The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns and is sub-categorized as a creational pattern.[1]
The builder design pattern solves problems like:[2]
Creating and assembling the parts of a complex object directly within a class is inflexible. It commits the class to creating a particular representation of the complex object and makes it impossible to change the representation later independently from (without having to change) the class.
The builder design pattern describes how to solve such problems:
Builder
A class (the same construction process) can delegate to different Builder objects to create different representations of a complex object.
The intent of the builder design pattern is to separate the construction of a complex object from its representation. By doing so, the same construction process can create different representations.[1]
Advantages of the builder pattern include:[3]
Disadvantages of the builder pattern include:[3]
In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which representation is created). The Builder1 class implements the Builder interface by creating and assembling the ProductA1 and ProductB1 objects. The UML sequence diagram shows the run-time interactions: The Director object calls buildPartA() on the Builder1 object, which creates and assembles the ProductA1 object. Thereafter, the Director calls buildPartB() on Builder1, which creates and assembles the ProductB1 object.
Director
ProductA1
ProductB1
Builder1
buildPartA()
buildPartB()
A C# example:
/// <summary> /// Represents a product created by the builder. /// </summary> public class Bicycle { public Bicycle(string make, string model, string colour, int height) { Make = make; Model = model; Colour = colour; Height = height; } public string Make { get; set; } public string Model { get; set; } public int Height { get; set; } public string Colour { get; set; } } /// <summary> /// The builder abstraction. /// </summary> public interface IBicycleBuilder { Bicycle GetResult(); string Colour { get; set; } int Height { get; set; } } /// <summary> /// Concrete builder implementation. /// </summary> public class GTBuilder : IBicycleBuilder { public Bicycle GetResult() { return Height == 29 ? new Bicycle("GT", "Avalanche", Colour, Height) : null; } public string Colour { get; set; } public int Height { get; set; } } /// <summary> /// The director. /// </summary> public class MountainBikeBuildDirector { private IBicycleBuilder _builder; public MountainBikeBuildDirector(IBicycleBuilder builder) { _builder = builder; } public void Construct() { _builder.Colour = "Red"; _builder.Height = 29; } public Bicycle GetResult() { return this._builder.GetResult(); } } public class Client { public void DoSomethingWithBicycles() { var director = new MountainBikeBuildDirector(new GTBuilder()); // Director controls the stepwise creation of product and returns the result. director.Construct(); Bicycle myMountainBike = director.GetResult(); } }
A Java example:
public class Employee { // Required parameters private final String name; private final int id; // Optional parameters private final String department; private final double salary; // Private constructor private Employee(Builder builder) { this.name = builder.name; this.id = builder.id; this.department = builder.department; this.salary = builder.salary; } // Static nested Builder class public static class Builder { private final String name; private final int id; private String department = "General"; // default value private double salary = 0.0; // default value public Builder(String name, int id) { this.name = name; this.id = id; } public Builder department(String department) { this.department = department; return this; } public Builder salary(double salary) { this.salary = salary; return this; } public Employee build() { return new Employee(this); } } @Override public String toString() { return "Employee{name='" + name + "', id=" + id + ", department='" + department + "', salary=" + salary + '}'; } } public class Main { public static void main(String[] args) { Employee emp = new Employee.Builder("Alice", 101) .department("Engineering") .salary(90000.0) .build(); System.out.println(emp); } }
The Director assembles a bicycle instance in the example above, delegating the construction to a separate builder object that has been given to the Director by the Client.