Sonic Advance

Sonic Advance
Cover art, depicting Sonic, Tails, Amy, Rocky, and Chao. The game's logo is seen above all characters, and the Sega logo is seen on the right.
North American GBA box art
Developer(s)Dimps
Sonic Team
Gameloft (J2ME)
Publisher(s)Sega
Gameloft (J2ME)
Director(s)Akinori Nishiyama
Producer(s)Yuji Naka
Hiroshi Matsumoto
Designer(s)Yukihiro Higashi
Masaaki Yamagiwa
Programmer(s)Yoshihisa Hashimoto
Takaaki Saito
Artist(s)Yuji Uekawa
Composer(s)Tatsuyuki Maeda
Yutaka Minobe
SeriesSonic the Hedgehog
Platform(s)Game Boy Advance, N-Gage, Android, mobile phone
ReleaseGame Boy Advance
  • JP: December 20, 2001
  • NA: February 3, 2002
  • PAL: March 8, 2002
N-Gage
  • WW: October 7, 2003
Android
  • JP: November 25, 2011
J2ME
  • WW: 2011
Genre(s)Platform
Mode(s)Single-player, multiplayer

Sonic Advance[a] is a 2001 platform video game developed by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game to be released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

Development began after Sega shifted its focus to third-party software development, due to the poor performance of the Dreamcast console. Sega recruited Dimps to lead development, making the game the first in the franchise developed by the studio. While Sonic Advance follows a similar style of gameplay to the Sega Genesis Sonic games, certain concepts and designs were reused from newer games such as Sonic Adventure (1998). The game has been ported to Nokia's N-Gage in 2003 as SonicN, with ports to J2ME devices by Gameloft and Android by Sega releasing in 2011. The GBA version is available on the Wii U's Virtual Console in Japan.

Sonic Advance received positive reviews for its graphics, character animations, and faithfulness to the original Genesis games, but also received some criticism for its short length and special stages. It was a major commercial success, selling 1.21 million copies in the United States and is among the GBA's bestselling games. The game was followed by two sequels also on the Game Boy Advance; Sonic Advance 2 (2002) and Sonic Advance 3 (2004).

Gameplay

Screenshot showing Sonic running around a loop in Angel Island zone, the game's fifth level. The HUD on the upper left-hand corner shows the timer, score, and amount of rings the player has.
Sonic running through a loop.

Sonic Advance is a side-scrolling platform game reminiscent of the original Sonic the Hedgehog games released for the Sega Genesis.[1] Players journey through an island to defeat Doctor Eggman, who is attempting to capture its animal population to turn them into evil robots. Players select one of four characters, each with their own unique set of moves. Sonic the Hedgehog is fastest and can perform an "insta-shield" that protects him for a moment; Tails can fly or swim for a short time; Knuckles the Echidna can glide through the air, swim above water for a few seconds and climb walls; and Amy Rose can destroy enemies using a hammer.[2] Except for Amy, each character can defeat enemy robots by jumping and curling into a ball, or by performing a spin dash on the ground to gain speed. By entering a cheat code, players can control Sonic while Tails runs alongside him, similar to Sonic the Hedgehog 2 (1992).[3]

The game takes place over six levels called zones. Each zone is split into two acts, where the player must guide their selected character past enemies and obstacles such as spikes and bottomless pits to reach the end in under ten minutes. Scattered around acts are springboards, boost pads, and golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but their rings will scatter and disappear after a short period.[1] Players collect canisters that contain power-ups such as speed shoes, elemental shields, and invincibility.[3] The first act ends when players pass a signpost, and the second culminates in a boss fight with Eggman; after hitting him eight times, Eggman will flee and drop a capsule of captured animals. Each character starts the game with a number of lives, which are lost when they are hit with no rings in their possession, crushed, drown, fall in a bottomless pit, or exceed an act's 10-minute limit. The game ends when the player runs out of lives, although they can retry the current act from the beginning if they have any continues.[1]

Special springs can be found near the top of certain acts.[2] By jumping on them, the player can reach a special stage, where they are sent down a tube to collect rings. If they collect enough rings, the player receives a Chaos Emerald.[1] Collecting all seven Emeralds unlocks an extra boss fight. The game also features a minigame, Tiny Chao Garden, where players can raise Chao.[4] Players can transfer their Chao between the Tiny Chao Garden and the Chao Garden from the GameCube versions of Sonic Adventure and Sonic Adventure 2.[2] The game also features a competitive multiplayer mode, where up to four owners of the game can race to the end of a level or search for Chao.[4]

