Hennig graduated from University of California, Berkeley with a bachelor's degree in English literature.[1] She went on to the film school at San Francisco State University, when she was hired as an artist for an Atari game called ElectroCop.[1] Her work on the game made her realize that the video game industry interested her more than the film industry; she dropped out of film school soon after.[1] Hennig has said that her literature degree and film studies have helped her work: "Everything I learned as an undergraduate with English literature and in film school about editing and shots and the language of film has come into play, but in a way I couldn't possibly have planned."[1]
Career
Hennig has worked in the video game industry since the late 1980s.[4] Most of her early jobs involved games on the Nintendo Entertainment System, where she was primarily employed as an artist and animator.[5] Her first job was as a freelance artist for Electrocop, an unreleased Atari 7800 game, based on the Atari Lynx launch title.[1] Afterwards she joined Electronic Arts as an animator and artist, doing work on an unreleased title, Bard's Tale 4, and Desert Strike. She later moved to designing and directing video games.[6]
In April 2014, Hennig joined Visceral Games with Todd Stashwick to work on Project Ragtag, a Star Wars game.[13] It was reported in October 2017, that EA was shutting down Visceral Games and that their Star Wars project was delayed and moved to another studio to allow for "significant change". A representative of EA told Polygon that EA are "in discussions with Amy about her next move".[14] Hennig announced the following June that she had left EA in January and started a small studio to explore options involving virtual reality games.[15]
In November 2019, Hennig announced she joined Skydance Media to start a new division there, Skydance New Media, for "new story-focused experiences [that] will employ state-of-the-art computer graphics to provide the visual fidelity of television and film, but with an active, lean-in experience that puts the audience in the driver's seat".[16] Stashwick said in May 2021 that he was working with Hennig on an action-adventure game;[17] in September, this was revealed to be Forspoken. Hennig and Stashwick are part of the writing team alongside Gary Whitta and Allison Rymer.[18]
In October 2021, Skydance New Media later announced that it was working with Marvel Entertainment to produce a new action-adventure game that will take place in the Marvel Universe.[19][20] In September 2022, it was revealed that it was an untitled Captain America and Black Panther game.[21] In March 2024, the game's name was revealed as Marvel 1943: Rise of Hydra.
In April 2022, Skydance New Media and Lucasfilm Games announced they are working on a narrative-driven, action-adventure game "featuring an original story in the Star Wars galaxy", with Hennig at the helm.[22]
Writing style
Hennig believes the term "platformer" is outdated and misused with many modern games, preferring a different term like "traversal" for some.[23] In 2007 she said that video game developers were too obsessed with graphical realism. She predicted that as game technology improves, developers would explore using graphics for creative expression instead of realism.[24]
She often uses supporting characters to highlight personality aspects of other characters through interactions within the script. For example, Chloe Frazer acts as a foil for Nathan Drake, highlighting the darker aspects of his personality and past.[25] With her work in the Uncharted series, Hennig described the writing and plot as on the "bleeding edge" of the genre of cinematic video games.[7] She has won two Writers Guild of America Video Game Writing Awards in addition to several other awards for her work on Uncharted 2 and Uncharted 3.[26][27]
Influence and legacy
Hennig has been cited as an example of a successful woman in a historically male-dominated industry, and of how women are taking more important roles within it.[28] Hennig herself says that she has not encountered sexism in the industry, but that differing perspective from men in the industry has helped on some occasions.[1] The UK video magazine Edge named her one of the 100 most influential women in the game industry.[5]
^Wawro, Alex (September 27, 2016). "Amy Hennig: 'You shouldn't underestimate the value of not being technical'". Gamasutra. UBM plc. Archived from the original on September 28, 2016. Retrieved July 26, 2022. I'm actually really proud of that game still; I mean if somebody said ... what is the best game you've designed, I'd probably say Soul Reaver ... I felt like it was the purest expression of story and gameplay being the same thing.