Harry Potter and the Philosopher's Stone (PlayStation video game)

Harry Potter and the Philosopher's Stone
European PlayStation cover art
Developer(s)Argonaut Games
Publisher(s)Electronic Arts
Producer(s)Jamie Walker
Designer(s)Stephen Jarrett
Programmer(s)Ben Wyatt
Artist(s)Wayne Billingham
Writer(s)
  • Guy Miller
  • Simon Phipps
Composer(s)Jeremy Soule
SeriesHarry Potter
Platform(s)PlayStation
Release
  • WW: 16 November 2001[1]
Genre(s)Action-adventure
Mode(s)Single-player

Harry Potter and the Philosopher's Stone (released in the United States as Harry Potter and the Sorcerer's Stone) is a 2001 video game developed by Argonaut Games and published by Electronic Arts for the PlayStation. Based on the 1997 novel of the same name, the player controls Harry Potter, who must navigate his first year in the Hogwarts School of Witchcraft and Wizardry and eventually confront the villainous Lord Voldemort. The game received mixed reviews, with critics saying that the game's license would be the only thing to draw in fans. The PlayStation version sold 8 million copies by May 2003, which would become Argonaut's best-selling game and one of the best-selling PlayStation video games of all time.

Gameplay

The player controls the character Harry Potter from a third-person perspective. The game is split into seven sections, four of which can be revisited freely and explored to find collectables. Collectables in the game are either Bertie Bott's Every Flavour Beans, which can be traded with Fred and George Weasley for the password to a portrait guarding a special collectable, or Famous Witches and Wizards cards, which can be found throughout the castle or in exchange for completing mini-games.

  • Lower castle. Collecting yellow beans in exchange for Nimbus 2000 broom. Includes tutorial levels on climbing, jumping and flying and Charms class where you learn the Wingardium Leviosa spell. Ends with a boss challenge wizard cracker duel with Draco Malfoy and the grounds being unlocked. Mini-game involves shooting at flying items to get them back for a student.
  • Castle grounds. Collecting blue beans in exchange for a Famous Witch and Wizard card. Includes Herbology class, where you learn the Incendio spell, and Quidditch try-outs, where you learn how to catch the golden snitch. Boss challenge part way through is to defeat an animated gargoyle, and the race challenge is to catch Malfoy and retrieve the remembral. Includes Quidditch match between Gryffindor and Hufflepuff. Ends when you find a hidden sloth brain, that has been stolen from Severus Snape, and return it to him. Mini-games involve collecting beans in a time limit.
  • Castle Dungeons. Collecting green beans in exchange for Quidditch armour. Includes Potions class, where you learn how to brew the healing Wiggenweld potion, and Defence Against the Dark Arts class, where you learn the Verdimillious spell. You are trapped in the dungeons twice: once during Potions class which involves sneaking past trolls and a second time after the class. This second time requires you to destroy four dark curses around the dungeon to unlock the door. Ends when this door is unlocked and you can return to the castle. Mini-games involve sliding cauldrons onto grills without getting them stuck in a corner.
  • Upper Castle. Collecting red beans in exchange for Flipendo Duo spell. Includes Transfiguration class, where you learn Avifors, a race level against Peeves in the attic to retrieve your parcel, a level where you must use the invisibility cloak to sneak past Filch and Mrs Norris, a race level to escape the troll attacking Hermione in the girl's toilet and a boss level to defeat it. Includes Quidditch match between Gryffindor and Ravenclaw.
  • Diagon Alley. Side quest requiring you to collect ingredients for a potion to cure Hagrid's dragon, Norbert. Involves collecting coins in the mines of Gringotts Bank through control of a mine cart and using the coins to complete mini-games in three shops to get the ingredients. It is self contained and has no bean collectables with Famous Witches and Wizard cards only awarded for good performance in the Gringotts challenges.
  • Forbidden Forest. Side quest to find a missing unicorn in the Forbidden Forest as a detention. Red beans continue to be collected in this level. Involves defeating magical creatures and using known spells to solve puzzles. Ends when the unicorn is found and Hagrid gives Harry a flute which can cause animals to fall asleep.
  • Defeating Voldemort. Completing a series of challenges and boss fights (against the Devil's Snare and knights) using spells learned, flute and flying skills to solve leading up to the boss fight with Voldemort. After completing this, the game finishes with the Quidditch game between Gryffindor and Slytherin.

