The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917.[1] Before the advent of film, Japan already had a rich tradition of entertainment with colourful painted figures moving across the projection screen in utsushi-e (写し絵), a particular Japanese type of magic lantern show popular in the 19th century. Possibly inspired by European phantasmagoria shows, utsushi-e showmen used mechanical slides and developed lightweight wooden projectors (furo) that were handheld so that several performers could each control the motions of different projected figures.[2][3]
Before film, Japan had already several forms of entertainment based in storytelling and images. Emakimono and kagee are considered precursors of Japanese animation. Emakimono was common in the eleventh century.[5] Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left with chronological order, as a moving panorama.[5]Kagee was popular during the Edo period and originated from the shadows play of China.[5]Magic lanterns from the Netherlands were also popular in the eighteenth century.[5] The paper play called Kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[5] Puppets of the bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animations.[5] Finally, manga were a heavy inspiration for Japanese animation. Cartoonists Kitazawa Rakuten and Okamoto Ippei used film elements in their strips in the early 20th century.[5]
According to Natsuki Matsumoto, the first animated film produced in Japan may have stemmed from as early as 1907. Known as Katsudō Shashin (活動写真, "Activity Photo"), from its depiction of a boy in a sailor suit drawing the characters for katsudō shashin, the film was first found in 2005. It consists of fifty frames stencilled directly onto a strip of celluloid.[6][7] This claim has not been verified though and predates the first known showing of animated films in Japan. The date and first film publicly displayed is another source of contention: while no Japanese-produced animation is definitively known to date before 1916, the possibility exists that other films entered Japan and that no known records have surfaced to prove a showing prior to 1912.[1] Film titles have surfaced over the years, but none have been proven to predate this year. The first foreign animation is known to have been found in Japan in 1910, but it is not clear if the film was ever shown in a cinema or publicly displayed at all. Yasushi Watanabe found a film known as Fushigi no Bōrudo (不思議のボールド, "Miracle Board") in the records of the Yoshizawa Shōten (吉沢商店) company. The description matches James Blackton's Humorous Phases of Funny Faces, though academic consensus on whether or not this is a true animated film is disputed.[1] According to Kyokko Yoshiyama, the first animated film called Nippāru no Henkei (ニッパールの変形, "Nippāru's Transformation") was shown in Japan at the Asakusa Teikokukan (浅草帝国館) in Tokyo sometime in 1912. However, Yoshiyama did not refer to the film as "animation". The first confirmed animated film shown in Japan was Les Exploits de Feu Follet by Émile Cohl on May 15, 1912. While speculation and other "trick films" have been found in Japan, it is the first recorded account of a public showing of a two-dimensional animated film in Japanese cinema. During this time, German animations marketed for home release were distributed in Japan.[1] In 1914, U.S. and European cartoons were introduced to Japan,[8] inspiring Japanese creators like Junichi Kouchi and Seitaro Kitayama,[9] both of whom were considered the "fathers of anime".