Development and release

An indigo-colored Game Boy Advance (GBA), the handheld device Sonic Advance was developed for.
Sonic Advance was developed for Nintendo's Game Boy Advance handheld console

In January 2001, Sega, facing financial troubles with the underperformance of its Dreamcast console, shifted from first to third-party software publishing,[5] with Sony Computer Entertainment's PlayStation 2 and Nintendo's Game Boy Advance (GBA) being primary focuses.[6] A team of developers was formed to begin development on Sonic the Hedgehog Advance (later renamed Sonic Advance), a Sonic game for the GBA to commemorate the series' 10th anniversary.[7][8] Dimps, a studio formed by several former Neo Geo Pocket Color developers and funded by Sega, Sony, and Bandai, developed the game with assistance from Sonic Team.[9] Sonic Team conceived the game, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps.[10] Several Dimps members worked on the critically acclaimed Sonic the Hedgehog Pocket Adventure (1999) for the Neo Geo Pocket Color.[9]

The developers decided to return to a gameplay style similar to the original Genesis Sonic games, which Naka felt was refreshing. Despite this, they also incorporated concepts from Sonic Adventure (1998) and Sonic Adventure 2 (2001), such as the ability to grind on rails and the modernized character designs by Yuji Uekawa.[11][12] As the Sonic games released for the Dreamcast allowed players to download minigames onto the Visual Memory Unit (VMU), the development team decided to expand upon this by using a similar concept with the GameCube's GBA link cable, making Sonic Advance one of the first games to use the cable.[13] It also features graphical techniques such as rotation effects and Mode 7.[4]

Sega announced Sonic Advance alongside two other GBA games on January 30, 2001.[b][14] A video containing footage of the game's first level was featured at the Electronic Entertainment Expo (E3) in May 2001,[15] and demo versions were showcased at Nintendo Space World and the Tokyo Game Show later that year.[13][16] Sega released Sonic Advance in Japan on December 20, 2001,[17] while THQ co-published it in North America on February 4, 2002.[18] The game was released in Europe on March 8, 2002,[4] where Infogrames handled marketing and distribution.[19][20] A port for Nokia's N-Gage, SonicN, was released worldwide on October 7, 2003.[21] In 2005, it was compiled with ChuChu Rocket!, Sonic Pinball Party, and Sonic Battle in separate bundle packs for the GBA.[22][23][24] The game was released on Android on November 25, 2011, and on the Wii U's Virtual Console on February 18, 2015. Both of these rereleases are exclusive to Japan.[25][26] A J2ME mobile port version of the game was developed and released worldwide by Gameloft in 2011, which contains only four Zones: Neo Green Hill Zone, Secret Base Zone, Angel Island Zone and Casino Paradise.[27]

Reception

Sonic Advance received "generally favorable reviews", according to review aggregation website Metacritic.[28] The game sold 1.21 million copies in the United States, making it one of the bestselling games for the GBA.[33] It earned $36 million by August 2006. During the period between January 2000 and August 2006, it was the 12th highest-selling game launched for the GBA, Nintendo DS or PlayStation Portable in the United States.[34]

The game's presentation was well received.[2][29] Electronic Gaming Monthly called Sonic Advance the best-looking 2D Sonic game.[29] GameSpot praised its detailed scenery and animation, describing them as solid and faithful to the original Genesis games.[1] Nintendo World Report described its use of graphical techniques as elegant, praising its anime-inspired character animations, and compared them positively to the critically acclaimed Super Nintendo Entertainment System game Super Mario World (1990).[4] The game's music and audio was also praised;[2] GameSpot called it comfortable and catchy.[1] Reviewers also praised the gameplay, with many comparing it favorably to the original games. IGN wrote the game's new ideas, such as the ability to grind on rails, were clever and determined that Sonic felt better on the GBA than on the Genesis.[2] AllGame said the game relied too much on nostalgia, but felt it was still a "winning formula" and called the game enjoyable.[12] The game's use of the GameCube link cable was praised; IGN noted the replay value and variety it offered,[2] and GameSpot called it interesting, and felt it made good use of the GBA's connectivity to the GameCube.[1]

