Things on Wheels[a] is a 2010 racing game developed by the indie developer Load Inc. and published by Focus Entertainment. It is the sequel to Mad Tracks (2006). The game was released on May 12, 2010, for the Xbox 360 via Xbox Live Arcade and has been met with a negative reception for its gameplay and graphics.
In Things on Wheels, players control remote control cars in racing competitions.[1] While racing, they may choose to collect power-ups, such as shields and a freezing ability.[1] Single-player mode tasks players to race against a CPU player. Outside the game, players may use a sandbox mode to freely learn tracks.[2]
Following the completion and release of Load inc.'s Mad Tracks (2006) port for the Xbox Live Arcade, studio began development of the project. With it's innovation in racing game genre been non-linear track design.[3][4][5] In addtion to game's szie of 150 megabytes alongwith Track editor that wasn't featured in Xbox Live version of Mad Tracks, due to initial limitations of game size in XBLA at the time.[6]
Microsoft Windows version of the game was cancelled, despite been planned.[7]
On Metacritic, the game has a "generally unfavorable" rating of 41 based on 11 critics.[8] Jack DeVries of IGN criticized the game's CPU players' faultiness and stated the single-player campaign was "boring" with a "poorly written" story.[1]
Multiple reviewers felt negatively towards the game's graphics.[1][2]
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