This is a list of cancelled PlayStation Vita video games. The PlayStation Vita is a handheld video game console released by Sony in 2011. The system, positioned as an attempt to appeal both traditional handhelds and mobile phone gaming, maintained a niche following through 2018, though failed to pick up on mainstream success. While the Vita would go on to have over 1,400 games released for it in its lifetime, its weak commercial performance and weaker hardware compared to other video game consoles and mobile devices multiplatform games were in development for, led to a considerable number of cancelled video games as well. This list documents all known games that were confirmed for the Vita at some point, but did not end up being released for it in any capacity.[1][2]
Originally conceived in 2013 as a Vita and PlayStation 4 game, the game was continually delayed out of the Vita's lifespan and cancelled in 2018, only releasing on PS4 in 2019 and Nintendo Switch in 2022.[3][4]
A port of the 2014 mobile phone game was announced for Vita, but cancelled in October 2015 because the developers wished to switch focus on developing their next title, Tricky Towers, instead.[5]
Announced in June 2015 for the Vita, PlayStation 3, PlayStation 4, Xbox One, and Wii U, the Vita version never materialized when the other versions all released in 2016.[6]
The game was originally announced in October 2015 for the Vita and Nintendo 3DS. In early 2017, a number of members of the development team resigned, forcing the developers to restart development, and causing them to cancel the handheld versions in favor of developing and releasing PlayStation 4, Xbox One, and Nintendo Switch versions in 2019 instead.[7][8]
Corecell Technology
Corecell Technology
Against the Blade
Announced in 2014 at a Sony press conference regarding their move to start releasing games in China, the game never materialized in any capacity.[9]
Originally announced for the Vita and PlayStation 4 in 2017, the games lengthy development period delayed its release beyond the Vita's lifespan. The Vita version was cancelled in favor of a PS4 and Nintendo Switch release in late 2021.[10][11]
An entry of the Tale of Genji series was announced in September 2015, but the game never released after the publisher's parent company, Artmove officially suspended business later in the month.[12][13]
Released for a variety of PC platforms in 2015, various console ports occurred across into 2016, including a planned Vita version. However, it was cancelled August 2017. While no reason was given, the developers had said prior to the cancellation that they did not expect much of a financial return on the Vita version.[14][15]
After its 2014 release on PC and mobile platforms, Vita and PlayStation 4, versions were announced that same year. Despite 2016 releases on PS4 and Xbox One in 2016, development of the Vita version lagged behind. In July 2017, it was announced that the developers were having trouble getting the game engine to run well on the Vita, and it was hindering updates for other platforms. A version was released on Nintendo Switch instead in 2018.[16][17]
Initially announced for the Vita at E3 2011, Bioshock series creator Ken Levine conceded that development had not even started almost 2 years later in February 2013, and another year later in February 2014, Irrational Games closed down altogether, with the game never releasing in any capacity.[18][19]
Development on the game started on PlayStation Vita before realizing the hardware was not powerful enough to fulfill the game's vision. Development was moved to Wii, and was reportedly in development for multiple years, but never released in any capacity.[20]
The Vita version of the game was cancelled in 2018 in response to Sony's announcement that they were discontinuing the Vita in 2019, though the game still released on all other platforms planned in its Kickstarter.[21]
Announced for the Vita and PlayStation 4 during E3 2014, the Vita version was quietly announced as cancelled, without reason, in September 2015. Versions still released for PC platforms, PS4, and the Nintendo Switch in the following years.[22][23]
Announced in 2014 at a Sony press conference regarding their move to start releasing games in China, the game never materialized in any capacity.[9]
Circle Entertainment
The Chainsaw Incident
Announced in 2014 for the Vita and PlayStation 4, in late 2016, the developers announced that they had run out of funding, and the game never materialized on any platforms.[24][25][26]
Released on PC platforms in 2015, additional versions for Vita, PlayStation 4, Xbox One, and mobile platform were announced in 2016. While all other versions, and an additional Nintendo Switch version were released, the Vita version was announced as cancelled in 2017.[27][28]
