The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four.[1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.
When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful when both the class and what it does vary often. The class itself can be thought of as the abstraction and what the class can do as the implementation. The bridge pattern can also be thought of as two layers of abstraction.
When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the C++ world.
The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below.
Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.
The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.[1]
What problems can the Bridge design pattern solve?[2]
When using subclassing, different subclasses implement an abstract class in different ways. But an implementation is bound to the abstraction at compile-time and cannot be changed at run-time.
What solution does the Bridge design pattern describe?
Abstraction
Implementor
This enables to configure an Abstraction with an Implementor object at run-time. See also the Unified Modeling Language class and sequence diagram below.
In the above Unified Modeling Language class diagram, an abstraction (Abstraction) is not implemented as usual in a single inheritance hierarchy. Instead, there is one hierarchy for an abstraction (Abstraction) and a separate hierarchy for its implementation (Implementor), which makes the two independent from each other. The Abstraction interface (operation()) is implemented in terms of (by delegating to) the Implementor interface (imp.operationImp()). The UML sequence diagram shows the run-time interactions: The Abstraction1 object delegates implementation to the Implementor1 object (by calling operationImp() on Implementor1), which performs the operation and returns to Abstraction1.
operation()
imp.operationImp()
Abstraction1
Implementor1
operationImp()
Bridge pattern compose objects in tree structure. It decouples abstraction from implementation. Here abstraction represents the client from which the objects will be called. An example implemented in C# is given below
// Helps in providing truly decoupled architecture public interface IBridge { void Function1(); void Function2(); } public class Bridge1 : IBridge { public void Function1() { Console.WriteLine("Bridge1.Function1"); } public void Function2() { Console.WriteLine("Bridge1.Function2"); } } public class Bridge2 : IBridge { public void Function1() { Console.WriteLine("Bridge2.Function1"); } public void Function2() { Console.WriteLine("Bridge2.Function2"); } } public interface IAbstractBridge { void CallMethod1(); void CallMethod2(); } public class AbstractBridge : IAbstractBridge { public IBridge bridge; public AbstractBridge(IBridge bridge) { this.bridge = bridge; } public void CallMethod1() { this.bridge.Function1(); } public void CallMethod2() { this.bridge.Function2(); } }
The Bridge classes are the Implementation that uses the same interface-oriented architecture to create objects. On the other hand, the abstraction takes an instance of the implementation class and runs its method. Thus, they are completely decoupled from one another.
abstract class DrawingAPI abstract def draw_circle(x : Float64, y : Float64, radius : Float64) end class DrawingAPI1 < DrawingAPI def draw_circle(x : Float, y : Float, radius : Float) "API1.circle at #{x}:#{y} - radius: #{radius}" end end class DrawingAPI2 < DrawingAPI def draw_circle(x : Float64, y : Float64, radius : Float64) "API2.circle at #{x}:#{y} - radius: #{radius}" end end abstract class Shape protected getter drawing_api : DrawingAPI def initialize(@drawing_api) end abstract def draw abstract def resize_by_percentage(percent : Float64) end class CircleShape < Shape getter x : Float64 getter y : Float64 getter radius : Float64 def initialize(@x, @y, @radius, drawing_api : DrawingAPI) super(drawing_api) end def draw @drawing_api.draw_circle(@x, @y, @radius) end def resize_by_percentage(percent : Float64) @radius *= (1 + percent/100) end end class BridgePattern def self.test shapes = [] of Shape shapes << CircleShape.new(1.0, 2.0, 3.0, DrawingAPI1.new) shapes << CircleShape.new(5.0, 7.0, 11.0, DrawingAPI2.new) shapes.each do |shape| shape.resize_by_percentage(2.5) puts shape.draw end end end BridgePattern.test
Output
API1.circle at 1.0:2.0 - radius: 3.075 API2.circle at 5.0:7.0 - radius: 11.275
import std; class DrawingAPI { public: virtual ~DrawingAPI() = default; virtual std::string DrawCircle(float x, float y, float radius) const = 0; }; class DrawingAPI01 : public DrawingAPI { public: std::string DrawCircle(float x, float y, float radius) const override { return std::format("API01.circle at {}:{} - radius: {}", std::to_string(x), std::to_string(y), std::to_string(radius)); } }; class DrawingAPI02 : public DrawingAPI { public: std::string DrawCircle(float x, float y, float radius) const override { return std::format("API02.circle at {}:{} - radius: {}", std::to_string(x), std::to_string(y), std::to_string(radius)); } }; class Shape { public: Shape(const DrawingAPI& drawing_api): drawing_api_(drawing_api) {} virtual ~Shape() = default; virtual std::string Draw() const = 0; virtual float ResizeByPercentage(const float percent) = 0; protected: const DrawingAPI& drawing_api_; }; class CircleShape: public Shape { public: CircleShape(float x, float y, float radius, const DrawingAPI& drawing_api): Shape(drawing_api), x_(x), y_(y), radius_(radius) {} std::string Draw() const override { return drawing_api_.DrawCircle(x_, y_, radius_); } float ResizeByPercentage(const float percent) override { return radius_ *= (1.0f + percent/100.0f); } private: float x_, y_, radius_; }; int main(int argc, char** argv) { const DrawingAPI01 api1{}; const DrawingAPI02 api2{}; std::vector<CircleShape> shapes { CircleShape{1.0f, 2.0f, 3.0f, api1}, CircleShape{5.0f, 7.0f, 11.0f, api2} }; for (CircleShape& shape: shapes) { shape.ResizeByPercentage(2.5); std::println("{}", shape.Draw()); } return 0; }
Output:
API01.circle at 1.000000:2.000000 - radius: 3.075000 API02.circle at 5.000000:7.000000 - radius: 11.275000
The following Java program defines a bank account that separates the account operations from the logging of these operations.
