A video display controller (VDC), also called a display engine or display interface, is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TVvideo signal in a computing or game system. Some VDCs also generate an audio signal, but that is not their main function.
VDCs were used in the home computers of the 1980s and also in some early video picture systems.
The VDC is the main component of the video signal generator logic, responsible for generating the timing of video signals such as the horizontal and vertical synchronization signals and the blanking interval signal. Sometimes other supporting chips were necessary to build a complete system, such as RAM to hold pixeldata, ROM to hold character fonts, or some discrete logic such as shift registers.
Most often the VDC chip is completely integrated in the logic of the main computer system, (its video RAM appears in the memory map of the main CPU), but sometimes it functions as a coprocessor that can manipulate the video RAM contents independently.
Video display controller vs. graphics processing unit
The difference between a display controller, a graphics accelerator, and a video compression/decompression IC is huge, but, since all of this logic is usually found on the chip of a graphics processing unit and is usually not available separately to the end-customer, there is often much confusion about these very different functional blocks.
GPUs with hardware acceleration became popular during the 1990s, including the S3 ViRGE, the Matrox Mystique, and the Voodoo Graphics; though earlier examples such as the NEC μPD7220 had already existed for some time. VDCs often had special hardware for the creation of "sprites", a function that in more modern VDP chips is done with the "Bit Blitter" using the "Bit blit" function.
That said, it is not completely clear when a "video chip" is a "video display controller" and when it is a "video display processor". For example, the TMS9918 is sometimes called a "video display controller" and sometimes a "video display processor". In general however a "video display processor" has some power to "process" the contents of the video RAM (filling an area of RAM for example), while a "video display controller" only controls the timing of the video synchronization signals and the access to the video RAM.
The graphics processing unit (GPU) goes one step further than the VDP and normally also supports 3D functionality. This is the kind of chip that is used in modern personal computers.
Types
Video display controllers can be divided in several different types, listed here from simplest to most complex;
Video shifters, or "video shift register based systems" (there is no generally agreed upon name for these type of devices), are the most simple type of video controllers. They are directly or indirectly responsible for the video timing signals, but they normally do not access the video RAM directly. They get the video data from the main CPU, a byte at a time, and convert it to a serial bitstream, hence the technical name "video shifter". This serial data stream is then used together with the synchronization signals to output a video signal. The main CPU needs to do the bulk of the work. Normally these chips only support a very low resolution raster graphics mode.
A CRTC, or cathode-ray tube controller, generates the video timings and reads video data from RAM attached to the CRTC to output it via an external character generator ROM (for text modes) or directly to the video output shift register (for high resolution graphics modes).[1] Because the actual capabilities of the video generator depend to a large degree on the external logic, video generator based on a CRTC chip can have a wide range of capabilities, from simple text-mode only systems to high-resolution systems supporting a wide range of colours. Sprites, however, are normally not supported by these systems.
Video interface controllers are much more complex than CRT controllers, and the external circuitry that is needed with a CRTC is embedded in the video controller chip. Sprites are often supported, as are (RAM based) character generators and video RAM dedicated to colour attributes and pallette registers (colour lookup tables) for the high-resolution or text modes.
Video coprocessors have their own internal CPU dedicated to reading (and writing) their own video RAM (which may be shared with the CPU), and converting the contents of this video RAM to a video signal. The main CPU can give commands to the coprocessor, for example to change the video modes or to manipulate the video RAM contents. The video coprocessor also controls the (most often RAM-based) character generator, the colour attribute RAM, palette registers, and the sprite logic (as long as these exist of course).
The RCA CDP1861 was a very simple chip, built in CMOS technology (which was unusual for the mid-1970s) to complement the RCA 1802 microprocessor, it was mainly used in the COSMAC VIP. It could only support a very low resolution monochrome graphic mode.
The Television Interface Adaptor (TIA) is the custom video chip that is the heart of the Atari 2600 games console, a primitive chip that relied on the 6502 microprocessor to do most of the work, also was used to generate the audio.
The Motorola 6845 (MC6845) is a video address generator first introduced by Motorola and used for the Amstrad CPC, and the BBC Micro. It was also used for almost all the early video adapters for the PC, such as the MDA, CGA and EGA adapters. The MDA and CGA use an actual Motorola chip, while the EGA has a custom IBM chipset of five LSI chips; one of those chips includes IBM's reimplementation of the CRTC, which operates like an MC6845 but differs in a few register addresses and functions so it is not 100% compatible. In all later VGA compatible adapters the function of the 6845 is still reproduced inside the video chip, so in a sense all current IBM PC compatible PCs still incorporate the logic of the 6845 CRTC.
The MOS Technology 8563/8568 was used in the Commodore 128 (8563) and Commodore 128D (8568) to create an 80 column text display, as well as several high resolution graphics modes. The Commodore 128 models included a VIC-II to support Commodore 64 compatible video modes.
