This article is about the video game genre. For electro-mechanical shooting games, see Arcade game. For carnival shooting gallery games, see Carnival game.
Shooter video games or shooters are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.
Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments.[citation needed] Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players.
Shoot 'em ups (also known as shmups) are a subgenre of shooters wherein the player may move, up, down, left or right around the screen, typically firing straight forward.
Shoot 'em ups share common gameplay, but are often categorized by viewpoint. This includes fixed shooters on fixed screens, such as Space Invaders and Galaxian; scrolling shooters that mainly scroll in a single direction, such as Xevious and Darius; top-down shooters (sometimes referred to as twin-stick shooters) where the levels are controlled from an overhead viewpoint, such as Bosconian and Time Pilot; rail shooters where player movement is automatically guided down a fixed forward-scrolling "rail", such as Buck Rogers: Planet of Zoom and Space Harrier; and isometric shooters which use an isometric perspective, such as Zaxxon and Viewpoint.
Shooting gallery games (also known as "target shooting" games) are a sub-genre of shooters where the player aims at moving targets on a stationary screen. They are distinguished from rail shooters, which move the player through levels on a fixed path, and first-person shooters, which allow player-guided navigation through a three-dimensional space.[5]
Shooting gallery games can be light gun games and rail-shooters, although many can also be played using a regular joypad and an on-screen cursor to signify where the bullets are being aimed. When these debuted, they were typically played from a first-person perspective, with enemy fire that occurred anywhere on the screen damaging or killing the player. As they evolved away from the use of light guns, the player came to be represented by an on-screen avatar, usually someone on the bottom of the screen, who could move and avoid enemy attacks while returning fire. These sorts of shooters almost always utilize horizontal scrolling to the right to indicate level progression, with enemies appearing in waves from predestined locations in the background or from the sides. One of the earliest examples is the 1985 arcade game Shootout produced by Data East.
As light gun games and rail shooters became more prevalent and started to make use of scrolling backgrounds, such as Operation Wolf, or fully 3D backgrounds, such as the Time Crisis or House of the Dead series, these sorts of games fell out of popular production, but many like Blood Bros. still have their fanbase today. Other notable games of this category include Cabal and Wild Guns.
Light gun shooters are shooters designed for use with a gun-shaped controller, typically a light gun in arcade games; similar control methods include a positional gun, motion controller, pointing device or analog stick. The first light guns appeared in the 1930s, following the development of light-sensing vacuum tubes. It was not long before the technology began appearing in mechanical shooting arcade games, dating back to the Seeburg Ray-O-Lite in 1936. These early mechanical gun games evolved into shooting electro-mechanical games around the mid-20th century, and in turn evolved into light gun shooter video games in the 1970s.
Early mechanical light gun games used small targets (usually moving) onto which a light-sensing tube was mounted; the player used a gun (usually a rifle) that emitted a beam of light when the trigger was pulled. If the beam struck the target, a "hit" was scored. Modern screen-based video game light guns work on the opposite principle—the sensor is built into the gun itself, and the on-screen target(s) emit light rather than the gun. The first light gun of this type was used on the MIT Whirlwind computer, which used a similar light pen. Like rail shooters, movement is typically limited in light-gun games.
First-person shooters are characterized by an on-screen representation of the player character's perspective within a three-dimensional space, with the player having control and agency over the character's movement and action within that space. While many rail shooters and light-gun shooters also use a first-person perspective, they are generally not included in this category, as the player generally lacks agency to move their character within the game world.[5]
Boomer shooter is a term used to describe newer FPS games (2010s and later) that are purposely designed to emulate the style and design principles of 1990s FPS games like Doom and Quake. The name "boomer shooter" is derived from the baby boomer generation, where "boomer" has since become slang for anything old or antiquated.[6] According to New Blood Interactive CEO Dave Oshry, the term originated following the release of Dusk (2018), with fans of that game quickly coining the term.[7] Newer triple-A games like Wolfenstein: The New Order (2014) and Doom (2016) helped to repopularize these styles of shooters in the mid-2010s, and indie developers further contributed to the field with games like Amid Evil, Ion Fury, and Ultrakill.[7][8]
Arena shooters are multiplayer games that feature fast paced gameplay that emphasize quick speed and agile movement, and played out on levels or maps of limited size (the "arena"). Many of these are presented as first-person shooters, and thus "arena FPS" may also be used to describe a subset of these games. Examples of these include the Quake and Unreal series, more specifically Quake III Arena and Unreal Tournament which first pioneered the genre.[9] Arena shooters can also be played from other perspectives, such as via a top-down view in games like Robotron 2084 and Geometry Wars.[10] Arena shooters frequently emphasize multiplayer modes with few or no single-player modes outside of practice matches with computer-controlled opponents. The genre hit its peak in popularity in the late 90s and early 2000s.