Few complete animations made during the beginnings of Japanese animation have survived. The reasons vary, but many are of commercial nature. After the clips had been run, reels (being property of the cinemas) were sold to smaller cinemas in the country and then disassembled and sold as strips or single frames. The earliest anime that was produced in Japan to have survived into the modern day, The Dull Sword, was released on June 30, 1917, but there it is disputed which title was the first to get that honour. It has been confirmed that Dekobō Shingachō: Meian no Shippai (凸坊新画帳・名案の失敗, "Bumpy New Picture Book: Failure of a Great Plan") was made sometime during February 1917. At least two unconfirmed titles were reported to have been made the previous month.[1]
The first anime short-films were made by three leading figures in the industry. Ōten Shimokawa was a political caricaturist and cartoonist who worked for the magazine Tokyo Puck. He was hired by Tenkatsu to do an animation for them. Due to medical reasons, he was only able to do five movies, including Imokawa Mukuzo Genkanban no Maki (1917), before he returned to his previous work as a cartoonist. Another prominent animator in this period was Jun'ichi Kōuchi. He was a caricaturist and painter, who also had studied watercolour painting. In 1912, he also entered the cartoonist sector and was hired for an animation by Kobayashi Shokai later in 1916. He is viewed as the most technically advanced Japanese animator of the 1910s. His works include around 15 movies. The third was Seitaro Kitayama, an early animator who made animations on his own and was not hired by larger corporations. He eventually founded his own animation studio, the Kitayama Eiga Seisakujo, which was later closed due to lack of commercial success. He used the chalkboard technique, and later paper animation, with and without pre-printed backgrounds. However, the works of these pioneers were destroyed after the Great Kanto Earthquake of 1923.[5] The works of these two latter pioneers include Namakura Gatana ("An Obtuse Sword", 1917) and a 1918 film Urashima Tarō, which were believed to have been discovered together at an antique market in 2007.[10] However, it was later established that this Urashima Tarō was most likely an entirely different film with a story similar to the missing 1918 film by Kitayama, and therefore is no longer credited to him. As of October 2017, Kitayama's Urashima Tarō remains undiscovered.[11]
Pre-war productions (1923–1939)
Yasuji Murata, Hakuzan Kimura, Sanae Yamamoto and Noburō Ōfuji were students of Kitayama Seitaro and worked at his film studio. Kenzō Masaoka, another important animator, worked at a smaller animation studio. Many early animated Japanese films were lost after the 1923 Tokyo earthquake, including destroying most of the Kitayama studio, with artists trying to incorporate traditional motifs and stories into a new form.[12]
Prewar animators faced several difficulties. First, they had to compete with foreign producers such as Disney, which were influential on both audiences and producers.[13] Foreign films had already made a profit abroad, and could be undersold in the Japanese market, priced lower than what domestic producers needed to break even.[14][15] Japanese animators thus had to work cheaply, in small companies with only a handful of employees, which then made it difficult to compete in terms of quality with foreign product that was in color, with sound, and promoted by much bigger companies. Until the mid-1930s, Japanese animation generally used cutout animation instead of cel animation because the celluloid was too expensive.[16] This resulted in animation that could seem derivative, flat (since motion forward and backward was difficult) and without detail.[17] But just as postwar Japanese animators were able to turn limited animation into a plus, so masters such as Yasuji Murata and Noburō Ōfuji were able to perform wonders that they made with cutout animation.
Animators such as Kenzo Masaoka and Mitsuyo Seo, however, did attempt to bring Japanese animation up to the level of foreign work by introducing cel animation, sound, and technology such as the multiplane camera. Masaoka created the first talkie anime, Chikara to Onna no Yo no Naka, released in 1933,[18][19] and the first anime made entirely using cel animation, The Dance of the Chagamas (1934).[20] Seo was the first to use the multiplane camera in Ari-chan in 1941.
Such innovations, however, were difficult to support purely commercially, so prewar animation depended considerably on sponsorship, as animators often concentrated on making PR films for companies, educational films for the government, and eventually works of propaganda for the military.[21] During this time, censorship and school regulations discouraged film-viewing by children, so anime that could possess educational value was supported and encouraged by the Monbusho (the Ministry of Education). This proved important for producers that had experienced obstacles releasing their work in regular theatres. Animation had found a place in scholastic, political, and industrial use.
In the 1930s, the Japanese government began enforcing cultural nationalism. This also lead to strict censorship and control of published media. Many animators were urged to produce animations that enforced the Japanese spirit and national affiliation. Some movies were shown in newsreel theatres, especially after the Film Law of 1939 promoted documentary and other educational films.[22] Such support helped boost the industry, as bigger companies formed through mergers and prompted major live-action studios such as Shochiku to begin producing animation.[23] It was at Shochiku that such masterworks as Kenzō Masaoka's Kumo to Chūrippu were produced. Wartime reorganization of the industry, however, merged the feature film studios into three big companies.
