Mimimi Games began as a co-operation between Dominik Abé and Johannes Roth, video game design students at the Mediadesign Hochschule [de] in Munich. In October 2008, they began working together under the name "Mimimi" and developed their first game, Grounded, which was released in November 2009.[3][4] The game got second place in the "Gamesload Newcommer Awards" at the 2009 Deutscher Entwicklerpreis and was nominated in the "Best Concept from a Student Competition" category for the 2010 Deutscher Computerspielpreis ceremony.[5][6]
Following Grounded's release, the team began working in the Unity game engine to create a game, later titled daWindci, in which the player would control the weather to direct a hot air balloon to a destination. A prototype for personal computers was shown at Gamescom 2010, where it received positive reception. However, its mouse-based input system was perceived as an obstacle and the studio was advised to bring the game to mobile devices instead. Planning to develop it for iPad devices, the team found that it would need approximately €15,000 to acquire the needed hardware and software, which they could not finance themselves. They thus turned to developer Reality Twist, which agreed to publish the game and Mimimi hired Florian Smolka and Lucas Reiner as artists to overhaul the game's style.
On 13 January 2011, Abé and Roth founded Mimimi Productions GbR, and daWindci was released on 14 April that year. Mimimi Productions was incorporated anew as Mimimi Productions UG in January 2012.[3][4][7]
On 29 August 2023, it was announced that the studio would be closing down due to the rising costs of development and not enough revenue being generated.[8] The studio formally shut down in December of that year.[9]
^Fröhlich, Petra (25 November 2021). "Mimimi Games wächst auf 38 Mitarbeiter" [Mimimi Games grows to 38 employees]. GamesWirtschaft (in German). Archived from the original on 26 November 2021. Retrieved 7 December 2021.