Plot

A giant, Rubeus Hagrid, leaves the orphaned infant Harry Potter with his maternal aunt's family. Eleven years later, Harry is invited to attend the Hogwarts School of Witchcraft and Wizardry. Upon his arrival, Harry is sorted into the Gryffindor house, where he resides and studies through the year. Harry befriends Ron Weasley and Hermione Granger and they partake in a competition between the houses of Hogwarts to win the House Cup upon the year's end, in which points are granted for satisfactory performance and detracted for infractions.

While sneaking through a forbidden corridor, Harry witnesses Professor Severus Snape conversing with Argus Filch about an object being guarded in the corridor he has been eyeing intently. Harry subsequently happens upon the Mirror of Erised, in which he sees his parents. The headmaster Albus Dumbledore appears and explains that the mirror reflects a person's deepest desire. He says that the mirror will be moved to a new home shortly, but adds ominously that Harry will be prepared if he sees it again. Harry, Ron and Hermione learn from Hagrid that Nicolas Flamel is involved with the object in the forbidden corridor, which is guarded by a giant three-headed dog named Fluffy. Harry later joins Hagrid in an investigation of an attack on a unicorn in the adjacent forest and encounters a figure drinking a dead unicorn's blood. He is rescued by a centaur, who explains that unicorn's blood can maintain the life of someone close to death, and Harry realizes that the figure is his parents' killer, Lord Voldemort.

Hermione's research reveals that Nicolas Flamel's creation, the Philosopher's Stone, can produce an elixir that grants immortality. She suspects that Snape is after the Stone and discloses rumours that Voldemort is also involved, prompting Harry, Ron and Hermione to act. Harry soothes Fluffy to sleep with a flute gifted to him by Hagrid, and the three friends make their way past the trapdoor. They traverse through obstacles put in place by the school's professors, but ultimately only Harry can proceed. In the final room, Harry once more finds the Mirror of Erised, which materializes the Philosopher's Stone into his pocket. He is confronted by Professor Quirinus Quirrell under the command of Voldemort, who has manifested as a face on the back of Quirrell's head and tries to kill Harry for the Stone, but the final battle ends with Voldemort's defeat.

Harry awakes in the school's infirmary, where Dumbledore discloses that the Philosopher's Stone has been destroyed, but shares Harry's concern that its loss will not prevent Voldemort's return. At the school's end-of-year banquet, Dumbledore announces that Harry's acts of nerve and courage have won Gryffindor enough points to win them the House Cup.

Development and release

Harry Potter and the Philosopher's Stone is based on the story of the same name and through working with Warner Bros. The game also features the sets and environment from the film adaptation.[2] EA was granted rights to the Harry Potter games in August 2000.[3] The game's executive producer Chris Graham stated that the game was aimed at eight- to fourteen-year-olds with its puzzle-based gameplay.[2] The PlayStation version was developed by Argonaut as an action-platform game which integrated a 3D environment into its gameplay,[4] using the game engine they had previously developed for the Croc games.[5]

Jamie Walker was the game's producer. The game was designed by Stephen Jarrett and programmed by Ben Wyatt. Wayne Billingham and Gary Bendelow respectively served as the lead artist and lead animator. The script and dialogue were written and edited by Guy Miller and Simon Phipps. The music was composed by Jeremy Soule.[6] The soundtrack was released digitally in 2006.[7]

Reception

Harry Potter and the Philosopher's Stone received "mixed or average" reviews according to review aggregator Metacritic.[8] Gerald Villoria of GameSpot praised the developers' efforts for the PlayStation version, in re-creating the Hogwarts castle and different-looking characters, but said the game's graphics look like "extremely jagged polygons." He also praised the PlayStation version for its "bedtime-story-style narration" and the character voice overs, but criticised the game's lack of music.[13] PlayStation Illustrated noted that the PlayStation version has poor camera angles, adding that only the use of the 'L' and 'R' buttons can fix the problem, as it is not angled in the direction Harry is facing.[16] The "fun to play" Quidditch matches were praised by PlayStation Illustrated, who stated that the "matches were excellently done" and controlling Harry was easy.[16] Jeremy Conrad of IGN called it "one of the best-looking PS One games" for its graphics, but said that this can cause the frame rate to lag.[14]

Sales and awards

Harry Potter and the Philosopher's Stone sold eight million copies, making it one of the best-selling PlayStation games and one of the best-selling video games of all time at the time of the release.[17] The PlayStation version of The Philosopher's Stone received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[18] indicating sales of at least 300,000 copies in the United Kingdom.[19] ELSPA gave the game's computer version a "Gold" certification,[20] for sales of at least 200,000 copies in the region.[19] The game generated $500 million in revenue.[21]