In the post-war years, Japanese media was often influenced by the United States,[9] leading some to define anime as any animation emanating from Japan after 1945.[27]: 5 In fact, the term itself became more and more common around this time period.[28]
Anime and manga began to flourish in the 1940s and 1950s, with foreign films (and layouts by American cartoonists),[29] influencing people such as Osamu Tezuka.[30]
In the 1950s, anime studios began appearing across Japan. Hiroshi Takahata bought a studio named Japan Animated Films in 1948, renaming it Tōei Dōga,[15] with an ambition to become "the Disney of the East." While there, Takahata met other animators[31] such as Yasuji Mori, who directed Doodling Kitty, in May 1957. However, for the Japanese public, it wasn't until the release of Panda and the Magic Serpent in October 1958 that Japan fully entered into world of professional animation.[13] While animators began to experiment with their own styles, using Western techniques,[25]Tezuka Osamu began drawing shonen manga[32] like Rob no Kishi (Knight of the Ribbon), which later became Princess Knight, trying to appeal to female readers, while also pioneering shoujo manga.
Toei Animation was founded and produced the first color anime feature film in 1958, Hakujaden (The Tale of the White Serpent, 1958).
It was released in the US in 1961 as well as Panda and the Magic Serpent.[33] After the success of the project, Toei released a new feature-length animation annually.[34]: 101
Mushi Production also produced the first anime to be broadcast in the United States (on NBC in 1963), although Osamu Tezuka would complain about the restrictions on US television, and the alterations necessary for broadcast.[35]
1960s
In the 1960s, the unique style of Japanese anime began forming, with large eyed, big mouthed, and large headed characters.[25] The first anime film to be broadcast was Moving pictures in 1960. 1961 saw the premiere of Japan's first animated television series, Instant History, although it did not consist entirely of animation.[34]: 90 Magic Boy, known in Japan as Shōnen Sarutobi Sasuke (少年猿飛佐助, "The Boy Sarutobi Sasuke"), is a 1959 Japanese animated feature film released on December 25, 1959. Released as Toei Animation's second theatrical anime, the film was released in theaters in United States by Metro-Goldwyn-Mayer on June 22, 1961,[36] making it the first anime film to be released in the country, followed by Panda and the Magic Serpent on July 8, 1961. These films were popular enough they paved the way for other anime to follow.
Astro Boy, created by Osamu Tezuka, premiered on Fuji TV on January 1, 1963.[15][37] It became the first anime series shown widely to Western audiences, especially to those in the United States,[38][39]: 31 becoming relatively popular[13] and influencing U.S. popular culture, with American companies acquiring various titles from Japanese producers.[40]: 95 Astro Boy was highly influential to other anime in the 1960s,[41] and was followed by a large number of anime about robots or space. While Tezuka released many other animated shows, like Kimba the White Lion (based on his own manga),[9] anime took off, studios saw it as a commercial success.[39]: 33 The 1960s also brought anime to television and in America. These early agreements made between producers in the U.S. and Japan promised the spread of animation to other places around the globe.[42]
1963 introduced Sennin Buraku as the first "late night" anime[41] and Toei Doga's first anime television series Wolf Boy Ken. Mushi Pro continued to produce more anime television and met success with titles such as Kimba the White Lion in 1965. What is noted as the first magical girl anime, Sally the Witch, began broadcasting in 1966. The original Speed Racer anime television began in 1967 and was brought to the West with great success. At the same time, an anime adaptation of Tezuka's Princess Knight aired, making it one of very few shoujo anime of the decade. The first anime adaptation of Shotaro Ishinomori's mangaCyborg 009 was created in 1968, following the film adaptation two years prior. 1969's "Attack no.1", the first shoujo sports anime was one of the first to have success in Japanese primetime and was also popular throughout Europe, particularly in Germany under the name "Mila Superstar."