Certain elements received more mixed responses.[1][12] GameSpot felt that Sonic Advance lacked polish, and criticized the difficult special stages.[1] IGN's only criticism was the presence of problems from earlier games, such as "an inviting stretch of roadway that begs to have your character blaze across it at top speed, only to have a spike strip jab you in the feet somewhere in the middle".[2] Nintendo World Report thought the game was too short and criticized the exclusion of the Super Sonic replay mode from earlier games.[4] Reviews for the N-Gage version were mixed; GameSpot criticized its choppy frame rate and encouraged readers to buy the superior GBA version instead.[35] IGN agreed and felt the N-Gage's vertical screen and omission of the multiplayer modes had a negative impact on the ported version.[36] Overall, reviewers felt Sonic Advance was a solid addition to the Sonic franchise. Nintendo World Report felt the game was not perfect, but was still a game that "deserves a spot in your GBA case".[4] IGN agreed, and stated the game successfully recaptured the spirit of classic Sonic gameplay while feeling unique and taking advantage of the GBA's capabilities.[2]

Legacy

In 2009, Official Nintendo Magazine named Sonic Advance among the best games for Nintendo consoles.[37] Later that year, they ranked the game 75th on a list of greatest Nintendo games, calling it "the finest Sonic game since the Mega Drive golden years and remains a 2D classic.[38] GamesRadar called it the 13th best Sonic game in 2017.[39] The same year, USgamer named it the sixth best, stating that while it did not feel like the classic Genesis games, its graphics were "gorgeous", which helped make the game a standout for the franchise.[40]

Sonic Advance was the first Sonic game released for a Nintendo console.[15] GamesRadar considered this to be highly significant as Nintendo and Sega were fierce rivals throughout the 1990s; Sonic Advance helped end this rivalry by "reducing Sonic's die-hard brand loyalty to a distant memory from the halcyon-toned 1990s".[39] The two companies worked closely in the following years, collaborating for the first time in 2003 with F-Zero GX. In 2007, both Sonic and Nintendo's mascot Mario featured in Mario & Sonic at the Olympic Games.[41] Nintendo Power wrote that Sonic—created as opposition to Nintendo—seemed at home on Nintendo consoles;[42] GamesRadar said Sega and Nintendo were now "like old friends".[39]

Sonic Advance was also the first Sonic game developed by Dimps. Sega continued to contract the company in following years to create many games in the series. The first of these were two sequels to Sonic AdvanceSonic Advance 2 (2002)[43] and Sonic Advance 3 (2004).[44] Dimps also developed the Nintendo DS games Sonic Rush (2005)[45] and Sonic Rush Adventure (2007),[46] the handheld versions of Sonic Colors (2010),[47] Sonic Generations (2011),[48] and Sonic Lost World (2013),[49] and co-developed Sonic the Hedgehog 4 (2010) and the PlayStation 2 and Wii versions of Sonic Unleashed (2008) with Sonic Team.[50][51] Several journalists have noted that Dimps' handheld games have received consistently better reviews than Sonic Team's home console games.[39][52] GamesRadar wrote this was because Dimps "managed to keep the spirit" of the original games alive in theirs.[53]

Notes

  1. ^ Japanese: ソニックアドバンス, Hepburn: Sonikku Adobansu
  2. ^ The others were rereleases of ChuChu Rocket! (1999) and Puyo Puyo (1991)

