Overview of the technical specifications of the PlayStation
This article is about the technical specifications of Sony's original PlayStation console. For technical specifications of Sony's later home consoles, see
§ See also .
An SCPH-1000 motherboard
An SCPH-5001 motherboard
An SCPH-9001 motherboard
An SCPH-101 motherboard
The PlayStation technical specifications describe the various components of the original PlayStation video game console.
Central processing unit (CPU)
LSI CoreWare CW33300-based core [ 1]
Geometry Transformation Engine (GTE)
Coprocessor that resides inside the main CPU processor, giving it additional vector math instructions used for 3D graphics , lighting, geometry, polygon and coordinate transformations – GTE performs high-speed matrix multiplications.
Operating performance: 66 MIPS [ 6]
Polygons per second (rendered in hardware):
Motion Decoder (MDEC)
Also residing within the main CPU, enables full screen, high quality FMV playback and is responsible for decompressing images and video into VRAM.[ 5]
Operating performance: 80 MIPS [ 10]
Documented device mode is to read three RLE -encoded 16×16 macroblocks , run IDCT and assemble a single 16×16 RGB macroblock.
Output data may be transferred directly to GPU via DMA .
It is possible to overwrite IDCT matrix and some additional parameters, however MDEC internal instruction set was never documented.
It is directly connected to a CPU bus .
System Control Coprocessor (Cop0) [citation needed ]
This unit is part of the CPU. Has 16 32-bit control registers.
Modified from the original R3000A cop0 architecture, with the addition of a few registers and functions.
Controls memory management through virtual memory technique, system interrupts , exception handling , and breakpoints.
Memory
2 MiB main EDO DRAM [ 5]
Additional RAM is integrated with the GPU (including a 1 MB framebuffer ) and SPU (512 KB), see below for details.
Cache RAM for CPU core and CD-ROM. See the relevant sections for details.
Flash RAM support through the use of memory cards, see below.
BIOS stored on 512 KB ROM
Graphics processing unit (GPU)
32-bit Sony GPU (designed by Toshiba ) [ 11]
Sound processing unit (SPU)
16-bit Sony SPU [ 5]
I/O system and connectivity
CD-ROM drive
660 MB maximum storage capacity, double speed (CLV) CD-ROM drive
2×, with a maximum data throughput of 300 KB/s (double speed), 150 KB/s (normal)[ 10]
32 KB data buffer [ 13]
XA Mode 2 compliant
Audio CD play[ 10]
CD-DA (CD-Digital Audio)
Rated for 70,000 seek operations[ 14]
Two control pads via connectors [ 10]
Expandable with multitap connector[ 10]
Backup flash RAM support
Two removable cards[ 10]
Each card has 128 KB flash memory
OS support for File Save, Retrieve and Remove[ 10]
Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time processing, bypassing the 2MB RAM limit.
Video and audio connectivity
Serial and parallel ports
Power input
100 V AC (NTSC-J); 120 V AC (NTSC-U/C); or 220–240 V AC (PAL)
7.5 V DC 2 A (PSone only)
See also
References
External links
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