Announced exclusively for the Vita in June 2013 with a release date of September 26, 2013, the game was indefinitely delayed before its release, and was not officially cancelled until much later in April 2016, and never released in any capacity.[29][30]
Originally announced for the Vita and PlayStation 4 in September 2015, after an extended year long period with no updates, the game was announced to be a PS4-only release, with the Vita version being cancelled for "various reasons".[31][32][33]
A game adaption of the Crowsmanga was announced for the Vita and PlayStation 4 in July 2015, but the Vita version was cancelled for undisclosed reasons in August 2016.[35][36]
Listed by Sony as a game in development for the Vita by Ignition Entertainment in November 2011, the game never materialized, as Ignition subsequently suffered financial troubles and went out of business in 2012.[43]
Announced in September 2015 for the Vita and PlayStation 4, the Vita version was cancelled later in the year so the game's sole developer could focus on publishing the PS4 version.[44][45][46]
A Vita version of the Wii U and PC game was announced in July 2015 for a 2016 release, though it was cancelled in May 2016 due to its game engine being incompatible to the Vita's hardware, though versions still released for Nintendo 3DS and Nintendo Switch in 2016 and 2017, respectively.[49][50]
Ansimuz Games
PlayEveryWare Games
Energy Hook
Announced for the Vita, PlayStation 4, and Windows, the Vita version was revealed to be cancelled in January 2016.[51][52]
Originally released on Windows in 2014, versions for the Vita, PlayStation 4, and Xbox 360 were announced shortly afterwards for 2015. However, when console version of the game was delayed into 2016 and rebranded as Fenix Furia due to "unforeseen circumstances", the Vita was dropped as a release platform.[53][54][55]
Originally released in an episodic for iOS and Androidmobile devices across 2014 and 2015, a Vita version with all of the game's content was announced for 2015. However, the Vita version was later delayed, and then cancelled outright by September 2015. Technical bottlenecks and network combability problems were cited as reason for the cancellation.[56][57][58]
Originally released for iOSmobile devices, all proposed console and PC ports, Vita included, were cancelled in February 2017, with the developer's feeling that the game, designed for mobile devices, was not translating well to other platforms.[59][60]
Psychose Interactive
Psychose Interactive
Four Sided Fantasy
The game was initially announced for the Vita, PlayStation 4, and Windows in 2015. However, the following year, when developers changed publishers from Curve Digital to Serenity Forge, the Vita version was dropped, while the other versions released later in the year.[61][62]
Originally announced for the Vita and PlayStation 4 for a 2014 release, the game was delayed into 2015, and the Vita version was cancelled in July 2015 because they development team could not get the game running properly on the Vita's weaker hardware, while the PS4 version released the following month.[63]
Released on mobile devices in 2011, the announced plans for a Vita version were described by the developer as "long buried" in September. Reason cited were than Sony halted sale of the game because the multiplayer components had not transferred to the Vita game, even though the game itself otherwise was running on the platform.[64]
Originally announced for the Vita, PlayStation 3, and PlayStation 4, the Vita and PS3 versions were cancelled to help the team focus on being able to release the PS4 version. Difficulty in getting it to run on the Vita's weaker hardware was also cited as a reason for its cancellation.[66]
Originally announced for the Vita alongside PlayStation 4, Xbox One, and PC versions, the Vita version was cancelled a few months after the other versions released in 2015, with the development team stating that they were unable to get the game running on the Vita's weaker hardware.[67]
Originally announced for Vita, PlayStation 4, and PC platforms, the game was cancelled and not released in any capacity. The developer noted that while they met their Kickstarter fundraising goal, it was not enough to fund the game, and they had been unnsuccessful in finding an outside publisher to help either.[68]
Originally announced for the Vita, PlayStation 4, Xbox One, Wii U, and PC platforms, the Vita and Wii U version were later cancelled due to the developers struggling to get it running on their respective hardware, and health issues that were also taking their toll. Other versions released in 2016, and a handheld version finally released on the Nintendo Switch in 2018.[69][70]
A video game adaption of the Killing Bitesmanga was announced in 2015 and shown at that year's Tokyo Game Show. Originally targeting a 2016 release, it was indefinitely delayed, and then fully cancelled in September 2017 after the closure of its development company.[71][72]
