GetBackers (Japanese: GetBackers -奪還屋-, Hepburn: Gettobakkāzu Dakkan'ya, "GetBackers: Recovery Service") is a Japanese manga series written by Yuya Aoki and illustrated by Rando Ayamine. It was serialized in Kodansha's shōnen manga magazine Weekly Shōnen Magazine from March 1999 to February 2007, with its chapters collected in 39 tankōbon volumes. The plot follows the "GetBackers", a duo composed of two young men with supernatural abilities who retrieves anything that was lost.
A 49-episode anime television series adaptation animated by Studio Deen was broadcast on TBS from October 2002 to September 2003. The manga series was licensed for English release in North America by Tokyopop, which released 27 volumes between February 2004 and December 2008; its license expired in 2009.
The series follows Ginji Amano and Ban Mido—a pair of super-powered individuals known as the "GetBackers". The duo operates a freelance repossession service operating out of one of the seedier areas of Shinjuku, Tokyo. For a fee, they will recover any lost or stolen item for a client with "an almost 100% success rate". The GetBackers' job often leads them into bizarre and dangerous situations in order to "get back what shouldn't be gone". Their targets range from lost video games to misplaced components of an atomic bomb. The story mostly revolves around their adventures, often complicated by the pair's individual convoluted pasts.
One of the main locations where the story develops is a mysterious place known as the Infinity Fortress (Limitless Fortress in the anime's English release). A conglomeration of disused, condemned buildings clustered together to form a self-contained habitat, the Infinity Fortress is subdivided into three specific tiers—Lower Town, the Beltline, and Babylon City. Lower Town is the lowest in altitude, with several layers extending below ground level. The Beltline is the most dangerous area of the Infinity Fortress. Babylon City, the uppermost level, is said to be where the Brain Trust—a secret organization responsible for the creation of the Infinity Fortress— resides, and is also the home of Ginji's mother. It is later revealed that Babylon City is the "real world", and the rest of the series' world consists of a virtual reality creation. To enter Babylon City, only those who win an event known as the Ogre Battle will be able to do so, and once they do, they can change the world as they see fit.
Ban and Ginji go to the Infinity Fortress; Ban goes to rescue a kidnapped girl named Himiko, and Ginji seeks a chance to reunite with his mother. Going to the Beltline, the GetBackers encounter various warriors taking orders from a being known as the Voodoo King. The Voodoo King seeks to unlock the gates of Babylon City, sealed several years ago by Ban's grandmother, the Witch Queen. The Voodoo King is eventually defeated, and following this, both Ban and Ginji face each other in the Ogre Battle. Ban gives up, impressed with Ginji's will, and Ginji goes to Babylon City, where he meets his mother from a parallel universe. She explains how she created the Infinity Fortress and its surrounding world. After a discussion between the two, the Infinity Fortress finally remains largely unchanged, except that the virtual people become real beings. Ban and Ginji continue their retrieval job, and the series concludes with the GetBackers accepting a mission that will lead them to meet Ban's mother.
Development
Yuya Aoki conceived the idea of GetBackers two years before it started serialization. By that time he had few notes about it. Aoki remembers giving many troubles to his editor when he started writing it, but was glad he could finish it.[3] The character of Ban Mido was originally meant to appear in another series from Aoki, but his editor liked it and wanted it to be one of the manga's protagonists. Ginji was meant to appear in the series, but his original personality was first meant to belong to Ban.[4]
GetBackers was licensed for English release in North America by Tokyopop, who first announced the acquisition in the Anime Expo 2004 in July 2003.[14] Tokyopop divided the manga in two parts: GetBackers featuring the first twenty-five and GetBackers: Infinity Fortress the following ones. The volumes were published from February 10, 2004, to July 7, 2008;[1][15] only the first two volumes of Infinity Fortress were released.[16] On August 31, 2009, Tokyopop announced that the rights to the series had expired.[17]
An artbook, titled G/B was released on March 15, 2005.[18] A guidebook, titled GetBackers: The Last Piece, was released on April 17, 2007, containing information about the series' plot, characters, and popularity polls.[19]
The anime adaptation of the GetBackers series was produced by Studio Deen and was directed by Kazuhiro Furuhashi and Keitaro Motonaga.[20] The series was broadcast for 49 episodes on TBS from October 5, 2002, to September 20, 2003.[21] The series was released to Region 2 DVD in Japan by TBS in seventeen individual volumes with three episodes per disc.[22] The anime's music was composed by Taku Iwasaki, and two original soundtracks were released by Pioneer Corporation on January 24 and July 25, 2003.[23][24]
The anime was first licensed in English by ADV Films. The series was released on ten DVD volumes from August 24, 2004, to November 1, 2005.[25][26] Two DVD box sets were released on October 10, 2006, and January 2, 2007,[27][28] The entire series was released on single box set on January 15, 2008.[29] In April 2009, A.D. Vision started streaming the series online on its Anime Network website.[30] The series has been re-licensed by Sentai Filmworks, who re-released it on DVD on May 8, 2012.[31][32] On August 25, 2016, the series began airing on ShortsTV.[33]
Two drama CDs have been released for the story arcs not found in the TV series, namely the news involving the GetBackers searching for disappeared kids involved with a card game named the Divine Design, their search for a red wine named the Marine Red, and the war between Shido Fuyuki's clan, the Maryudo and their rivals, the Kiryudo. The first CD, entitled 'GetBackers "TARGET G"', was released February 21, 2003.[36] The second entitled 'GetBackers "TARGET B"' was released on March 21, 2003.[37]