The long-running Sazae-san anime also began in 1969 and continues today with excess of 6,500 episodes broadcast as of 2014. With an audience share of 25% the series is still the most-popular anime broadcast.[33]: 725
1970s
During the 1970s, the Japanese film market shrank due to competition from television.[43] This reduced Toei animation's staff and many animators went to studios such as A Pro and Telecom animation. Mushi Production went bankrupt (though the studio was revived 4 years later), its former employees founding studios such as Madhouse and Sunrise. Many young animators were thrust into the position of director, and the injection of young talent allowed for a wide variety of experimentation. One of the earliest successful television productions in the early 1970s was Tomorrow's Joe (1970), a boxing anime which has become iconic in Japan. 1971 saw the first installment of the Lupin III anime. Contrary to the franchise's current popularity, the first series ran for 23 episodes before being cancelled. The second series (starting in 1977) saw considerably more success, spanning 155 episodes over three years.
Another example of this experimentation is Isao Takahata's 1974 television series Heidi, Girl of the Alps. This show was originally a hard sell because it was a simple realistic drama aimed at children, and most TV networks thought children needed something more fantastic to draw them in. Heidi was an international success, popular in many European countries, and so successful in Japan that it allowed for Hayao Miyazaki and Takahata to start a series of literary-based anime (World Masterpiece Theater). Miyazaki and Takahata left Nippon Animation in the late 1970s. Two of Miyazaki's critically acclaimed productions during the 1970s were Future Boy Conan (1978) and Lupin III: The Castle of Cagliostro (1979). Doraemon, which was broadcast on TV Asahi in 1979, has become the most popular and popular anime series of all time.
During this period, Japanese animation reached continental Europe with productions aimed at European and Japanese children, with the most-pronounced examples being the aforementioned Heidi but also Barbapapa and Vicky the Viking. Specifically, anime and manga found receptive audiences in Italy, Germany, and France; East and Southeast Asia; and throughout Latin America.[44] Each country's interest increased in Japan's output, which was offered for a low price.[45][46] In the 1970s, censored Japanese animation were shown on U.S. television. For example, transgender characters were censored in Battle of the Planets, an American adaptation of Science Ninja Team Gatchaman.[47]
As a contrast to the action-oriented shows, shows for a female audience such as Candy Candy and The Rose of Versailles earned high popularity on Japanese television and later in other parts of the world.[45]
By 1978, over fifty shows were aired on television.[48]
1980s
In the 1980s, anime started to go through a "visual quality renewal" thanks to new directors like Hayao Miyazaki and Isao Takahata, who founded Studio Ghibli in 1985, and Katsuhiro Ōtomo.[9] Anime began to deal with more nuanced and complex stories, while Boy's Love continued to impact cultural norms, taking root across East Asia, as countries such as South Korea, Thailand, and China ingested these Japanese pop culture exports.[49][50]: 3 The shift towards space operas became more pronounced with the commercial success of Star Wars (1977). The science fiction genre, as a whole, had a strong influence on Japanese animation, shaping its creative direction.[28]
This allowed for the space opera Space Battleship Yamato (1974) to be revived as a theatrical film. Mobile Suit Gundam (1979) was also successful and revived as a theatrical film in 1982. The success of the theatrical versions of Yamato and Gundam is seen as the beginning of the anime boom of the 1980s, and of "Japanese Cinema's Second Golden Age".[51]
A subculture in Japan, whose members later called themselves otaku, began to develop around animation magazines such as Animage and Newtype. These magazines formed in response to the overwhelming fandom that developed around shows such as Yamato and Gundam in the late 1970s and early 1980s.
The otaku subculture became more pronounced with Mamoru Oshii's adaptation of Rumiko Takahashi's popular manga Urusei Yatsura (1981). Yatsura made Takahashi a household name and Oshii would break away from fan culture and take a more auteuristic approach with his 1984 film Urusei Yatsura 2: Beautiful Dreamer. This break with the otaku subculture would allow Oshii to experiment further.