Hero shooters are a variation of multiplayer first- or third-person shooters, where players form into two or more teams and select from pre-designed "hero" characters, with each possessing distinctive abilities and/or weapons that are specific to them. Hero shooters strongly encourage teamwork between players on a team, guiding players to select effective combinations of hero characters and coordinate the use of hero abilities during a match. Outside of a match, players have the ability to customize the appearance of these characters, but these changes are usually cosmetic only and do not alter the game's balance or the behavior of the "hero". Hero shooters take many of their design elements from older class-based shooter, multiplayer online battle arena and fighting games. The class-based shooter Team Fortress 2 is considered to be the codifier of the hero shooter genre. Popular hero shooters include Overwatch, Paladins,Apex Legends, and Valorant. Hero shooters have been considered to have strong potential as esports games as a large degree of skill and coordination arises from the importance of teamwork.[11][12][13]
Tactical shooters are shooters that generally simulate realistic squad-based or man-to-man skirmishes. Notable examples of the genre include Ubisoft's Tom Clancy's Rainbow Six and Ghost Recon series and Bohemia Software's Operation Flashpoint. A common feature of tactical shooters that is not present in many other shooters is the ability for the player character to lean out of cover, increasing the granularity of a player's movement and stance options to enhance the realism of the game. Tactical shooters also commonly feature more extensive equipment management, more complex healing systems, and greater depth of simulation compared to other shooters. As a result of this, many tactical shooters are commonly played from the first person perspective. Tactical shooters may combine elements from other shooter genres, such as Rainbow Six Siege, Valorant, and Squad, which combine the traditional tactical shooter style with the class-based gameplay of hero shooters.
A further variant of the tactical shooter is the extraction shooter, generally defined by the gameplay style of Escape from Tarkov.[14] These games are often "player versus player versus environment" (PvPvE), where players are grouped into teams and placed on a map with the goal to reach an extraction point elsewhere on the map while avoiding the opposing team and non-player character enemies. During their attempt to reach the extraction point, the players may try to loot the opposing team or other features on the map for gear, which if they successfully reach the extraction point, they can keep and use to improve their character. Alternatively, they may have other assigned objectives to complete before extraction for better rewards. Gameplay is more slow and tactical for survival rather than straightforward run-and-gun. Other examples of extraction shooters include The Cycle: Frontier and the upcoming revival of the Marathon series.[15][16]
Looter shooters are shooter games where the player's overarching goal is the accumulation of loot: weapons, equipment, armor, accessories and resources. To achieve this players complete tasks framed as quests, missions or campaigns and are rewarded with better weapons, gear and accessories as a result, with the qualities, attributes and perks of such gear generated randomly following certain rarity scales (also known as loot tables).[17] The better gear allows players to take on more difficult missions with potentially more powerful rewards, forming the game's compulsion loop.[18] Loot shooters are inspired by similar loot-based action role-playing games like Diablo. Examples of loot shooters include the Borderlands franchise, Warframe, Destiny and its sequel, and Tom Clancy's The Division and its sequel.[19][20]
Artillery games have been described as a type of "shooting game",[21] though they are more frequently classified as a type of strategy game.[citation needed]
Battle royale games are a subgenre of action games that combine last-man-standing gameplay with survival game elements, and frequently includes shooter elements. It is almost exclusively multiplayer in nature, and eschews the complex crafting and resource gathering mechanics of survival games for a faster-paced confrontation game more typical of shooters. The genre is named after the Japanese filmBattle Royale (2000) which itself was based on the 1999 novel of the same name, and was popularized in video games with PUBG Battlegrounds and Fortnite Battle Royale.
