The Assassin's Quest is a play-by-mail game that was published by De Jager & Co.
History and development
The game was published by De Jager & Co. of Canada.[1] By 1983, due to challenges with the game, Emprise Games acquired the publication rights.[2]
Gameplay
The Assassin's Quest was a ship combat game with 30 players set in a 3D universe, in which each player has a target player to hunt and an assassin player to be hunted by.[3] The purpose was to destroy identified enemy ships using a player's starting fleet and assigned allies.[4] Alliances were set up in "Triads" of three players each, which included a player's three target triads, three "assassin" triads (gunning for the player), and three neutral triads.[4] Game elements to be managed were movement, sensors, weapons (comprising Lasers, Impulsars, and Depolarizers), mines, shields, energy, and other factors.[5]
Reception
David Bolduc reviewed The Assassin's Quest in The Space Gamer No. 33.[3] Bolduc commented that "The Assassin's Quest is both difficult and unusual, but well worth the money for a player who's looking for a thrill."[3]