The otaku subculture had some effect on people who were entering the industry around this time. The most famous of these people were the amateur production group Daicon Films which would become Gainax. Gainax began by making films for the Daicon science fiction conventions and were so popular in the otaku community that they were given a chance to helm the biggest-budgeted anime film (at that time), Royal Space Force: The Wings of Honnêamise (1987).
One of the most-influential anime of all time, Nausicaä of the Valley of the Wind (1984), was made during this period. The film gave extra prestige to anime allowing for many experimental and ambitious projects to be funded shortly after its release. It also allowed director Hayao Miyazaki and his longtime colleague Isao Takahata to create their own studio under the supervision of former Animage editor Toshio Suzuki. This studio would become known as Studio Ghibli and its first film was Laputa: Castle in the Sky (1986), one of Miyazaki's most-ambitious films.
The success of Dragon Ball (1986) introduced the martial arts genre and became incredibly influential in the Japanese Animation industry. It influenced many more martial arts anime and manga series' including Hajime no Ippo (1989), Baki the Grappler (1991), Naruto (2002), and The God of Highschool (2020).
The 1980s brought anime to the home video market in the form of original video animation (OVA), as shows were shifting from a focus on superheroes to robots and space operas,[25] with original video animation (OVA or OAV) coming onto the market in 1984, with a range in length.[13] Home videos opened up the floodgates, introducing viewers, especially those in the West, to anime films.[38] Although anime was widely distributed through international piracy in the 1980s and 1990s,[40] before the days of online piracy, it continued to survive. Anime recovered in the U.S., becoming more of Japan's television exports as the country became the "world's leading authority" in entertainment.[27]: 19–20 The first OVA was Mamoru Oshii's Dallos (1983–1984). Shows such as Patlabor had their beginnings in this market and it proved to be a way to test less-marketable animation against audiences. The OVA allowed for the release of pornographic anime such as Cream Lemon (1984); the first hentai OVA was actually the little-known Wonder Kids studio's Lolita Anime, also released in 1984.
The 1980s also saw the amalgamation of anime with video games. The airing of Red Photon Zillion (1987) and subsequent release of its companion game, is considered to have been a marketing ploy by Sega to promote sales of their newly released Master System in Japan.
Sports anime, as it is now known, made its debut in 1983 with an anime adaptation of Yoichi Takahashi's soccer manga Captain Tsubasa, which became the first worldwide successful sports anime. Its themes and stories were a formula that would be used in many sports series that followed, such as Slam Dunk, Prince of Tennis and Eyeshield 21.
The late 1980s saw an increasing number of high-budget and experimental films. In 1985, Toshio Suzuki helped put together funding for Oshii's experimental film Angel's Egg (1985). Theatrical releases became more ambitious, each film trying to outclass or outspend its predecessors, taking cues from Nausicaä's popular and critical success. Night on the Galactic Railroad (1985), Tale of Genji (1986), and Grave of the Fireflies (1988) were all ambitious films based on important literary works in Japan. Films such as Char's Counterattack (1988) and Arion (1986) were lavishly budgeted spectacles. This period of lavish budgeting and experimentation would reach its zenith with one of the most-expensive anime film productions ever: Royal Space Force: The Wings of Honneamise (1987). Studio Ghibli's Kiki's Delivery Service (1989) was the top-grossing film for 1989, earning over $40 million at the box office.
Despite the commercial failure of Akira (1988) in Japan, it brought with it a much larger international fan base for anime. When shown overseas, the film became a cult hit and, eventually, a symbol of the medium for the West. The domestic failure and international success of Akira, combined with the bursting of the bubble economy and Osamu Tezuka's death in 1989, marked the end of the 1980s era of anime.
