Moogles (モーグリ, mōguri) are a fictional species of diminutive, sentient creatures and a recurring element of the Final Fantasy video game franchise, starting with their initial appearance in Final Fantasy III. They also appear in the Mana and Kingdom Hearts series.[1] Moogles serve a variety of purposes in the various games in which they appear. They sometimes provide opportunities to record game progress or access shops; occasionally they assist in battle or may even become a playable character.
Moogles became a popular character amongst fans and critics, and are considered one of the mascots of Final Fantasy. Their original appearance and role was largely praised, although their change in design for the Fabula Nova Crystallis Final Fantasy sub-series was contentious.[citation needed]
Character design
Influences
Moogles were created by object designer Koichi Ishii, who later became the president of Grezzo. He stated they were based on a creature idea he drew in Elementary School based on an all-white koala. The creature could float by expanding their body and used their wings to control direction in midair.[2] In an interview with Hiromichi Tanaka, the producer of Final Fantasy III, said that the Moogles were only meant to be a race of cave-dwelling people, and were not originally planned to be series mascots. Additionally, the Moogles were inspired by Dungeons & Dragons, specifically the "Infravision" ability to see in the dark used by non-human races such as elves and dwarves.[3]
In Final Fantasy XIV, the "Good King Moggle Mog" boss was created after the fights for the Primals Leviathan and Titan had to be cut from the game due to the earthquake and tsunami in 2011, as the "Tsunami" and "Earthquake" moves they used would have been in poor taste.[4]
Characteristics
Mōguri, the Japanese transliteration of "moogle", is a portmanteau of the words mogura (土竜, mole) and kōmori (蝙蝠, bat).[5] Moogles typically have white fur, and an antenna protruding from the head with a small red or yellow ball (called a "pompom") at the end. They have small red or purple wings, and their ears are shaped like those of a cat or rabbit. They tend to end their sentences with "kupo" (クポー, kupō). Despite originating in Final Fantasy III, 'kupo' first originated in Final Fantasy V.[6] A Moogle's favorite food is the Kupo Nut.
Moogles are frequently featured as creatures that may be summoned by the Summoner or Caller class of playable characters. Typically, moogles are lower-level summon spells acquired earlier in a given game.
Appearances
In the Final Fantasy series
The first appearance of a Moogle was in Final Fantasy III (1990), as the bodyguards of master wizard Doga.[1]Final Fantasy VI (1994) was the first time a Moogle talked, was a playable character, and had a pom-pom on their head.[1] Moogles appeared in almost every subsequent Final Fantasy game, with different roles and slightly differing appearances over time. They also appeared in spin-off games such as Final Fantasy Tactics and Crystal Chronicles.[7]
They first appeared outside of the Final Fantasy series in Secret of Mana (1993), where they have a different, tan color palette and look catlike in appearance.[1] "Moogle" also became a status effect in the Mana series where the playable characters are turned into moogles for a period of time or until the effect is healed. In the Kingdom Hearts series, Moogles run the Synthesis workshops, where the player can use materials dropped by enemies to make items, equipment, and weapons.
Promotion and reception
Like other series mascots the Chocobo and the Cactuar, the Moogle has been subject to numerous licensed merchandise connected to the Final Fantasy theme, sometimes in collaboration with third parties such as Universal Studios Japan and Sony Interactive Entertainment for the 2017 video game Everybody's Golf. Examples of merchandise which feature the Moogle as its iconography include stuffed toys, key chains, Christmas-themed cakes, wedding confectionary, and so on.[9][10][11][12] Square Enix partnered with a Japanese bridal company to introduce a real-life Final Fantasy wedding service that includes a giant virtual Moogle.[13] A giant Moogle bed was created as a contest reward for the Japanese convenience store Lawson.[14]
Official Australian PlayStation Magazine stated that "nothing sums up the dichotomy of cutesiness for adult players quite like a Moogle", calling them "cool little critters who wouldn't be out of place sitting atop your computer screen at work", but also "so sickeningly cute that thoughts turn to the business end of a hammer drill".[15] Mike Fahey of Kotaku called the Moogle "my favorite video game characters ever" and "awesome and adorable", though criticizing their design in Final Fantasy XIII-2 as "gross".[16]Jason Schreier of the same publication called Good King Moogle Mog "one of Final Fantasy XIV's most memorable bosses".[4] However, that game's Fat Moogle mount, which was released for US$40, was seen as "exorbitant" in price by fans.[17]
Julia Lee of Polygon praised the Moogles of Final Fantasy Crystal Chronicles, calling them "adorable cat-like creatures", but criticized them for having English voice acting, saying it "ruin[ed] their tiny adorable appearance", and calling Mog, the player's Moogle helper, "annoying".[18] Robert Ramsey of Push Square criticized the Moogle voice acting in Final Fantasy XIII-2 and Type-0, saying "we're desperate for a return to Moogles that don't sound like they're helium enthusiasts".[19]
In markets outside of Japan, the playable Moogle named Mog used as a mascot for Final Fantasy VI. To this end, it appeared on its box art and print advertisements casually holding a dagger, as well as in claymation television commercials speaking with a gruff voice to showcase the individual monsters. Sebastian Deken in his book examining Final Fantasy VI and its themes was highly critical of how Mog was used in this manner, especially coupled with the slogans implying the game was highly difficult, an aspect also unique to Western advertising. He felt that it was overall at odds with how Amano had portrayed the character in his artwork as cute and joyful, undermining both the character and the game's public perception in those markets. He further summarized the campaign as using "an adorable little cuddle-bear in a direct appeal to macho (or macho-aspiring) gamers" and "kawaii repackaged for the JV football team."[20]