Video games
A total of five video games based on GetBackers have been released in Japan, all of them developed and published by Konami. The first was a fighting game GetBackers Dakkanoku: Ubawareta Mugenshiro for the PlayStation 2 and PC on September 26, 2002.[38]GetBackers Dakkanoku - Jagan Fuuin! followed it in 2003 for the PC and Game Boy Advance, as well as the PC exclusive RPG GetBackers Dakkanoku: Metropolis Dakkan Sakusen!.[39][40] Two more fighting games, GetBackers Dakkanoku: Dakkandayo! Zenin Shuugou! and GetBackers Dakkanoku - Urashinshiku Saikyou Battle, were released in 2003 and 2004, respectively.[41][42] While the former was only for PCs, the latter was also released for the PlayStation 2. Rando Ayamine worked for all these video games, making illustrations for them.[43][44]
GetBackers manga has had over 18 million copies in circulation.[12] English volumes from the manga have also been popular, appearing various times in Diamond Comic's rankings of best selling graphic novels.[46][47]Anime News Network's Liann Cooper has commented on the manga, praising for using the "simple concept" in order to create an entertaining plot. The manga has been noted to have a large number of types of fan service, showing several kinds of beautiful women and noted a "relationship" between the two main characters and giving the series a nice bishōnen tone. The art of Rando Ayamine has been praised for having the dark and gritty mood emphasizes he makes in the series making readers think that the Jagan scene of Ban Mido is a "horrifying nightmare". The Tokyopop translation of the manga has been criticized for making the main characters sound like gangsters giving them strange dialogues.[48] Cooper later noted that readers from Clamp's works or Rurouni Kenshin would find GetBackers appealing due to the several aspects it has.[49] He still found issues with Tokyopop's translation, but still found the final product entertaining, also complimenting the series' comedy.[50]
The anime adaptation of GetBackers was also well received. In the 26th annual Animage readers' poll, it took various categories: it was third in "Favorite Anime Series", ninth in "Favorite Episode" (episode 49) and fifth and eighth in "Favorite Male Character" (Ginji and Ban, respectively).[51] It also received positive reviews ever since the first episode's premiere in Japan. For such an episode, Anime News Network liked the animations' quality as well as the main characters Ban and Ginji. The mix between drama and comedy was also well-received, hoping that it will continue like that for the remainder of the series.[52]DVD Talk's John Sinnott called it a "solid show", enjoying the characters' growth as the series continued. However, he gave a low score on the DVDs' presentation mainly due to the lack of extras.[53] While comparing it with the manga, Chris Beveridge from Mania Entertainment found the anime's introduction more appealing than the manga's but mentioned various issues already shown in the first episodes of various anime.[54] Bamboo Dong from Anime News Network enjoyed how the story was built during the first season, finding appealing the fact that the characters he found appealing would take part in a larger story arc.[55] Agreeing with Dong, Dani Moure from Mania liked the interaction between the characters, as well as a bigger exploration to some of them.[56] Sinott concluded that the story arc involving the Limitless Fortress was "a good story" due to the expansion in the backgrounds from various of the main characters, but found it relatively longer than previous story arcs.[57] Active Anime writer David C. Jones praised the focus on the anime's second season, liking how many secondary characters got their own episodes, as well as how the comedy was delivered across them, citing the episode focused on Ginji in the hospital as the best one from the season.[58] On the other hand, Beveridge found that in the second season, characters were "overused", but like Jones, enjoyed the focus on other characters as well as the flashbacks exploring them.[59] The anime's last story arc left mixed thoughts to Beveridge who found some of its events predictable or rushed, but still enjoyed the action sequences shown.[60]
Notes
^The series started in the magazine's 17th issue of 1999 (cover date April 7),[5] released on March 23 of the same year.[6]
^The series finished in the magazine's 12th issue of 2007 (cover date March 7),[7] released on February 21 of the same year.[8][9]
^Ayamine, Rando (February 20, 2007). アニメとか映画とか・・・. Rando Ayamine's Diary. Archived from the original on March 15, 2023. Retrieved March 15, 2023. さて明日はマガジン発売日。とうとうGBの最終回ですね。 [The magazine will be out tomorrow. It's finally the last chapter of GB.]
^Ayamine, Rando (February 21, 2007). 最終回です!. Rando Ayamine's Diary. Archived from the original on March 15, 2023. Retrieved March 15, 2023.
^GetBackers奪還屋 (1) [GetBackers: Recovery Service (1)] (in Japanese). Kodansha. Archived from the original on November 2, 2003. Retrieved August 8, 2009.
^G/B GetBackers 奪還原画集 [G/B GetBackers: Recovery Service – Artbook] (in Japanese). Kodansha. Archived from the original on November 25, 2005. Retrieved October 18, 2010.
^Beveridge, Chris (September 8, 2004). "Get Backers Vol. #10". Mania.com. Archived from the original on February 21, 2009. Retrieved September 19, 2024.
^Moure, Dani (June 7, 2005). "Get Backers Vol. #03". Mania Entertainment. Demand Media. Archived from the original on February 20, 2009. Retrieved October 15, 2010.
^Beveridge, Chris (August 11, 2005). "Get Backers Vol. #08". Mania Entertainment. Demand Media. Archived from the original on February 21, 2009. Retrieved October 15, 2010.
^Beveridge, Chris (September 14, 2005). "Get Backers Vol. #09". Mania Entertainment. Demand Media. Archived from the original on June 8, 2009. Retrieved October 15, 2010.