Jason Schreier

Jason Schreier
Born (1987-05-10) May 10, 1987 (age 37)
Alma materNew York University
Occupation(s)Journalist, author
Years active2010–present
Known forVideo game journalism
Spouse
Amanda Coleman
(m. 2018)
[1]

Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry. He worked as a news reporter for Kotaku from 2011 to 2020 and was recognized for several investigative stories, particularly on the crunch culture within the industry. In April 2020, Schreier joined the technology focus team at Bloomberg News.

Early life

Jason Schreier was born on May 10, 1987.[2][3] He attended the Gallatin School of Individualized Study at New York University (NYU), graduating with a degree in writing in 2009.[4]

Career

Early career

Schreier initially worked as a freelance journalist covering local news stories. He worked for Wired from 2010 to 2012, covering video games and related technology.[5] Other freelance work included a weekly column at Joystiq on Japanese role-playing games, and works published at Kill Screen, Edge, Eurogamer, G4TV, GamesRadar, and Paste.[6]

At Kotaku

Around 2011, Schreier was contacted by Stephen Totilo, the editor-in-chief for the website Kotaku, offering him a position as a full-time news reporter. Kotaku had been founded in 2004 as the video game front under Gawker Media.[5] Schreier accepted the position, which he started around the same time.[6] He was promoted to news editor for the site prior to his departure.[5]

Besides standard reporting on video game news, Schreier gained an early reputation at Kotaku for getting stories from developers about their inside processes for various titles. Schreier found common stories of excessive use of "crunch time" by some developers and the use of excessive overtime over multiple weeks and months to make sure a video game was completed by a target date.[7] While crunch time had been identified before in larger firms from other sources, such as at Rockstar Games, Schreier's reporting identified crunch also tended to persist at smaller studios.[5][2]

In 2017, Schreier wrote a book about the video game creation process titled Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made.[8][9]

In addition to working conditions, Schreier wrote stories on the development histories of troubled or canceled video games, typically through reporting from anonymized workers. His articles included the stumbling blocks that Bungie overcame for Destiny,[10] for the planned Star Wars game Project Ragtag at Visceral Games that eventually led to the studio's closure,[11] and the difficulties behind Electronic Arts's and BioWare's Anthem.[12]

Schreier's reporting on Bethesda Softworks, such his 2013 story on the cancellation of Prey 2 that relayed internal communications he had been provided, is believed to have led Bethesda to "blacklist" Kotaku, denying the site any pre-release copies of their games or interviews at trade events since 2015.[2][13][14] Schreier and Hello Games founder Sean Murray received death threats after Schreier reported on inside news that the highly anticipated No Man's Sky from Hello Games would be delayed by a few months.[15]

As a result of the Bollea v. Gawker lawsuit, the Gawker Network including Kotaku underwent a series of ownership changes after 2016, eventually falling under the G/O Media family in 2019. The new G/O management was more demanding of what content the sites carried, which resulted in a major incident at Deadspin, the network's sports-oriented site, in October 2019 leading to the firing of its editor in chief and subsequent quitting of most of the remaining editorial staff.[2] This propagated across the other former Gawker sites, including Kotaku. Schreier left Kotaku in April 2020, specifically identifying issues with G/O Media management and the October 2019 Deadspin issue as his reasons for leaving.[5] Schreier said of his reason for departure, "I’ve been through a lot of cataclysmic shifts because it always felt like, through it all, we were guided by people who always cared about journalism, and unfortunately, I'm not sure that’s the case anymore."[2]

At Bloomberg News

Shortly after leaving Kotaku, Schreier took a position as reporter at Bloomberg News in April 2020. There, he continued to cover the video game industry and game development.[5]

While at Bloomberg, Schreier wrote his second book, Press Reset: Ruin and Recovery in the Video Game Industry, related to the volatility of the video game industry, which was released in May 2021.[16] The book was a New York Times bestseller for non-fiction during the week of May 30.[17] Play Nice, his third book, documenting the history of Blizzard Entertainment, was released in October 2024.[18]

Podcasts

Schreier is one of the co-hosts of the podcast Triple Click with former Kotaku co-workers Kirk Hamilton and Maddy Myers. It is hosted on the Maximum Fun network.[19]

Personal life

Schreier lives in the New York City area.[5] He is Jewish.[1][20] On June 24, 2018, Schreier married Amanda Coleman, a litigation associate at Cravath, Swaine & Moore, whom he had met at NYU.[1]

Bibliography

  • Schreier, Jason (2017). Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Harper. ISBN 9780062651235.
  • Schreier, Jason (2021). Press Reset: Ruin and Recovery in the Video Game Industry. Grand Central Publishing. ISBN 9781538735480.
  • Schreier, Jason (October 8, 2024). Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. Grand Central Publishing. ISBN 978-1538725429.