1990s
In 1995, Hideaki Anno wrote and directed the controversial animeNeon Genesis Evangelion. This show became popular in Japan among anime fans and became known to the general public through mainstream media attention. It is believed that Anno originally wanted the show to be the ultimate otaku anime, designed to revive the declining anime industry, but midway through production he also made it into a heavy critique of the subculture. It culminated in the successful but controversial film The End of Evangelion which grossed over $10 million in 1997. The many violent and sexual scenes in Evangelion caused TV Tokyo to increase censorship of anime content. As a result, when Cowboy Bebop was first broadcast in 1998, it was shown heavily edited and only half the episodes were aired; it too gained heavy popularity both in and outside of Japan.
In 1997, Hayao Miyazaki's Princess Mononoke became the most-expensive anime film up until that time, costing $20 million to produce. Miyazaki personally checked each of the 144,000 cels in the film,[58] and is estimated to have redrawn parts of 80,000 of them.[59] 1997 was also the year of Satoshi Kon's debut, Perfect Blue, which won "Best Film" and "Best Animation" awards at Montreal's 1997 Fantasia Festival, It also won awards in Portugal's Fantasporto Film Festival.
The late 1990s also saw a brief revival of the super robot genre that had decreased in popularity due to the rise of real robot and psychological mecha shows like Gundam, Macross, and Evangelion. The revival of the super robot genre began with Brave Exkaiser in 1990, and led to remakes and sequels of 1970s super robot shows like Getter Robo Go and Tetsujin-28 go FX. There were very few popular super robot shows produced after this, until Tengen Toppa Gurren Lagann in 2007.
Alongside its super robot counterpart, the real robot genre was also declining during the 1990s. Though several Gundam shows were produced during this decade, very few of them were successful. The only Gundam shows in the 1990s which managed an average television rating over 4% in Japan were Mobile Fighter G Gundam (1994) and New Mobile Report Gundam Wing (1995). It wasn't until Mobile Suit Gundam SEED in 2002 that the real robot genre regained its popularity.[52]
By 1998, over one hundred anime shows were aired on television in Japan,[48] including a popular series based on the Pokémon video game franchise. Other 1990s anime series which gained international success were Dragon Ball Z,Sailor Moon, and Digimon; the success of these shows brought international recognition to the martial arts superhero genre, the magical girl genre, and the action-adventure genre, respectively. In particular, Dragon Ball Z and Sailor Moon were dubbed into more than a dozen languages worldwide. Another large success was the anime One Piece, based on the best-selling manga of all time, which is still ongoing.
2000s
The "Evangelion-era" trend continued into the 2000s with Evangelion-inspired mecha anime such as RahXephon (2002) and Zegapain (2006) – RahXephon was also intended to help revive 1970s-style mecha designs. The number of anime productions began to decline after peaking in 2006 due to alternative forms of entertainment, less ad revenue, and other reasons, with TV Tokyo remaining one of the only channels airing anime shows.[15] Even so, anime began entering U.S. homes like never before, with fans able to get their hands on Japanese-language originals of anime they watched, thanks to the internet.[60]
The 1970s-style super robot genre revival began with GaoGaiGar in 1997 and continued into the 2000s, with several remakes of classic series such as Getter Robo and Dancougar, as well as original titles created in the super robot mold like Godannar and Gurren Lagann.Gurren Lagann in particular combined the super robot genre with elements from 1980s real robot shows, as well as 1990s "post-Evangelion" shows. Gurren Lagann received both the "best television production" and "best character design" awards from the Tokyo International Anime Fair in 2008.[62] This eventually culminated in the release of Shin Mazinger in 2009, a full-length revival of the first super robot series, Mazinger Z.
An art movement started by Takashi Murakami that combined Japanese pop-culture with postmodern art called Superflat began around this time. Murakami asserts that the movement is an analysis of post-war Japanese culture through the eyes of the otaku subculture. His desire is also to get rid of the categories of 'high' and 'low' art making a flat continuum, hence the term 'superflat'. His art exhibitions have gained popularity overseas and have influenced a handful of anime creators, particularly those from Studio 4 °C.[63]
The experimental late night anime trend popularized by Serial Experiments Lain also continued into the 2000s with experimental anime such as Boogiepop Phantom (2000), Texhnolyze (2003), Elfen Lied (2004), Paranoia Agent (2004), Gantz (2004), and Ergo Proxy (2006). Elfen Lied in particular being aired on subsidiary premium network AT-X, allowing director Mamoru Kanbe to push the boundaries of violence, nudity, and story themes, as well as employ unique artistic elements such as artwork inspired by Austrian painter Gustav Klimt.
