Alice in Wonderland follows the plot of the 1951 animated Disney film of the same name.[1] The game begins with the player as Alice following the White Rabbit down its hole.[1] The plot is used to change the level design from stage to stage, and gives the player a more varied experience through gameplay.[2]
The game changes the level design based on different stages from the film.[1] Alice changes sizes throughout the game, which makes the platform gameplay feel different throughout the game.[2] Levels often deviate from the main platform areas and include other types of sections: one example is where Alice is placed in her miniature form into a bottle and must navigate rapids.[1] The game includes Game Boy Printer support.[1]
Alice in Wonderland received above-average reviews according to the review aggregation website GameRankings.[3]GameSpot's Tim Tracy felt that the game offered some of the best graphics and gameplay for any portable system. He felt that the game's sound was its weak point.[2]IGN's Craig Harris felt that the game's platform variety was one of its strongest points. He questioned, however, the inclusion difficult areas which could only be completed through trial and error; he thought that younger children playing the game would have difficulty getting past the sections.[1]
The game was a runner-up for GameSpot's annual "Best Game Boy Color Game" award, losing to Dragon Warrior I & II.[9]