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| m | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| n | n-cube | Names | Schläfli Coxeter |
Vertex 0-face |
Edge 1-face |
Face 2-face |
Cell 3-face |
4-face |
5-face |
6-face |
7-face |
8-face |
9-face |
10-face |
| 0 | 0-cube | Point Monon |
( ) |
1 | ||||||||||
| 1 | 1-cube | Line segment Ditel |
{} |
2 | 1 | |||||||||
| 2 | 2-cube | Square Tetragon |
{4} |
4 | 4 | 1 | ||||||||
| 3 | 3-cube | Cube Hexahedron |
{4,3} |
8 | 12 | 6 | 1 | |||||||
| 4 | 4-cube | Tesseract Octachoron |
{4,3,3} |
16 | 32 | 24 | 8 | 1 | ||||||
| 5 | 5-cube | Penteract Deca-5-tope |
{4,3,3,3} |
32 | 80 | 80 | 40 | 10 | 1 | |||||
| 6 | 6-cube | Hexeract Dodeca-6-tope |
{4,3,3,3,3} |
64 | 192 | 240 | 160 | 60 | 12 | 1 | ||||
| 7 | 7-cube | Hepteract Tetradeca-7-tope |
{4,3,3,3,3,3} |
128 | 448 | 672 | 560 | 280 | 84 | 14 | 1 | |||
| 8 | 8-cube | Octeract Hexadeca-8-tope |
{4,3,3,3,3,3,3} |
256 | 1024 | 1792 | 1792 | 1120 | 448 | 112 | 16 | 1 | ||
| 9 | 9-cube | Enneract Octadeca-9-tope |
{4,3,3,3,3,3,3,3} |
512 | 2304 | 4608 | 5376 | 4032 | 2016 | 672 | 144 | 18 | 1 | |
| 10 | 10-cube | Dekeract Icosa-10-tope |
{4,3,3,3,3,3,3,3,3} |
1024 | 5120 | 11520 | 15360 | 13440 | 8064 | 3360 | 960 | 180 | 20 | 1 |
The section Faces contains this fragment:
"The number of the -dimensional hypercubes (just referred to as -cubes from here on) contained in the boundary of an -cube is
But there is no good reason to limit the counted faces to the boundary.
The n-cube is a perfectly fine polytope, and it has exactly one additional face beyond those on the boundary: its single n-dimensional face.
What's more, this corresponds to the case above where m = n, and it is easy to see that the very same formula is then equal to 1, the correct count.
The first paragraph of the section Generalized hypercubes is as follows:
"In complex Hilbert space, regular complex polytopes can be defined and are called generalized hypercubes, γp
n = p{4}2{3}...2{3}2, or ![]()
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![]()
..![]()
![]()
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. Real solutions exist with p = 2, i.e. γ2
n = γn = 2{4}2{3}...2{3}2 = {4,3,..,3}. For p > 2, they exist in . The facets are generalized (n−1)-cubes and the vertex figure are regular simplexes."
But the meaning of all this notation is unclear and needs to be explained, if any reader is going to understand this section.
In particular, what does this mean:
γp
n = p{4}2{3}...2{3}2
???
I hope someone familiar with this subject will make this section comprehensible.
While thinking about 4D, I tried to visualize it, but unfortunately, I wasn't successful. I tried to put it on paper, but after thinking about it carefully, it just wasn't possible. I imagined myself transported to a 2D world and trying to show the characters from there what 3D was. My first idea was to draw it for them, but a problem arose. There's no depth, no matter what I tried, I couldn't draw it in their world. To draw 3D, you need 3D in 2D; you can only draw a 2D world. After thinking about it, I remembered the hypercube, which makes absolutely no sense because why would 3D be any different and have the ability to draw higher spaces?
Can someone prove me wrong? Azorororo (talk) 18:00, 10 January 2026 (UTC)
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