History
The concept of shooting games existed before video games, dating back to shooting gallery carnival games in the late 19th century,[5] as well as target sports such as shooting sports, bowling, cue sports, archery and darts. Mechanical gun games first appeared in England's amusement arcades around the turn of the 20th century,[22] before appearing in America by the 1920s.[23] The British cinematic shooting gallery game Life Targets (1912) was a mechanical interactive film game where players shot at a cinema screen displaying film footage of targets.[24] The first light guns appeared in the 1930s, with the Seeburg Ray-O-Lite. Games using this toy rifle were mechanical and the rifle fired beams of light at targets wired with sensors.[23]
Shooting gallery games eventually evolved into more sophisticated shooting electro-mechanical games (EM games) such as Sega's influential Periscope (1965). Contemporary shooting video games have roots in older EM shooting games.[5] Another influential Sega EM shooting game was Gun Fight (1969), where two players control cowboy figurines on opposing sides of a playfield full of obstacles, with each player attempting to shoot the opponent's cowboy.[25][26] It had a Western theme and was one of the first games to feature competitive head-to-head shooting between two players, inspiring several early Western-themed shooter video games.[27]
1960s to mid-1970s
Spacewar! (1962), recognized as one of the first video games, was also the first shooter video game; it featured two players controlling spacecraft trying to fire onto the other player.[28]Spacewar! was the basis for the first arcade video games, Computer Space and Galaxy Game, in 1971.[5] In the 1970s, EM gun games evolved into light gun shooter video games.[29] The first home video game console, the Magnavox Odyssey, shipped with a light gun for a shooting gallery game in 1972.[5] In 1974, Tank by Kee Games adapted the concept of Computer Space into a more grounded tank combat game with simplified physics and maze game elements, becoming a hit in arcades.[25]Spasim and Maze War (1974) were effectively first-person shooter (FPS) games, but had wireframe graphics and lacked the free-roaming character movement of later FPS titles.
In 1975, Taito's Tomohiro Nishikado adapted the concept of Sega's EM game Gun Fight into a video game, Western Gun (1975), with the cowboys represented as character sprites and both players able to maneuver across a landscape while shooting each other, making it a milestone for depicting human shooting targets. Western Gun became an arcade hit, which, along with Tank, popularized a subgenre of one-on-one dueling video games.[25] Midway's North American localization of Western Gun, called Gun Fight, also introduced the use of a microprocessor.[30] In 1976, Midway had another hit shooting video game, Sea Wolf (1976), which was adapted from another Sega EM game, Periscope.[31]
Late 1970s to 1980s
The genre gained major attraction in popular culture with the release of Taito's Space Invaders arcade video game in 1978. It established the basis of the shoot 'em up subgenre, and became a cultural phenomenon that led into a golden age of arcade video games that lasted until around 1983.[28] In contrast to earlier shooting games, Space Invaders has targets that fire back at the player, who in turn has multiple lives.[32] Designed by Tomohiro Nishikado, who combined elements from his earlier Western Gun (such as destructible environmental objects) with elements of Atari's Breakout (1976) and science fiction media, Space Invaders established a formula of "shoot or be shot" against numerous enemies.[30] Space shooters subsequently became the dominant genre in arcades from the late 1970s up until the early 1980s.[33] Most of these shooting games were presented from a 2D top-down-style perspective, with either a fixed or scrolling field. Games like Space Wars (1977) by Cinematronics and Tempest (1981) by Atari used vector graphics displays rather than raster graphics, while Sega's Zaxxon (1981) was the first video game to use an isometric playfield.[5]