References

  1. ^ a b c d e f g h i j Torres, Ricardo (February 8, 2002). "Sonic Advance Review". GameSpot. Archived from the original on November 29, 2013. Retrieved November 3, 2017.
  2. ^ a b c d e f g h i j Harris, Craig (February 5, 2002). "Sonic Advance Review". IGN. Archived from the original on July 29, 2017. Retrieved November 3, 2017.
  3. ^ a b Sonic Advance + Sonic Adventure 2: Battle Official Perfect Guide. Versus Books. 2002. ISBN 9780970646866.
  4. ^ a b c d e f g h Cole, Michael (February 10, 2002). "Sonic Advance Review". Nintendo World Report. Archived from the original on August 16, 2016. Retrieved November 2, 2017.
  5. ^ Ahmed, Shahed (January 31, 2001). "Sega announces drastic restructuring". GameSpot. CBS Interactive. Archived from the original on July 4, 2017. Retrieved November 2, 2017.
  6. ^ IGN Staff, January 23, 2001 (January 24, 2001). "Sega Confirms PS2 and Game Boy Advance Negotiations". IGN. Archived from the original on March 23, 2016. Retrieved November 2, 2017.{{cite web}}: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)
  7. ^ Cole, Michael (January 31, 2001). "Sega Says..." Nintendo World Report. Archived from the original on August 16, 2016. Retrieved November 2, 2017.
  8. ^ Cole, Michael (February 8, 2001). "Sonic Team shows its goods!". Nintendo World Report. Archived from the original on August 16, 2016. Retrieved November 2, 2017.
  9. ^ a b Harris, Craig (April 18, 2001). "GBA Sonic Developed By Dimps". IGN. Ziff Davis. Archived from the original on August 18, 2016. Retrieved November 2, 2017.
  10. ^ Harris, Craig (May 13, 2004). "E3 2004: Yuji Naka Talks Sonic". IGN. Retrieved November 2, 2018.
  11. ^ Ahmed, Shahed (May 18, 2001). "E3 2001: First Impressions: Sonic the Hedgehog Advance". GameSpot. Archived from the original on September 23, 2016. Retrieved November 2, 2017.
  12. ^ a b c d Miller, Skyler (February 5, 2002). "Sonic Advance - Review". AllGame. Archived from the original on November 15, 2014. Retrieved November 2, 2017.
  13. ^ a b Torres, Ricardo (October 15, 2001). "TGS 2001 Fall: Sonic Advance links to the GameCube". GameSpot. Archived from the original on April 18, 2014. Retrieved November 2, 2017.
  14. ^ IGN Staff (January 30, 2001). "Sega of America Announces Three for Game Boy Advance". IGN. Archived from the original on August 9, 2016. Retrieved November 2, 2017.
  15. ^ a b IGN Staff, May 18, 2001 (May 18, 2001). "E3: First Look: Sonic the Hedgehog Advance". IGN. Archived from the original on August 18, 2016. Retrieved November 2, 2017.{{cite web}}: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)
  16. ^ Torres, Ricardo (August 27, 2001). "Space World 2001 Hands-on Sonic Advance". GameSpot. Archived from the original on September 23, 2016. Retrieved November 2, 2017.
  17. ^ ゲームボーイアドバンス [Game Boy Advance]. Sonic Channel (in Japanese). Sega. Archived from the original on July 22, 2015. Retrieved November 2, 2017.
  18. ^ Harris, Craig (February 4, 2002). "THQ's First Sega Batch Ships". IGN. Retrieved March 19, 2023.
  19. ^ "Sega and Infogrames Europe Announce Exclusive Deal for Nintendo and Microsoft Xbox". corporate.infogrames.com. Archived from the original on September 3, 2003. Retrieved May 28, 2022.
  20. ^ Shannon, Victoria (June 29, 2001). "Infogrames Will Distribute Company's Games in Europe : Tech Brief:Sega Picks Partner". The New York Times. Retrieved April 18, 2019.
  21. ^ "SonicN - N-Gage". IGN. Archived from the original on April 25, 2016. Retrieved November 2, 2017.
  22. ^ "Double Pack: Sonic Advance & ChuChu Rocket!". IGN. Archived from the original on April 9, 2016. Retrieved November 2, 2017.
  23. ^ "Sonic Advance & Sonic Pinball Party Combo Pack". IGN. Archived from the original on October 7, 2015. Retrieved November 2, 2017.
  24. ^ "2 Games in 1: Sonic Advance + Sonic Battle". GameSpot. Archived from the original on March 12, 2016. Retrieved November 2, 2017.
  25. ^ Ishaan (November 26, 2011). "Sonic Advance Spin-Dashes To Android In Japan". Siliconera. Archived from the original on July 21, 2012. Retrieved November 2, 2017.