A survival horror game announced in early 2014 for the Vita and PlayStation 4, the game was later cancelled due to the development team's financial issues. Some members of the team attempted to revive it as Kodoku 3D in 2016, but this version did not target a Vita release, and never materialized either.[73][74]
Carnivore Studio
Carnivore Studio
Legend of Raven (Yatagarasu)
Originally released on PC platforms in 2011 under the name Yatagarasu, game publisher Nicalis announced plans to release the game under the title Legend of Raven across multiple platforms. Initially, a 3DS version was planned, but Nicalis later reported this version was cancelled in favor of a PlayStation Vita version due to fan feedback. Plans expanded beyond just a Vita version to PlayStation 4 and Xbox One versions as well, though no versions have materialized beyond its original PC release.[75][76]
A high-profile spiritual successor to the Mega Man series by longtime series producer Kenji Inafune successfully raised funding for a wide variety of platforms in 2013. While announced console and PC versions released across mid-2016 to a tepid response, the versions for the 3DS and PlayStation Vita never materialized.[77][78]
Announced for release on a wide variety of platforms starting in October 2015, with planned releases for the Vita and Wii U on a later date, the Vita release never materialized for any of the game's episodes.[80]
Originally announced and funded through Kickstarter for the Vita, PlayStation 4, Xbox One, and PC platforms, the Vita version was cancelled slightly after the release of the other versions, with the developers saying they could not get the game running on the Vita hardware without making major cuts into the game's graphics, and even that would not solve their ongoing problem with long load times. A portable version was later released on the Nintendo Switch the following year.[81]
Kitfox Games
Kitfox Games
Mr. Ink Jet
Announced and present in playable form at E3 2011. The game involved using the Vita's camera to take a picture of a person, which was used to create a playable character, and then use the Vita's rear touch pad to control the character through a series of obstacles and challenges. The game's demo was not received well—IGN singled it out as one of the low points in Sony's conference that year, and the game was cancelled.[82][83]
Announced for a variety of console, PC, and mobile platforms, the Vita version of the game was cancelled due to technical problems the developers were having getting it running on the Vita hardware.[84]
While never publicly announced as a title in development, in 2015, Square Enix staff mentioned that there had been plans to bring the game to the Vita back in 2011, but the internal development team to be tasked to it ended up being assigned to Dragon Quest X instead, and the project was eventually cancelled.[85][86]
Originally announced for the Vita and PlayStation 4, the Vita version was dropped during development so the developers could focus resources on getting the PlayStation 4 version, which eventually saw release in 2015.[87]
Released for PC platforms in 2015, versions for the Vita, PlayStation 4, and Xbox One were announced for the following year. However, the Vita version was cancelled after the development team struggled to get it running on the Vita's hardware.[88]
Originally released for the PlayStation 4, Wii U, and Windows across 2015 and 2016, the Vita version of the game was announced as cancelled in January 2017. While the developers disclosed that they could not legally give exact reasons for the cancellation, a difficult development process, contentious relationship with their publisher, and the fact that none of the game's release made the company any profit were all mentioned in the game's retrospective.[96]
Konami announced they would be releasing a Vita entry of their long-running soccer video game series at the Tokyo Game Show in 2011, though no entry was ever released.[93]
A visual novel similar to Danganronpa originally announced on PC platforms in 2020. In November 2020, the developers announced they were starting work on a Vita version, though they conceded it would be a difficult effort that would take a long time and may not be finished in the Vita's lifespan. Sony stopped accepting Vita game submissions just 7 months later in July 2021, and the game never materialized.[97][98][99]
Originally scheduled for release in November 2014, the game was announced as cancelled much later in January 2016, citing its unsuccessful protracted development period and other "various reasons" not expanded upon.[100][101]
A tactical role-playing video game with a successful Kickstarter campaign in 2015 to release the game on PC platforms, PlayStation 4, and Vita. The PC version in May 2017, while a deluxe edition, Regalia: Royal Edition was later released for PS4 and Xbox One in 2018. The Vita version was cancelled in favor of a Nintendo Switch version released the same year.[102][103]