In the early 1980s, Japanese arcade developers began moving away from space shooters towards character action games. On the other hand, American arcade developers continued to focus on space shooters during the early 1980s. According to Eugene Jarvis, American arcade developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own Defender (1981) and Robotron: 2084 (1982) as well as Atari's Asteroids (1979).[33] Nevertheless, Japanese developers occasionally released defining space shooters in the early 1980s, such as Sega's isometric shooterZaxxon[33] and pseudo-3Drail shooterBuck Rogers: Planet of Zoom (1982) demonstrating the potential of 3D shoot 'em up gameplay.[34]
Doom (1993) by id Software is considered the first major popular first-person shooter (FPS), and it was a major leap forward for three-dimensional environments in shooter games as well as action games in general. While first-person perspectives had been used by rail shooter and shooting gallery games, they lacked player-guided navigation through a three-dimensional space, a defining feature of FPS games.[5]
Due to its violent nature, some[vague] consider the shooter game genre to be a representation of real world violence. Debates regarding video games causing violence were exacerbated by the 1999 Columbine High School massacre, whose perpetrators, Eric Harris and Dylan Klebold, were fans of the game Doom.[44][45] Similarly, in Germany, school shootings such as those at Erfurt, Emsdetten and Winnenden, resulted in conservative politicians accusing violent shooter games, most notably Counter Strike, of inciting young gamers to run amok.[46] Several attempts were made to ban the "Killerspiele" (killing games) in Germany and the European Union.[47][48] Shooter games were further criticized when Anders Behring Breivik, perpetrator of the 2011 Norway attacks, claimed that he developed target acquisition skills by playing Call of Duty: Modern Warfare 2.[49] This has led to a plethora of experimental research to determine the true effects. Experimental Research, focusing on the short term effects, found that playing violent games can increase the player's aggression.[45] In a 2011 Supreme Court case involving a California law, Justice Antonio Scalia stated that there was some correlation between violent video games and increased aggression, but very little real-world effects.[50] An experiment by C.A. Anderson and K.E. Dill, in which they had undergraduates randomly play either a violent or non-violent game, determined that the students who played the violent game were more susceptible to primed aggressive thoughts.[45] Further studies have shown that there are some limitations with the research.[45] Many[vague] research studies have not taken into account that violent video games tend to be more competitive, have a higher playing difficulty, and are more fast paced than non-violent games.[45] Past research also shows that the way aggression was measured in the studies could be compared to the way competitiveness is measured, leaving open the question of whether or not the effects of violent video games are forms of aggression or competitiveness.[45]
^ abcdefghVoorhees, Gerald (2014). "Chapter 31: Shooting". In Perron, Bernard (ed.). The Routledge Companion to Video Game Studies. Taylor & Francis. pp. 251–258. ISBN9781136290503.
^Williams, Andrew (16 March 2017). History of Digital Games: Developments in Art, Design and Interaction. CRC Press. p. 10. ISBN978-1-317-50381-1.
^ abAshcraft, Brian (2008), Arcade Mania! The Turbo Charged World of Japan's Game Centers, Kodansha International, p. 145
^Cowan, Michael (2018). "Interactive media and imperial subjects: Excavating the cinematic shooting gallery". NECSUS. European Journal of Media Studies. 7 (1): 17–44. doi:10.25969/mediarep/3438.
^ abWilliams, Andrew (16 March 2017). History of Digital Games: Developments in Art, Design and Interaction. CRC Press. pp. 68–74. ISBN978-1-317-50381-1.
نرتتي تقسيم إداري البلد السودان السكان التعداد السكاني وسيط property غير متوفر. إجمالي السكان 120 الف نسمة معلومات أخرى اللغة الرسمية العربية الموقع الرسمي غرب جبل مرة تعديل مصدري - تعديل مدينة نيرتتي هي أحد أكبر مدن محلية غرب الجبل التابعة لولاية وسط دارفورالتي تقع في غ�...
Spinnerin in einer Baumwollspinnerei, 1983/85 Spinner üben das Handwerk des Spinnens als Beruf aus. Durch Ordnen, Zusammenfügen und Zwirbeln von dünnen, kurzen tierischen und pflanzlichen (Einzel-)Fasern stellten sie einen langen Faden her. Konventionelle Methoden des Spinnens mit Handspindel oder Spinnrad werden bis heute noch vor allem in verschiedenen Ländern Afrikas, Asiens und Südamerikas praktiziert. Geschichte Menschen spannen während Jahrtausenden Fäden aus Flachs, Wolle oder B...
