The game came with a 104-page novella that told the backstory of the game. Once abundant, the disappearance of magic and dragons has led to the world needing both to save humans, dwarves and elves from evil powers. The party consists of four characters: a human fighter, a human wizard, a dwarf fighter, and an elf all-rounder.[3] Their quest is to find the dragons and a number of magical items.[4]
Gameplay
The overworld is depicted from Ultima-style overhead view. The dungeons are in first-person perspective. When the turn-based combat starts the perspective changes to a sideview. Combat is played on a grid map and an overhead view of the battlefield is also displayed on screen.[3] The game is entirely controlled with a mouse.[5]
ST Format thought the plot was outdated and documentation awful but liked the non-linear aspect of the gameplay.[3] One Amiga Action reviewer said the gameplay is bland and unimaginative, another reviewer noted the combat as stiff and annoying. The difficulty was said to be too easy for RPG veterans.[4]The Australian Commodore and Amiga Review said the game is technically excellent and compared the game favorably to Legend of Faerghail, saying that Dragonflight has more depth and stronger storyline.[5]Aktueller Software Markt said Dragonflight is competitive with the Ultima series.[2]Play Time [de] had trouble getting the DOS version to run on a VGA card and when it worked the graphics were poor and the sound annoying.[6]
By 1992, Dragonflight had sold 25,000 copies on all platforms, making it the best-selling game by Thalion Software at that time.[7]
^ abcKamikaze, Andy (February 1991). "Adventurers Realm - Dragonflight". The Australian Commodore and Amiga Review. Vol. 8, no. 2. Saturday Magazine Pty Ltd. p. 78.
^"Le petit coin desdemos". ST Magazine (in French). No. 57. SARL Pressimage. January 1992. pp. 132–135. ST: Quel est le nom du plus grand hit de Thalion? ES: Il s'agit de DragonFlight, qui s'est vendu en 25000 exemplaires, toutes versions confondues (ST, PC, Amiga).