  26. ^ Doolan, Liam (February 10, 2015). "GBA Classics Sonic Advance And Mega Man & Bass Arrive On The Japanese Wii U eShop Next Week". Nintendo Life. Archived from the original on December 20, 2015. Retrieved November 2, 2017.
  27. ^ Thornton, James. ""Mobile version of the classic Sonic the Hedgehog platform game"". Softonic. Archived from the original on December 5, 2011. Retrieved February 24, 2024.
  28. ^ a b "Sonic Advance for Game Boy Advance". Metacritic. Archived from the original on August 29, 2012. Retrieved November 2, 2017.
  29. ^ a b c "Sonic Advance Review". Electronic Gaming Monthly. March 2002. p. 146.
  30. ^ "ゲームボーイアドバンス - ソニック アドバンス". [Game Boy Advance - Sonic Advance] Weekly Famitsu. No.915 Pt.2. Pg.116. June 30, 2006.
  31. ^ Star Dingo (March 2002). "Pro Reviews: Sonic Advance" (PDF). GamePro. p. 68.
  32. ^ O'Neil, James (June 28, 2011). "Sonic Advance Review - GBA". Nintendo Life. Archived from the original on September 26, 2017. Retrieved November 3, 2017.
  33. ^ "US Platinum Videogame Chart". The Magic Box. Archived from the original on April 21, 2007. Retrieved November 2, 2017.
  34. ^ Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on October 10, 2007.
  35. ^ Navarro, Alex (December 12, 2003). "SonicN Review". GameSpot. Archived from the original on January 13, 2016. Retrieved November 3, 2017.
  36. ^ Chambers, Chadd (October 8, 2003). "Sonic N Review". IGN. Archived from the original on July 30, 2016. Retrieved November 3, 2017.
  37. ^ East, Tom (March 3, 2009). "100 Greatest Nintendo Games - The Complete List". Official Nintendo Magazine. Archived from the original on February 29, 2012. Retrieved November 3, 2017.
  38. ^ "80 - 61 ONM". ONM. Archived from the original on February 23, 2009. Retrieved September 9, 2022.
  39. ^ a b c d GamesRadar Staff (May 19, 2017). "The best Sonic games of all time". GamesRadar. Archived from the original on September 30, 2017. Retrieved November 3, 2017.
  40. ^ USgamer Team (August 8, 2017). "Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games". USgamer. Archived from the original on August 21, 2017. Retrieved February 5, 2018.
  41. ^ Burman, Rob (March 29, 2007). "Mario & Sonic at the Olympic Games Interview". IGN. Archived from the original on July 11, 2017. Retrieved November 3, 2017.
  42. ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. pp. 40, 41.
  43. ^ Harris, Craig (March 14, 2003). "Sonic Advance 2". IGN. Archived from the original on August 13, 2017. Retrieved November 3, 2017.
  44. ^ Harris, Craig (May 27, 2004). "Sonic Advance 3". IGN. Archived from the original on March 13, 2017. Retrieved November 3, 2017.
  45. ^ Harris, Craig (November 11, 2005). "Sonic Rush". IGN. Archived from the original on August 16, 2016. Retrieved November 3, 2017.
  46. ^ Harris, Craig (September 17, 2007). "Sonic Rush Adventure Review". IGN. Archived from the original on October 5, 2017. Retrieved November 3, 2017.
  47. ^ Turi, Tim (November 9, 2010). "Dimps Crafts Another Amazing 2D Sonic Game". Game Informer. GameStop. Archived from the original on May 27, 2012. Retrieved September 19, 2017.
  48. ^ Turi, Tim (November 22, 2011). "Sonic Generations Review: Dimps' Reliable Quality Skips A Generation". Game Informer. GameStop. Archived from the original on April 1, 2016. Retrieved October 2, 2017.
  49. ^ Whitehead, Thomas (October 16, 2013). "Interview: SEGA On Bringing Sonic Lost World to Wii U and 3DS". Nintendo Life. Archived from the original on March 24, 2016. Retrieved November 3, 2017.
  50. ^ Nelson, Randy (February 18, 2010). "Sega confirms Sonic 4 developed by Sonic Team and Dimps". Engadget. Archived from the original on December 5, 2017. Retrieved December 5, 2017.
  51. ^ Cassamassina, Matt (November 18, 2008). "Sonic Unleashed Review". IGN. Archived from the original on July 12, 2016. Retrieved November 17, 2017.
  52. ^ Sterling, Jim (November 14, 2010). "Review: Sonic Colors DS". Destructoid. Archived from the original on August 28, 2016. Retrieved February 5, 2018.
  53. ^ Elston, Brett (April 9, 2008). "The rise, fall and deafening crash of Sonic the Hedgehog". GamesRadar. Future Publishing. p. 4. Archived from the original on October 18, 2016. Retrieved June 9, 2017.