// Logger has two implementations: info and warning @FunctionalInterface interface Logger { void log(String message); static Logger info() { return message -> System.out.println("info: " + message); } static Logger warning() { return message -> System.out.println("warning: " + message); } } abstract class AbstractAccount { private Logger logger = Logger.info(); public void setLogger(Logger logger) { this.logger = logger; } // the logging part is delegated to the Logger implementation protected void operate(String message, boolean result) { logger.log(message + " result " + result); } } class SimpleAccount extends AbstractAccount { private int balance; public SimpleAccount(int balance) { this.balance = balance; } public boolean isBalanceLow() { return balance < 50; } public void withdraw(int amount) { boolean shouldPerform = balance >= amount; if (shouldPerform) { balance -= amount; } operate("withdraw " + amount, shouldPerform); } } public class BridgeDemo { public static void main(String[] args) { SimpleAccount account = new SimpleAccount(100); account.withdraw(75); if (account.isBalanceLow()) { // you can also change the Logger implementation at runtime account.setLogger(Logger.warning()); } account.withdraw(10); account.withdraw(100); } }
It will output:
info: withdraw 75 result true warning: withdraw 10 result true warning: withdraw 100 result false
interface DrawingAPI { function drawCircle($x, $y, $radius); } class DrawingAPI1 implements DrawingAPI { public function drawCircle($x, $y, $radius) { echo "API1.circle at $x:$y radius $radius.\n"; } } class DrawingAPI2 implements DrawingAPI { public function drawCircle($x, $y, $radius) { echo "API2.circle at $x:$y radius $radius.\n"; } } abstract class Shape { protected $drawingAPI; public abstract function draw(); public abstract function resizeByPercentage($pct); protected function __construct(DrawingAPI $drawingAPI) { $this->drawingAPI = $drawingAPI; } } class CircleShape extends Shape { private $x; private $y; private $radius; public function __construct($x, $y, $radius, DrawingAPI $drawingAPI) { parent::__construct($drawingAPI); $this->x = $x; $this->y = $y; $this->radius = $radius; } public function draw() { $this->drawingAPI->drawCircle($this->x, $this->y, $this->radius); } public function resizeByPercentage($pct) { $this->radius *= $pct; } } class Tester { public static function main() { $shapes = array( new CircleShape(1, 3, 7, new DrawingAPI1()), new CircleShape(5, 7, 11, new DrawingAPI2()), ); foreach ($shapes as $shape) { $shape->resizeByPercentage(2.5); $shape->draw(); } } } Tester::main();
API1.circle at 1:3 radius 17.5 API2.circle at 5:7 radius 27.5
trait DrawingAPI { def drawCircle(x: Double, y: Double, radius: Double) } class DrawingAPI1 extends DrawingAPI { def drawCircle(x: Double, y: Double, radius: Double) = println(s"API #1 $x $y $radius") } class DrawingAPI2 extends DrawingAPI { def drawCircle(x: Double, y: Double, radius: Double) = println(s"API #2 $x $y $radius") } abstract class Shape(drawingAPI: DrawingAPI) { def draw() def resizePercentage(pct: Double) } class CircleShape(x: Double, y: Double, var radius: Double, drawingAPI: DrawingAPI) extends Shape(drawingAPI: DrawingAPI) { def draw() = drawingAPI.drawCircle(x, y, radius) def resizePercentage(pct: Double) { radius *= pct } } object BridgePattern { def main(args: Array[String]) { Seq ( new CircleShape(1, 3, 5, new DrawingAPI1), new CircleShape(4, 5, 6, new DrawingAPI2) ) foreach { x => x.resizePercentage(3) x.draw() } } }
""" Bridge pattern example. """ from abc import ABCMeta, abstractmethod NOT_IMPLEMENTED = "You should implement this." class DrawingAPI: __metaclass__ = ABCMeta @abstractmethod def draw_circle(self, x, y, radius): raise NotImplementedError(NOT_IMPLEMENTED) class DrawingAPI1(DrawingAPI): def draw_circle(self, x, y, radius): return f"API1.circle at {x}:{y} - radius: {radius}" class DrawingAPI2(DrawingAPI): def draw_circle(self, x, y, radius): return f"API2.circle at {x}:{y} - radius: {radius}" class DrawingAPI3(DrawingAPI): def draw_circle(self, x, y, radius): return f"API3.circle at {x}:{y} - radius: {radius}" class Shape: __metaclass__ = ABCMeta drawing_api = None def __init__(self, drawing_api): self.drawing_api = drawing_api @abstractmethod def draw(self): raise NotImplementedError(NOT_IMPLEMENTED) @abstractmethod def resize_by_percentage(self, percent): raise NotImplementedError(NOT_IMPLEMENTED) class CircleShape(Shape): def __init__(self, x, y, radius, drawing_api): self.x = x self.y = y self.radius = radius super(CircleShape, self).__init__(drawing_api) def draw(self): return self.drawing_api.draw_circle(self.x, self.y, self.radius) def resize_by_percentage(self, percent): self.radius *= 1 + percent / 100 class BridgePattern: @staticmethod def test(): shapes = [ CircleShape(1.0, 2.0, 3.0, DrawingAPI1()), CircleShape(5.0, 7.0, 11.0, DrawingAPI2()), CircleShape(5.0, 4.0, 12.0, DrawingAPI3()), ] for shape in shapes: shape.resize_by_percentage(2.5) print(shape.draw()) BridgePattern.test()
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