The Philips semiconductors SCC66470 was a VSC (Video- and Systems Controller) used in conjunction with their 68070-Microcontroller e.g. in CD-i systems.
Video coprocessors
The ANTIC (Alpha-Numeric Television Interface Circuit) was an early video system chip used in Atari 8-bit computers. It could read a "Display list" with its own built in CPU and use this data to generate a complex video signal.
The TMS9918 is known as the Video Display Processor (VDP) and was first designed for the Texas InstrumentsTI-99/4, but was later also used in systems like the MSX (MSX-1), ColecoVision, Memotech MTX series, and for the SegaSG-1000 and SC-3000. The Master System uses an enhanced VDP based on the TMS9918, and the Sega 315-5313 (Yamaha YM7101) VDP used in the Sega Genesis and some arcade machines is a further advancement of the Master System VDP with the original (inferior) TMS9918 modes removed.
The RP2C02 (NTSC)[2] or RP2C07 (PAL)[3] was a video coprocessor designed by Ricoh for Nintendo's use in the Famicom and Nintendo Entertainment System. It was connected to 2048 bytes of dedicated video RAM, and had a dedicated address bus that allowed additional RAM or ROM to be accessed from the game cartridge. A scrollable playfield of 256×240 pixels was supported, along with a display list of 64 OBJs (sprites), of which 8 could be displayed per scanline.
The Yamaha V9938 is an improved version of the TMS9918, and was mainly used in the MSX2.
The VLSI VS21S010D-L is a 128kB SPI/parallel SRAM with an integrated video display controller with variable-bit-depth pixels and a block-move blitter.
The Thomson EF936x series of Graphic Display Processor (GDP), which offers a draw rate of 1 million pixels per second and resolutions up to 1024×512.
Alternatives to a VDC chip
Note that many early home computers did not use a VDP chip, but built the whole video display controller from a lot of discrete logic chips, (examples are the Apple II, PET, and TRS-80). Because these methods are very flexible, video display generators could be very capable (or extremely primitive, depending on the quality of the design), but also needed a lot of components.
Many early systems used some form of an early programmable logic array to create a video system; examples include the ZX Spectrum and ZX81 systems and Elektronika BK-0010, but there were many others. Early implementations were often very primitive, but later implementations sometimes resulted in fairly advanced video systems, like the one in the SAM Coupé. On the lower end, as in the ZX81, the hardware would only perform electrical functions and the timing and level of the video stream was provided by the microprocessor. As the video data rate was high relative to the processor speed, the computer could only perform actual non-display computations during the retrace period between display frames. This limited performance to at most 25% of overall available CPU cycles.
These systems could thus build a very capable system with relatively few components, but the low transistor count of early programmable logic meant that the capabilities of early PLA-based systems were often less impressive than those using the video interface controllers or video coprocessors that were available at the same time. Later PLA solutions, such as those using CPLDs or FPGAs, could result in much more advanced video systems, surpassing those built using off-the-shelf components.
An often-used hybrid solution was to use a video interface controller (often the Motorola 6845) as a basis and expand its capabilities with programmable logic or an ASIC. An example of such a hybrid solution is the original VGA card, that used a 6845 in combination with an ASIC. That is why all current VGA based video systems still use the hardware registers that were provided by the 6845.
For example, a VGA-signal, which is created by GPU is being transported over a VGA-cable to the monitor built-in controller. Both ends of the cable end in a VGA connector. Laptops and other mobile computers use different interfaces between the display controller and the display. A display controller usually supports multiple computer display standards.
RandR (resize and rotate) is a method to configure screen resolution and refresh rate on each individual outputs separately and at the same time configure the settings of the windowing system accordingly.
An example for this dichotomy is offered by ARM Holdings: they offer SIP core for 3D rendering acceleration and for display controller independently. The former has marketing names such as Mali-200 or Mali-T880 while the latter is available as Mali-DP500, Mali-DP550 and Mali-DP650.[5]
Previously, graphic cards were also called graphic adapters, and the chips used on these ISA/EISA cards consisted solely of a display controller, as this was the only functionality required to connect a computer to a display. Later cards included ICs to perform calculations related to 2D rendering in parallel with the CPU; these cards were referred to as graphics accelerator cards. Similarly, ICs for 3D rendering eventually followed. Such cards were available with VLB, PCI, and AGP interfaces; modern cards typically use the PCI Express bus, as they require much greater bandwidth then the ISA bus can deliver.
^M. Rasch, B. Bertelsons (1995). Scott Slaughter (ed.). PC Underground: Unconventional Programming Topics. US: Abacus Software Inc. p. 58-68. ISBN978-1557552754. "Cathode Ray Tube Controller (CRTC) is responsible for generating the video signal and is programmable. CRTC-Registers bit meaning tables for VGA, EGA, CGA, Hercules, SVGA, Mode X."