Kurt Nowotny (* 1. Dezember 1908 in Heynitz; † 1. Juni 1984) war ein deutscher Architekt, der in der DDR zahlreiche Bauten des Post- und Fernmeldewesens entwarf. Inhaltsverzeichnis 1 Leben und Wirken 2 Auszeichnungen 3 Darstellung Nowotnys in der bildenden Kunst 4 Schriften 5 Bauten (Auswahl) 6 Literatur 7 Weblinks 8 Einzelnachweise Leben und Wirken Hauptpostamt von Karl-Marx-Stadt (Chemnitz) in der Straße der Nationen 1967 Nowotny war der Sohn eines Schlossers. Nach seiner Schulzeit macht...
Стаття Пам'ятники Івано-Франківська призначена для ознайомлення, в тому числі й візуального зі зразками монументальної скульптури обласного центра України міста Івано-Франківська. Зміст 1 Про міські пам'ятники 2 Сучасні пам'ятники 3 Колишні пам'ятники 4 Виноски 5 Джерела і
Bistum Speyer Karte Bistum Speyer Basisdaten Staat Deutschland Kirchenprovinz Bamberg Metropolitanbistum Erzbistum Bamberg Diözesanbischof Karl-Heinz Wiesemann Weihbischof Otto Georgens Generalvikar Markus Magin Gründung 4. Jahrhundert Fläche 5893 km² Dekanate 10 (31. Dezember 2014) Pfarreien 70 (31. Dezember 2018[1]) Einwohner 1.572.000 (31. Dezember 2021[2]) Katholiken 466.000 (31. Dezember 2022[2]) Anteil 29,6 % Diözesanpriester 286 (31. Dezember 2018[...
List of windmills in North Holland, Netherlands Wikimedia Commons has media related to Windmills in North Holland. A list of windmills in the Dutch province of North Holland. Location Name of mill Type Built Notes Photograph Aalsmeer De Leeuw Stellingmolen 1863 Molendatabase (in Dutch) Aalsmeer Stommeermolen Grondzeiler 1742 Molendatabase (in Dutch) Aalsmeer De Zwarte Ruiter Grondzeiler 1777 Molendatabase (in Dutch) Aartswoud Westuit Nr. 7Koggemolen Grondzeiler 1585 Molendatabase (in Dutch) A...
2014 studio album by Johnny ForeignerYou Can Do BetterStudio album by Johnny ForeignerReleased10 March 2014 (2014-03-10)GenreIndie rockLength38:45LabelAlcopop! (UK)Vinyl Junkie (Japan)Lame-O (US)Johnny Foreigner chronology Names(2012) You Can Do Better(2014) Professional ratingsAggregate scoresSourceRatingMetacritic65/100[1]Review scoresSourceRatingDrowned in Sound8/10[2] You Can Do Better is the fourth studio album by British rock band Johnny Foreigner....
Municipality in Sarangani, Philippines Municipality in Soccsksargen, PhilippinesMaitum MaitomMunicipalityMunicipality of MaitumOther transcription(s) • JawiمايتمCoastal view of Maitum FlagSealEtymology: Black stoneMotto: Masaganang MaitumMap of Sarangani with Maitum highlightedOpenStreetMapMaitumLocation within the PhilippinesCoordinates: 6°02′N 124°29′E / 6.03°N 124.48°E / 6.03; 124.48CountryPhilippinesRegionSoccsksargenProvinceSaran...
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: Mob Sister – news · newspapers · books · scholar · JSTOR (June 2019) (Learn how and when to remove this template message) 2005 Hong Kong filmMob SisterDirected byWong Ching-PoWritten bySzeto Kam-YuenJack NgProduced byLawrence ChengMichael J. WernerWouter Barend...