References

  1. ^ a b c "Amanda Coleman, Jason Schreier". The New York Times. June 24, 2018. Retrieved March 10, 2021.
  2. ^ a b c d e Park, Gene (April 16, 2020). "Jason Schreier is leaving Kotaku, citing G/O Media as reason". The Washington Post. Nash Holdings. Archived from the original on April 17, 2020. Retrieved April 20, 2020.
  3. ^ Schreier, Jason (April 26, 2016). "Retailer Screwups Trigger Uncharted 4 Panic". Kotaku. G/O Media. Retrieved April 20, 2020. Last month, Naughty Dog announced another two-week delay, bumping it to May 10 (my birthday!).
  4. ^ Agency, InkWell Management Literary. "Jason Schreier". InkWell Management Literary Agency.
  5. ^ a b c d e f g Valentine, Rebekah (April 20, 2020). "The uncertain, unflinching future of games media". GamesIndustry.biz. Gamer Network. Retrieved April 20, 2020.
  6. ^ a b Tolito, Stephen (February 2, 2012). "Meet The Newest Members of the Kotaku Team". Kotaku. G/O Media. Archived from the original on March 27, 2020. Retrieved April 20, 2020.
  7. ^ Klimentov, Mikhail (November 3, 2020). "A feel for the game". The Washington Post. Retrieved November 3, 2020.
  8. ^ Schreier, Jason (2017). Blood, Sweat, And Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Harper. ISBN 978-0062651235.
  9. ^ Weldon, Glen (September 5, 2017). "'Blood, Sweat, And Pixels': For Designers Of Video Games, It's Always Crunch Time". NPR. Archived from the original on June 1, 2019. Retrieved April 20, 2020.
  10. ^ Jason Schreier (September 9, 2014). "The Messy, True Story Behind The Making Of Destiny". Kotaku. G/O Media. Archived from the original on April 16, 2020. Retrieved October 7, 2016.
  11. ^ Schreier, Jason (October 27, 2017). "The Collapse Of Visceral's Ambitious Star Wars Game". Kotaku. G/O Media. Archived from the original on April 18, 2020. Retrieved October 28, 2017.
  12. ^ Schreier, Jason (April 2, 2019). "How BioWare's Anthem Went Wrong". Kotaku. G/O Media. Archived from the original on April 17, 2020. Retrieved April 2, 2019.
  13. ^ Totilo, Stephen (November 19, 2015). "A Price Of Games Journalism". Kotaku. G/O Media. Archived from the original on April 25, 2017. Retrieved April 27, 2017.
  14. ^ Orland, Kyle (November 10, 2015). "Analysis: Kotaku, blacklisting, and the independence of the gaming press". Ars Technica. Condé Nast. Archived from the original on February 14, 2017. Retrieved April 27, 2017.
  15. ^ Orland, Kyle (May 31, 2016). "No Man's Anger: A peaceful game's delay sparks online hate". Ars Technica. Condé Nast. Archived from the original on June 2, 2016. Retrieved June 2, 2016.
  16. ^ Robertson, Adi (May 8, 2021). "Why Even The Studios Behind Bestselling Games Shut Down". The Verge. Retrieved May 8, 2021.
  17. ^ "New York Times Bestseller List - May 30". The New York Times.
  18. ^ https://www.washingtonpost.com/books/2024/10/07/play-nice-blizzard-entertainment-schreier/
  19. ^ "Triple Click". Maximum Fun. April 16, 2020.
  20. ^ Schreier, Jason (January 28, 2014). "About Jewish Stereotypes And Video Games..." Kotaku. G/O Media.