TrackMania Turbo is a racing video game developed by Ubisoft Nadeo and published by Ubisoft. Announced at E3 2015, the title is the first TrackMania game released on consoles since 2009's TrackMania: Build to Race on the Wii. The game features support for virtual reality.[1] The game was originally set to be released on 3 November 2015, but was delayed to 22 March 2016 to give additional time to the development team to further polish the game.[2][3]
TrackMania: Turbo features gameplay akin to that of previous games in the series. The player can race on over 200 different tracks[4] across four different locations, namely Canyon Grand Drift, Valley Down and Dirty, Rollercoaster Lagoon and International Stadium.[5] Similar to previous games, the game moves at a very high pace with a high focus on stunts. The game's developer stated that "[They] wanted [Trackmania Turbo] to be an arcade game"[6]
Various modes appear in the game, including a single-player campaign and a mode called Double Driver, which is a cooperative multiplayer mode where two players control the same car.[7] TrackMania Turbo also has a split screen multiplayer mode for up to 4 players[8] which makes it the first racing game with such gameplay for the consoles PlayStation 4 and Xbox One and PC in 2016.[9][10]
The track editor from previous games also returns, which allows players to create their own tracks and share them with other players. A new addition to the track editor is its ability to generate random tracks.[6] A new feature introduced to the franchise is Systemic music. It ties the soundscape to the gameplay, dynamically intensifying, heightening or lessening the music to fit with the gameplay.[11][12]
TrackMania Turbo received "generally favorable" reviews, according to video game review aggregator Metacritic.[13][14][15]