Originally envisioned as a mobile phone game, the developer's perceived saturation of the market, and Sony agreeing to partner with them, changed the development plans for the game to be released on the Vita and PlayStation 4. While the game released as planned for the PS4 in 2014, the Vita version was "severely delayed" due to development issues, including the fact that the middleware company assisting with it had decided to stop working on Vita games. Window and mobile phone versions were released by 2016, but the Vita version never materialized.[104][105]
Originally released on PC platforms in 2015, versions for the Vita and PlayStation 4 were announced as well, but only the PlayStation 4 ever materialized in 2016.[106]
Originally released for Windows in 2013, versions for the Vita and PlayStation 4 were announced in the same year, but neither PlayStation version ever materialized.[107]
A Vita entry in the Senko no Ronde series was announced in 2012 for release the following year, but never materialized in any capacity. The game was only in its planning stages in its announcement, and the developer conceded that the title may have been very different from other entries in the series.[108]
Atlus announced that an entry in their Shin Megami Tensei series would release for the Vita but no such entry ever materialized across the Vita's lifespan. While Persona 4 Golden (2012) is a spinoff of the series, an entry in the Shin Megami Tensei was announced separately, and listed as a separate entry in Sony's upcoming game lists.[109][39]
Just prior to its PC release in 2012, versions for the Vita and PlayStation 3 were announced for release by the end of the year, though neither PlayStation versions ever materialized.[110]
Retro Affect
Retro Affect
Soft Body
A Vita version of the 2016 PlayStation 4 and Windows releases was reportedly "coming soon" by the game's developer, though a Vita version never materialized.[111]
A visual novel originally announced for the Vita and PlayStation 4, as development progressed and content within the game expanded, the developers cancelled the Vita version. A Nintendo Switch version was later announced, cancelled for years, and then revived and released in 2023.[112]
A follow up to Whoa Dave! (2014) was announced for a 2016 release, but was delayed out of the Vita's lifespan, and only ended up releasing on the Nintendo Switch instead in late 2018.[113][114][115]
A turn based space combat game originally announced for PlayStation 4, Xbox One, PC and mobile platforms. A version for the Vita was planned if the developers could get the right version of Unity running the Vita. Only the Windows version ever materialized.[116]
Escape Hatch Entertainment
Escape Hatch Entertainment
Starlight Titanium
The game was announced for a variety of platforms - Vita included - though no versions ever materialized.[117]
A Vita version of the multiplatform game was announced at E3 2014, but never materialized, despite the game's wide release across many platforms in the decade following.[118]
Originally released on PC and mobile platforms across 2012 and 2013, an Extended Edition was announced for PlayStation 3, PlayStation 4, and the Vita in August 2014. However, by the end of the year, the developers sent out a press release that the Vita version had been cancelled for the time being, and while they left the door open to pick it back up in the future, the Vita version never released.[119]
Originally announced as Ruin by Sony at E3 2011 as a cross-platform PlayStation 3 and Vita game due out in 2012. The game was heavily promoted across 2011, with outlets such as IGN being given access to playable builds of the game, but the status on the game went quiet moving into 2012, where it missed E3 2012 and its release year entirely. By July 2013, the game was announced to be cancelled on both platforms.[120][121]
A cross-platform JRPG announced for iOS, Android, Nintendo 3DS, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, and Wii U. The game was intended to support cross-saving, allowing the player to save progress on one platform and pick up where they left off on another. Gameplay also occurred on two separate screens, whether it be on dual screen platforms like Wii U and 3DS, or through other means like remote play. While the mobile versions released in early 2014 in Japan, it suffered from a troubled launch and short lifespan, being shut down just a year later, leading to the cancellation of all console versions.[122][123]
^【追記】『ファイナルファンタジーXV』のノクト役 鈴木達央さんも登場したATR TGS 2015出張版リポート【TGS2015】 [[Addition] ATR TGS 2015 business trip version report [TGS 2015] in which Tatsuhisa Suzuki, who played the role of Noctis in "Final Fantasy XV", also appeared.] (in Japanese). Famitsu. 2015-09-19. Archived from the original on 2015-10-01. Retrieved 2015-10-03.