The compressed data format usually conforms to a standard video coding format. The compression is typically lossy, meaning that the compressed video lacks some information present in the original video. A consequence of this is that decompressed video has lower quality than the original, uncompressed video because there is insufficient information to accurately reconstruct the original video.
There are complex relationships between the video quality, the amount of data used to represent the video (determined by the bit rate), the complexity of the encoding and decoding algorithms, sensitivity to data losses and errors, ease of editing, random access, and end-to-end delay (latency).
Historically, video was stored as an analog signal on magnetic tape. Around the time when the compact disc entered the market as a digital-format replacement for analog audio, it became feasible to also store and convey video in digital form. Because of the large amount of storage and bandwidth needed to record and convey raw video, a method was needed to reduce the amount of data used to represent the raw video. Since then, engineers and mathematicians have developed a number of solutions for achieving this goal that involve compressing the digital video data.
In 1974, discrete cosine transform (DCT) compression was introduced by Nasir Ahmed, T. Natarajan and K. R. Rao.[1][2][3] During the late 1980s, a number of companies began experimenting with DCT lossy compression for video coding, leading to the development of the H.261 standard.[4] H.261 was the first practical video coding standard,[5] and was developed by a number of companies, including Hitachi, PictureTel, NTT, BT, and Toshiba, among others.[6] Since H.261, DCT compression has been adopted by all the major video coding standards that followed.[4]
AVC has been succeeded by HEVC (H.265), developed in 2013. It is heavily patented, with the majority of patents belonging to Samsung Electronics, GE, NTT and JVC Kenwood.[10][11] The adoption of HEVC has been hampered by its complex licensing structure. HEVC is in turn succeeded by Versatile Video Coding (VVC).
There are also the open and free VP8, VP9 and AV1 video coding formats, used by YouTube, all of which were developed with involvement from Google.
Applications
Video codecs are used in DVD players, Internet video, video on demand, digital cable, digital terrestrial television, videotelephony and a variety of other applications. In particular, they are widely used in applications that record or transmit video, which may not be feasible with the high data volumes and bandwidths of uncompressed video. For example, they are used in operating theaters to record surgical operations, in IP cameras in security systems, and in remotely operated underwater vehicles and unmanned aerial vehicles. Any video stream or file can be encoded using a wide variety of live video format options. Here are some of the H.264 encoder settings that need to be set when streaming to an HTML5 video player.[12]
Video codecs seek to represent a fundamentally analog data set in a digital format. Because of the design of analog video signals, which represent luminance (luma) and color information (chrominance, chroma) separately, a common first step in image compression in codec design is to represent and store the image in a YCbCr color space. The conversion to YCbCr provides two benefits: first, it improves compressibility by providing decorrelation of the color signals; and second, it separates the luma signal, which is perceptually much more important, from the chroma signal, which is less perceptually important and which can be represented at lower resolution using chroma subsampling to achieve more efficient data compression. It is common to represent the ratios of information stored in these different channels in the following way Y:Cb:Cr. Different codecs use different chroma subsampling ratios as appropriate to their compression needs. Video compression schemes for Web and DVD make use of a 4:2:1 color sampling pattern, and the DV standard uses 4:1:1 sampling ratios. Professional video codecs designed to function at much higher bitrates and to record a greater amount of color information for post-production manipulation sample in 4:2:2 and 4:4:4 ratios. Examples of these codecs include Panasonic's DVCPRO50 and DVCPROHD codecs (4:2:2), Sony's HDCAM-SR (4:4:4), Panasonic's HDD5 (4:2:2), Apple's Prores HQ 422 (4:2:2).[13]
It is also worth noting that video codecs can operate in RGB space as well. These codecs tend not to sample the red, green, and blue channels in different ratios, since there is less perceptual motivation for doing so—just the blue channel could be undersampled.
Some amount of spatial and temporal downsampling may also be used to reduce the raw data rate before the basic encoding process. The most popular encoding transform is the 8x8 DCT. Codecs that make use of a wavelet transform are also entering the market, especially in camera workflows that involve dealing with RAW image formatting in motion sequences. This process involves representing the video image as a set of macroblocks. For more information about this critical facet of video codec design, see B-frames.[14]
The output of the transform is first quantized, then entropy encoding is applied to the quantized values. When a DCT has been used, the coefficients are typically scanned using a zig-zag scan order, and the entropy coding typically combines a number of consecutive zero-valued quantized coefficients with the value of the next non-zero quantized coefficient into a single symbol and also has special ways of indicating when all of the remaining quantized coefficient values are equal to zero. The entropy coding method typically uses variable-length coding tables. Some encoders compress the video in a multiple-step process called n-pass encoding (e.g. 2-pass), which performs a slower but potentially higher quality compression.
The decoding process consists of performing, to the extent possible, an inversion of each stage of the encoding process.[15] The one stage that cannot be exactly inverted is the quantization stage. There, a best-effort approximation of inversion is performed. This part of the process is often called inverse quantization or dequantization, although quantization is an inherently non-invertible process.
Video codec designs are usually standardized or eventually become standardized—i.e., specified precisely in a published document. However, only the decoding process need be standardized to enable interoperability. The encoding process is typically not specified at all in a standard, and implementers are free to design their encoder however they want, as long as the video can be decoded in the specified manner. For this reason, the quality of the video produced by decoding the results of different encoders that use the same video codec standard can vary dramatically from one encoder implementation to another.
A variety of video compression formats can be implemented on PCs and in consumer electronics equipment. It is therefore possible for multiple codecs to be available in the same product, reducing the need to choose a single dominant video compression format to achieve interoperability.
Standard video compression formats can be supported by multiple encoder and decoder implementations from multiple sources. For example, video encoded with a standard MPEG-4 Part 2 codec such as Xvid can be decoded using any other standard MPEG-4 Part 2 codec such as FFmpeg MPEG-4 or DivX Pro Codec, because they all use the same video format.
Codecs have their qualities and drawbacks. Comparisons are frequently published. The trade-off between compression power, speed, and fidelity (including artifacts) is usually considered the most important figure of technical merit.
Codec packs
Online video material is encoded by a variety of codecs, and this has led to the availability of codec packs — a pre-assembled set of commonly used codecs combined with an installer available as a software package for PCs, such as K-Lite Codec Pack, Perian and Combined Community Codec Pack.