Strategic Conflict was a computer-moderated play-by-mail game set in modern times, involving nations fighting each other for supremacy in their region of the world.[1] It had ten players and a world with twenty regions.[1] Players could choose from up to eight types of combat units.[2] Players owned and built units worth points, with no more than 250 points in each region. A player reaching 2,000 points of units won the game.[1]
Reception
W.G. Armintrout reviewed Strategic Conflict in Space Gamer No. 68.[1] He stated that it "s the most intricate, subtle game yet produced by the play-by-mail industry.[1] Armintrout further commented that "I have not been impressed like this in some time – Strategic Conflict is a play-by-mail game for players who want a real contest. I only hope there are enough of this type of player out there to keep the game going."[1]
A reviewer in a 1983 issue of PBM Universal stated that "The game has no outstanding flaws, and is playable".[2]