The original product, codenamed "Molokini," was previewed at a NAB event on April 19, 2004.
Version 1.0 was made available on August 11, 2004.[2]
At a pre-NAB event in April 2005, Apple released Motion 2 along with new revisions of the other Pro applications, optimised for the Power Mac G5 and Mac OS X 10.4.
Features introduced in Motion 2:[3]
32-bit Rendering
Replicators
New filters
MIDI behavior
After Effects integration
In January 2006 Apple stopped selling Motion as a stand-alone product. Introduced at NAB in Las Vegas on April 15, 2007, Motion 3 was included as part of the Final Cut Studio 2 suite.
Features introduced in Motion 3:[4]
Final Cut Pro integration - Motion 3 master templates
Motion 4 was introduced on July 23, 2009.[5]
New features included:[6]
3D Shadows
3D Reflections
Depth of Field
Credit Rolls
Adjust Glyph tool
Parameter Link behavior
Camera framing
Improved Sequence Text behavior, plus new presets
New text generators
New graphics generators
New filters
Multi-touch gesture support
ProRes 4444 support
Background export
Motion 5 was introduced on June 21, 2011.[7] Motion 5 was once again sold as a stand-alone product. It is available through the Mac App Store at a reduced price of $49.99.
New features:
Final Cut Pro X plugin generation
Parameter rigs
New keyer
64-bit architecture
Motion 5.2 was released on April 13, 2015.
New features:
[8]
Motion 5.4 was released on December 14, 2017, with new features:[10]
360 VR motion graphics support
The ability to switch a current Motion document to be a Motion project, Final Cut Pro generator, Final Cut Pro title, Final Cut Pro effect, or Final Cut Pro transition
New Overshoot animation behavior
New filters for different photographic looks
Import, playback, and editing of HEVC video clips and HEIF photos.
Faster optical flow analysis
Motion 5.4.1 was released on April 9, 2018.[11]
New feature:
New Metal-based processing engine improves playback and accelerates graphics tasks including rendering, compositing, real-time effects, exporting, and more
Enhances graphics performance with support for multiple GPUs including Radeon Pro Vega II and Radeon Pro Vega II Duo on Mac Pro
Optimizes CPU performance with support for up to 28 CPU cores on Mac Pro
Accelerates ProRes and ProRes RAW playback when using the Afterburner card on Mac Pro
View, composite, grade, and deliver stunning HDR video on Pro Display XDR
View High Dynamic Range video tone-mapped to compatible Standard Dynamic Range displays when using Motion on macOS Catalina
Improved load balancing of graphics processing across multiple GPUs
Motion 5.4.6 was released on August 25, 2020.[15]
3D object support
Add 3D objects as elements in Title, Generator, Effect and Transition templates
Animate a 3D object's position, rotation, and scale using keyframes
Use behaviors to easily add realistic and complex animations to 3D objects
Use 3D objects with tools like replicators, emitters, lights or cameras
Use a collection of 60 premade 3D objects in the Motion library
Import USDZ objects from third-party websites and developers
Adjust 3D object environment lighting in the project inspector
Features of Motion include the ability to create custom particle effects (as well as using pre-built ones) and to add filters, effects and animations in real time. Motion has the ability to address up to 32 GB of RAM and GPU acceleration at 8-bit, 16-bit and 32-bit float color depths. Motion 2 can also integrate with a MIDI keyboard, so that parameters can be controlled by keys or faders; this opens up the possibility of real time parameter input into Motion. In addition Motion 3 now allows for complete 2D and 3D compositing in a multiplane environment.
Behaviors
As well as supporting traditional keyframe animation, Motion introduced a system of pre-set 'behaviors' which can be combined to create realistic animations. For instance, the 'throw' behaviour will move an object across the screen. Combined with the 'gravity' behavior, it will simulate a realistic arc of motion. The effects can be tweaked utilizing various parameters, varying the strength of the bounces, the amount of gravity to apply and so on.
This is very different from traditional animation software, which requires the use of keyframes to determine the position of an object at any given time. Such software then automatically creates motion to fill the spaces between the keyframes. This makes it easy to know exactly where objects are on the screen at any given time, but it is considerably more difficult to create realistic animations that build up on different, conflicting forces.
The Replicator and Particle Emitters
In Version 2 a new 'replicator' function was introduced, which allows an object to be replicated to create a repeating pattern of a specified size and shape. With this tool, it is possible to create animations in which the elements of a replicated pattern move in sequence.
'Particle emitters' allow the user to set a pre-drawn shape to rapidly generate copies of itself and emit them across the screen. The direction and intensity can be adjusted, and combined with behaviors to create very complex animations quickly and easily. For example, a particle emitter used in conjunction with a star shape and the 'vortex' behaviour would animate a circle of swirling stars.
The H.U.D.
Motion features a floating semi-transparent window ("heads-up display", or HUD) which displays the most commonly altered parameters of the object or effect currently selected. This allows the user to make quick adjustments without having to search through palettes and menus. However, exact numerical values cannot be entered in this window. For more precise editing, consult the Inspector window.
Tools
Motion has the following tools available for the creation or manipulation of graphics on the canvas:
Anchor point - each object has an 'anchor point' that acts as the centre of rotation or enlargement.
Rectangle, ellipse, Bézier and B-spline masking tools (which define the part of an object that is visible).
These tools can be accessed from the toolbar at the top of the screen or with keyboard commands.
Recording
Recording is used for adjusting an object over a specific amount of time by placing and manipulating keyframes. The recording button is a red dot button adjacent to the play/pause features. When the button is selected, it lights up red and the dot turns white. Any adjustments made when the button is selected are saved as keyframes. Keyframes act as placeholders that solidify an object's characteristics at a single frame (anything from position and rotation to cropping and size). Using multiple recordings, an object shall reorient itself between the two keyframes to match each set characteristics. Recording can act as an alternative to movement behaviors that allow more in-depth adjustments.
^"Apple - Motion". Archive of www.apple.com. Internet Archive Wayback Machine. Archived from the original on August 11, 2004. Retrieved May 15, 2019.
^"Final Cut Studio - Motion". Archive of www.apple.com. Internet Archive Wayback Machine. Archived from the original on May 11, 2005. Retrieved July 12, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
^"Motion 3. What's New". Archive of www.apple.com. Internet Archive Wayback Machine. Archived from the original on March 3, 2008. Retrieved July 12, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
^"What's new in Final Cut Studio". Archive of www.apple.com. Internet Archive Wayback Machine. Archived from the original on May 19, 2010. Retrieved July 12, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)