The PlayStation version of Harry Potter and the Philosopher's Stone received two nominations from the Academy of Interactive Arts & Sciences for "Console Family Game of the Year" and "Outstanding Achievement in Original Musical Composition" at the 5th Annual Interactive Achievement Awards.[22]

References

  1. ^ Ahmed, Shahed (13 November 2001). "Harry Potter games ship". GameSpot. Retrieved 13 November 2001.
  2. ^ a b Sulic, Ivan (9 August 2001). "Harry Potter and the Sorcerer's Stone". IGN. IGN Entertainment, Inc. Archived from the original on 4 April 2021. Retrieved 1 January 2022.
  3. ^ "EA Awarded Worldwide Interactive Rights for Harry Potter Books and Films in Agreement With Warner Bros. Consumer Products". Cision. PR Newswire. 10 August 2000. Archived from the original on 16 August 2000. Retrieved 11 June 2019 – via Yahoo.com.
  4. ^ IGN Staff (19 May 2001). "E3: Harry Potter Hands-on". IGN. IGN Entertainment, Inc. Archived from the original on 13 July 2011. Retrieved 8 June 2010.
  5. ^ "Remembering Croc: An Interview With Lead Designer Nic Cusworth". TheGamer. Retrieved 19 July 2021.
  6. ^ "Jeremy Soule doet de muziek in Neverwinter Nights" (in Dutch). Gamer NL. 16 March 2002. Archived from the original on 26 April 2012. Retrieved 28 November 2011.
  7. ^ "Harry Potter & The Sorcerer's Stone: Original Video Game Soundtrack". Yahoo! Music. Archived from the original on 3 February 2013. Retrieved 28 November 2011.
  8. ^ a b "Harry Potter and the Sorcerer's Stone (psx) reviews". Metacritic. CBS Interactive. Archived from the original on 4 August 2009. Retrieved 25 January 2014.
  9. ^ Boyer, Crispin; MacDonald, Mark; Bettenhausen, Shane (February 2002). "Review Crew: Harry Potter and the Sorcerer's Stone". Electronic Gaming Monthly. No. 151. Ziff Davis. p. 170.
  10. ^ Miller, Sean (20 December 2001). "Review: Harry Potter and the Sorcerer's Stone". The Electric Playground. Archived from the original on 19 March 2002. Retrieved 6 July 2024.
  11. ^ Helgeson, Matt (January 2002). "Harry Potter and the Sorcerer's Stone (PS)". Game Informer. No. 105. p. 88. Archived from the original on 15 September 2008. Retrieved 26 January 2014.
  12. ^ Air Hendrix (16 November 2001). "Harry Potter and the Sorcerer's Stone Review for PlayStation on GamePro.com". GamePro. Archived from the original on 4 February 2005. Retrieved 26 January 2014.
  13. ^ a b Villoria, Gerald (13 December 2001). "Harry Potter and the Sorcerer's Stone for PlayStation Review". GameSpot. CBS Interactive. Archived from the original on 1 December 2008. Retrieved 26 January 2014.
  14. ^ a b Conrad, Jeremy (9 November 2001). "Harry Potter and the Sorcerer's Stone review". IGN. Snowball.com. Archived from the original on 21 November 2001. Retrieved 26 January 2014.
  15. ^ Rybicki, Joe (February 2002). "PS One Reviews: Harry Potter and the Sorcerer's Stone". Official U.S. PlayStation Magazine. No. 53. Ziff Davis. p. 118.
  16. ^ a b Paddock, Matt. "Harry Potter and the Sorcerer's Stone (Playstation review)". PlayStation Illustrated.(Game Vortex). p. 1. Archived from the original on 15 July 2011. Retrieved 16 February 2011.
  17. ^ "All Time Top 20 Best Selling Games". 21 May 2003. Archived from the original on 21 February 2006. Retrieved 1 December 2006.
  18. ^ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
  19. ^ a b Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status in UK". Gamasutra. Archived from the original on 18 September 2017.
  20. ^ "ELSPA Sales Awards: Gold". Entertainment and Leisure Software Publishers Association. Archived from the original on 19 March 2009.
  21. ^ Wong, May (19 August 2003). "The art of the game". Miami Herald. p. 194. Retrieved 27 February 2022 – via Newspapers.com.
  22. ^ AIAS Staff. "Harry Potter and the Sorcerer's Stone nomination details". Academy of Interactive Arts & Sciences. Archived from the original on 19 March 2012. Retrieved 7 June 2011.

Further reading