You can help expand this article with text translated from the corresponding article in Japanese. (September 2015) Click [show] for important translation instructions.
View a machine-translated version of the Japanese article.
Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.
Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article.
You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:ドラえもん (ファミコン)]]; see its history for attribution.
You may also add the template {{Translated|ja|ドラえもん (ファミコン)}} to the talk page.
Doraemon (ドラえもん, lit. "Doraemon") is a 1986 video game software developed and published by Hudson Soft for the Family Computer exclusively in Japan. It is based on Fujiko F. Fujio's (the pen name of Hiroshi Fujimoto) Japanesemanga series of the same name, which later became an anime series and Asianfranchise. It was the tenth best selling Famicom game released in 1986, selling approximately 1,150,000 copies in its lifetime.[2] It is the third game created for the Doraemon license after the versions created for the Arcadia 2001 and the Epoch Cassette Vision. Even though the game is completely playable by a player with no knowledge of Japanese, ROM translator Neokid and Sky Yoshi released an English translation patch for the game but both are completely different.
Gameplay
In this game, Doraemon must travel through three different chapters in order to save Nobita and his friends, who have all been kidnapped. Each world is actually a different game with its own style of genre and game play system, and was designed by a different lead designer. The first chapter is an action game that takes place in a pioneer that scrolls continuously in four directions. The second chapter is a shooter game that scrolls through the evil den automatically in both horizontal and vertical directions. The third chapter is an aquatic adventure game where each screen scrolls over to the next. Each world must be completed by defeating a boss at the end. Then the player will advance to the next chapter, until all three bosses have been vanquished. Power-ups can be obtained in each chapter to increase Doraemon's strength and health meter. One power-up from the next chapter can be found in the first two chapters to give you an advantage when you finally arrive there.