The game's format is "tactical naval combat in space".[1] Elements of gameplay include races and traits as well as starship design.[1] Diplomacy and combat are part of gameplay.[2] Games end when a player's fleet achieves a set number of points.[2] Various medals were available for player accomplishments, which remained on a player's record for future games.[2]
Reception
B.E. Wright reviewed the game in the November–December 1996 issue of Paper Mayhem magazine.[1] He stated that, while it was not his favorite game, it was "the best tactical space game ever designed for PBM", predicting a bright future if it caught on with players.[3]
Starship Command won the Origins Award for Best New Play-by-Mail Game of 1996.[4]
References
^ abcdWright, B. E. (November–December 1996). "Starship Command". Paper Mayhem. No. 81. p. 4.
^ abcWright, B. E. (November–December 1996). "Starship Command". Paper Mayhem. No. 81. p. 6.
^Wright, B. E. (November–December 1996). "Starship Command". Paper Mayhem. No. 81. p. 7.