Balai adat Nagari Koto Baru, Solok Selatan Nagari adalah pembagian wilayah administratif terendah sesudah kecamatan di Sumatera Barat, Indonesia. Sebagai wilayah administratif, terdapat 802 nagari di Sumatera Barat (per 2020). Nagari tersebut tersebar di seluruh kabupaten, kecuali Kabupaten Kepulauan Mentawai.[1][2] Nagari juga terdapat di wilayah administratif kota, tetapi hanya sebagai wilayah adat.[3] Berikut adalah daftar nagari di Sumatera Barat. Daftar nagari Kab...
Постпанк Направление Панк-рок (относится к некоторым событиям после панка, хотя некоторые группы предшествуют данному движению[1]) Истоки Панк-рок, авангардная музыка, даб, фанк, электронная музыка, краутрок, диско, арт-рок, фри-джаз, глэм-рок Время и место возникновени...
Defunct Soviet state-owned trading company ElektronorgtechnicaIndustryImport/export of electronicsFounded1971Defunct2005FateSold to The Tetris Company in 2005HeadquartersMoscow, RussiaParentMinistry of Foreign Trade of the USSR (until 1989) Integrated circuits with the logo of Elektronorgtechnika Elektronorgtechnica (also spelled Electronorgtechnica, Russian: Всесою́зное Объедине́ние «Электро́норгтехника», tr. Vsesoyúznoye Obyedinéniye Elektr�...
High mountain pass between the Pennines and Lepontine Alps in Switzerland Simplon PassView of the Simplon Pass from above with the Rotelsee (left) and Lake Hopschu (right). Note the slightly lower marshland behind the road.Elevation2,006 m (6,581 ft)[1]Traversed byRoadLocationValais, SwitzerlandRangeAlpsCoordinates46°15′6″N 8°2′0″E / 46.25167°N 8.03333°E / 46.25167; 8.03333Location in Switzerland The Simplon Pass (French: Col du Simplon; German: Sim...
Ramal de Mora Antigua estación de Mora, término del ramalLugarUbicación PortugalDescripciónTipo FerrocarrilInauguración 1908Clausura 1990Inicio ÉvoraFin MoralCaracterísticas técnicasLongitud 60 kmVías 2/1Paradas 10Ancho de vía ibéricoPropietario REFERExplotaciónEstado Retirado del servicioOperador Esquema ¿? L.ª Este→ Badajoz Ponte de Sor L.ª Este→ Abrantes (proyecto abandonado) 176,6 Mora × R. de Epal × EN2 × EN251 176,6 Cabeção 159,9 Pavia 148,3 Vale de P...
Letak Lefkada di Yunani Lefkada atau Leucas merupakan sebuah pulau di Yunani. Terletak di Laut Ionia di pantai barat Yunani. Prefektur ini memiliki luas wilayah 356 km² dengan memiliki jumlah penduduk sebesar 22.879 jiwa (2005). Prefektur ini memiliki angka kepadatan penduduk 64 jiwa/km². Kota utamanya ialah Lefkada. Pranala luar Wikimedia Commons memiliki media mengenai Lefkada. Lefkada Prefecture Lefkada's island portal Free information guide about the island Information on the Lefkada Pr...
French soldier and governor Henri de Montmorency3rd Duke of MontmorencyBorn(1534-06-15)15 June 1534ChantillyDied2 April 1614(1614-04-02) (aged 79)La Grange-des-PrésNoble familyHouse of MontmorencySpouse(s)Antoinette de La MarckLouise de BudosLaurence de MontmorencyFatherAnne de MontmorencyMotherMadeleine of Savoy Henri de Montmorency, 3rd Duke of Montmorency (15 June 1534 in Chantilly, Oise – 2 April 1614), Marshal of France, and Constable of France, seigneur of Damville, served as Go...
NBA Central DivisionSport Pallacanestro Paese Stati Uniti Cadenzaannuale Aperturaottobre Chiusuragiugno Partecipanti5 squadre StoriaFondazione1949 Detentore Milwaukee Bucks Record vittorie Milwaukee Bucks (12) Modifica dati su Wikidata · Manuale La Central Division è una division della Eastern Conference del campionato NBA. Le altre division della Eastern Conference sono: la Atlantic Division e la Southeast Division. La prima classificata di ogni Division partecipa agli ...