[64]
Before the massive boom from companies like Funimation and Adult Swim, view or even obtaining anime in the United States was quite difficult since the market value and the interest in the states as quite low many broadcasting companies would not bother with airing the shows. This was due to a number of factors one of which was getting the show translated. In the modern we have anime that is dubbed over with English voices making it easier for western audiences. However in the early 90's when anime was first stating to become big that was not available. Many fans of the genre would translate the show themselves and would post them online for others to view.[65] This trend would continue until September 2, 2001. This is when the show Cowboy Bebop first aired on the broad casting network Adult Swim and was the first anime to be broadcast on live television.[66] The show was an instant success, the only problem being the air time was late and at night, meaning that the audience was subject to a small number of people.[67]
In addition to these experimental trends, the 2000s were also characterized by an increase of moe-style art and bishōjo and bishōnen character design. There was a rising presence and popularity of genres such as romance, harem and slice of life.
In contrast to the above-mentioned phenomenon, there have been more productions of late-night anime for a non-otaku audience as well. The first concentrated effort came from Fuji TV's Noitamina block. The 30-minute late-Thursday timeframe was created to showcase productions for young women of college age, a demographic that watches very little anime. The first production Honey and Clover was a particular success, peaking at a 5% TV rating in Kantou, very strong for late-night anime. The block has been running uninterrupted since April 2005 and has yielded many successful productions unique in the modern anime market.
The decade also dawned a revival of high-budget feature-length anime films, such as Millennium Actress (2001), Metropolis (2001), Appleseed (2001), Paprika (2006), and the most expensive of all being Steamboy (2004) which cost $26 million to produce. Satoshi Kon established himself alongside Otomo and Oshii as one of the premier directors of anime film, before his premature death at the age of 46. Other younger film directors, such as Mamoru Hosoda, director of The Girl Who Leapt Through Time (2006) and Summer Wars (2009), also began to reach prominence.
In 2011, Puella Magi Madoka Magica was aired in Japan. The anime was a change from normal magical girl anime, as this anime contained more darker, complex and gorier themes than magical anime usually would. The anime got great reception from critics, as United Kingdom's Anime Network's Andy Hanley rated it a 10 out of 10 for its emotional content and evocative soundtrack.
Western streaming services such as Netflix and Amazon Prime Video are increasingly becoming involved in the production and licensing of anime for the international markets.[82][83]
In 2015, an all-record-high of three hundred forty anime series aired on television.[48]
2020s
The global popularity and demand of anime continued to rise during the decade due to the COVID-19 pandemic and the medium's wide availability on streaming services.[84][85][86][87]
In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones.[91]
In 2023, the opening theme Idol by YOASOBI of the anime series Oshi no Ko topped the Billboard Global 200 Excl. U.S. charts with 45.7 million streams and 24,000 copies sold outside the U.S. "Idol" has become the first Japanese song and anime song to top the Billboard Global chart as well as taking the first spot on the Apple Music's Top 100: Global chart.[92][93]
^Katsudō Shashin is thought to have been made sometime between 1907 and 1911. It is not known if this film was ever publicly displayed or released as evidence suggests it was mass-produced to be sold to wealthy owners of home projectors.
^Also referred to as The World of Power and Women.
^Also referred to as Momotaro's Divine Sea Warriors or Momotaro: God Warriors of the Sea.
^Most erotic works have been retroactively tagged as "hentai" since the coining of the term in English. As such, there is no agreed upon first hentai series or film.
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