The Seven Gates of Jambala is a 1989 platform video game developed by Thalion Software and published by Grandslam Entertainments for the Amiga and Atari ST. An Amiga CD32 port was released in 1994.[2] 8-bit ports for the Commodore 64, Amstrad CPC, and ZX Spectrum were cancelled.[3]
Dravion is a student of an old wizard. During a casting of a spell, Dravion is accidentally sent to the realm of Jambala. In order to escape the magical world, he must find the Great Wand that is made up of seven pieces.[4] Each piece is found in one of the seven cities that takes the shape of a horizontally scrolling level. At the beginning Dravion can only throw pixie dust but later learns bigger and better spells.[5][3] Gold that is found throughout the levels can be used to buy items and information from merchants. Level entrances (the titular gates) are guarded by boss monsters.[5]
Computer and Video Games summarized: "[...] this is a playable, addictive game which, although looking only average, has loads of super music and goodies of all-important addictive qualities."[7] Amiga Format called it "a slick and well polished game with small but well-defined sprites, haunting soundtracks and impressive presentation screens."[4] The Games Machine said that "[a]lthough the visuals and aurals of The Seven Gates of Jambala are good, gameplay is less than compelling."[8] ST Action concluded: "Seven Gates of Jambala is a standard platform romp that's been polished near to perfection."[5] ACE liked the graphics and sound but found the gameplay lacking.[3] Aktueller Software Markt reviewed the CD32 version and thought the controls felt bad.[2]
© 1989 Grandslam Entertainments Ltd. / Thalion GmbH
Preis/Leistung: 9/12