《最终幻想X-2》(日语:ファイナルファンタジーX-2,英语:Final Fantasy X-2)是由史克威爾(今史克威尔艾尼克斯)为PlayStation 2開發并发行的角色扮演遊戲,於2003年3月13日在日本發售(北美於2003年11月18日、欧洲於2004年2月20日)。游戏是《最終幻想X》的續作,玩家将继续跟随尤娜在虚构世界史匹拉的战争爆发前寻求解决政治冲突的办法。
《最终幻想X-2》创下了最终幻想系列的几个先例,它是系列中的第一款游戏型式的後传,不限型態則為繼《Final Fantasy V》於1994年的續寫《最终幻想动画》後的第二部续作。游戏中只有三位女性玩家角色,并且在早期就能到达游戏的大多数地方,这在系列历史中尚属首次。游戏特色是改进的角色职业系统,且本作是系列少有的多结局游戏之一。本作也是第一款没有作曲家植松伸夫参与的最终幻想系列游戏。
后玩家获悉派茵曾与他们三人是朋友,她作为三人的幻光球记录员与他们一起加入了赤木队(Crimson Squad)——专门为陆行鸟骑士团培训队长的精英部队[19]。两年前,在蘑菇岩街道下方一个称为“悲哀巢穴(the Den of Woe)”的洞窟中,赤木队最后的选拔赛正在进行。在洞穴中,队员们被幻光虫(pyreflies)控制,开始自相残杀,最后只有巴拉莱、努吉、基普尔和派茵四人生还。驱使队员互相残杀的情感来自千年前死去的修因的怨灵[20],在四个幸存者离开洞穴前,修因的怨念在努吉的身体中潜伏了下来,并迫使他向队友开枪[21][22]。
^Studio BentStuff (编). Final Fantasy X-2: International+Last Mission Ultimania. DigiCube/Square Enix. 2004: 583. ISBN 4-7575-1163-9(日语).
^Rikku: Well, look, I really want Yuna to go. / Wakka: She can't do that. / Rikku: Why not? / Wakka: Because she's booked solid for three months, ya! And everybody wants to see her. / Rikku: Oh yeah? Well, what about what she wants? / Wakka: Well, yeah, but.. Okay, maybe once things calm down, y'know? / Rikku: And what if they don't, Wakka? What then, huh? I don't believe it. After everything Yuna did for us! Why can't she just do what she wants to do now? Why? You know, every time I visited here, I wondered... why is it, that when everyone's out making their dreams happen and everyone's getting their chance, Yuna's dreams are on hold? / Wakka: Gee, it's not like... / Rikku: What do you know anyway, tubby? Yuna? / Yuna: I want... (I want to journey again. But... if I leave, I'll be disappointing everyone else.) I want... I'll go. Square Co. Eternal Calm Final Fantasy X-2: Prologue Square Enix U.S.A. 2002
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Yuna: It all began when I saw this sphere of you.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Nooj: Some advice: That...thing... The colossus you saw is known as Vegnagun. It possesses overwhelming destructive power. It must not be touched!
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Baralai: I know why you've come. You're here to destroy the weapon that threatens all of Spira: Vegnagun.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Maechen: Although Vegnagun was constructed during the Machina War, there is no record of it ever being used. One could argue that the coming of Sin made war a secondary concern. But the real reason was that Vegnagun was nothing short of a titanic failure. You see, it was quick to respond to hostility, but lacked the ability to discern friend from foe. A weapon that slaughters indiscriminately would be far too dangerous for actual use in combat. Incidentally, this is why Vegnagun was never considered as a measure to combat Sin. Instead, it was locked away under Bevelle.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Baralai: The thing's more sensitive than its size would lead one to believe. It detects hostility, and in an instant, springs to life! Should one even think of harming it, it awakens like a frightened child.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Baralai: I'm a little confused. You came to claim it for yourself, didn't you? But Vegnagun awoke. Why? Because deep down you hated it. Did you come here to use it or destroy it? Well? / Nooj: Both.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Paine: They're old friends. The three of them were candidates for the Crimson Squad. And I was the recorder assigned to their team. Yevon created the Squad and started training members two years ago. It was supposed to be an elite fighting force. The best were to be assigned leadership of Crusader chapters across Spira...
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Paine: This is what destroyed the Squad. Despair strong enough to crush the minds of those it touches. What just happened to us happened to them, too. Here. They felt Shuyin's despair. They went mad, and they died. They killed each other!
^Studio BentStuff (编). Final Fantasy X-2 Ultimania Ω. Square Enix. 2003: 87. ISBN 4-7575-1161-2(日语).
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Paine: It was Shuyin. Two years ago, the guys encountered Shuyin's memories and learned of Vegnagun. After we escaped, they said they would uncover the truth behind it. But then...Nooj shot us. We thought he'd betrayed us. But Nooj wasn't Nooj. I understand now: Shuyin was using him the whole time.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Fayth: Yuna. I'm sorry. We weren't strong enough to stop him. We wanted to at least warn someone... but instead, we were dragged into the darkness. We're no better than fiends.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Shuyin: Lenne. We disappeared together, but when I awoke, I was alone. I looked for you for so long. While I wandered, I realized something: Spira hasn't really changed at all. Everyone's still fighting over nothing. Still dying like they used to. A thousand years have passed, and they can't leave the hatred behind. I'm through waiting. I'll fix it. This world continues to fail us, and what's worse, I failed to protect you. Vegnagun will make that all go away. And we'll fade together again, together. Help me do it, Lenne.
^Studio BentStuff (编). Final Fantasy X-2 Ultimania Ω. Square Enix. 2003: 86. ISBN 4-7575-1161-2(日语).
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Paine: The man she loved, he struggled to save her. He fought till his very last breath for her. I think that Lenne's final words might have been happy ones: "I love you." [...] / Yuna: But wait... Everything is all wrong. He never heard. The one person she wanted to tell...he never heard her words.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Fayth: Shuyin? Just a shadow. It may look like him, but the real Shuyin died long ago. Even after a thousand years, his hate and misery linger on. His feelings grew so strong, they began to act on their own... Eventually, they became a shadow—a shade that wants only to vanish, but cannot.
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Buddy: Lenne, huh? / Shinra: Yeah, the girl from the Songstress dressphere. [...] / Rikku: So, the reason Shuyin keeps calling Yuna "Lenne" is— / Paine: Because of that dressphere?
^Square Co. Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. 2003-11-18. Tidus: I got a theory. I think the fayth gathered up my thoughts and put 'em together to bring me back. [...] Or maybe I'm still a dream. / Yuna: Wait! So you'll disappear? / Tidus: Cherish me, Yuna. And I'll cherish you. [...] / Yuna: Is that what the fayth told you? / Tidus: Nah, but I like it. [Yuna playfully pushes Tidus into a pond] Tidus: That's not cherishing! / Yuna: You didn't disappear.