Read other articles:

Journalism News Writing style Ethics code of ethics Objectivity News values Attribution Defamation Sensationalism Editorial independence Journalism school Index of journalism articles Areas Arts Business Data Entertainment Environment Fashion Medicine Music Politics Science Sports Technology Traffic Weather World Genres Advocacy Analytic Blogging Broadcast Churnalism Citizen Civic Collaborative Comics-based Community Data Database Digital/Online Explanatory Fact-checking Gonzo Immersion Inter...

 

село Ріпнів Церква Покрова Пресвятої Богородиці (ПЦУ) в с. РіпнівЦерква Покрова Пресвятої Богородиці (ПЦУ) в с. Ріпнів Країна  Україна Область Львівська Район Золочівський Громада Буська міська громада Код КАТОТТГ UA46040030520083238 Основні дані Засноване 1400 (623 роки) Населен

 

Chinese oolong tea This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: Bai Jiguan tea – news · newspapers · books · scholar · JSTOR (March 2013) (Learn how and when to remove this template message) Bai ji guanTypeOolongOther namesWhite cockscomb, white rooster, 白鸡冠OriginMount Wuyi, Fujian Province, ChinaQu...

La neutralità di questa voce o sezione sull'argomento attori è stata messa in dubbio. Motivo: Curriculum vitae Per contribuire, correggi i toni enfatici o di parte e partecipa alla discussione. Non rimuovere questo avviso finché la disputa non è risolta. Segui i suggerimenti del progetto di riferimento. Questa voce o sezione sull'argomento attori italiani non cita le fonti necessarie o quelle presenti sono insufficienti. Puoi migliorare questa voce aggiungendo citazioni da fonti...

 

كارل فريدريك إنغلستاد   معلومات شخصية الميلاد 11 نوفمبر 1915[1]  تاريخ الوفاة 1 أكتوبر 1996 (80 سنة) [1]  مواطنة النرويج  الزوجة فيبيكي إنغلستاد (1 يونيو 1941–)[2]  الأولاد فريدريك إنغلستاد  الحياة العملية المهنة لغوي،  وصحفي،  وكاتب،  ومترجم،  وكاتب

 

CorinthiansNama lengkapSport Club Corinthians PaulistaJulukanTimão (The Great Team)Time do Povo (The People's Team)Todo Poderoso (Almighty)CoringãoBerdiri1 September 1910; 113 tahun lalu (1910-09-01)StadionArena Neo Química(Kapasitas: 49,205)PresidenDuílio Monteiro AlvesKepala pelatihFernando LázaroLigaCampeonato Brasileiro Série A Campeonato Paulista Série A12022 2022Série A, 4 dari 20 Paulistão, 3 dari 16Situs webSitus web resmi klub Kostum kandang Kostum tandang Kostum k...

كلية الدراسات الاقتصادية و العلوم السياسية معلومات التأسيس 2014 (منذ 9 سنوات) تتبع جامعة جامعة الإسكندرية النوع كلية حكومية لغات التدريس اللغة العربية الموقع الجغرافي إحداثيات 31°12′10″N 29°54′17″E / 31.2027°N 29.9048°E / 31.2027; 29.9048  المدينة محافظة الإسكندرية البلد  مصر إ

 

Chan Hiang Leng Colin v Public ProsecutorPengadilanMahkamah Tinggi SingapuraNama lengkap perkaraChan Hiang Leng Colin and others v. Public Prosecutor Diputuskan15 September 1994Sitasi[1994] SGHC 207[1994] 3 S.L.R.(R.) 209Alur perkaraTindakan sebelumnyaPemohon diputus bersalah oleh Pengadilan Negeri atas kepemilikan bahan terbitan yang dilarang.Tindakan terkaitChan Hiang Leng Colin v. Minister for Information and the Arts [1995] 2 S.L.R.(R.) 627, H.C.; [1996] 1 S.L.R.(R.) 294, C.A.Opin...

 

2007 studio album by Zvonko BogdanKo te ima, taj te nemaStudio album by Zvonko BogdanReleased2007RecordedZagrebGenreSerbian music, Croatian music, Music of VojvodinaLength52:15LabelCroatia RecordsProducerŽelimir BabogredacZvonko Bogdan chronology Panonija i ja(2005) Ko te ima, taj te nema(2007) Tko te ima, taj te nema (English: The one who has you, has you not) is an album of Zvonko Bogdan, a prominent folk singer from Vojvodina, Serbia. It was released in 2007 on the Croatia Records...

2004 film by Sean McNamara For the Bad Religion song, see No Substance. Raise Your VoiceTheatrical release posterDirected bySean McNamaraScreenplay bySam SchreiberStory byMitch RotterProduced by Anthony Rhulen A.J. Dix David Brookwell Sean McNamara Sara Risher Starring Hilary Duff Rita Wilson David Keith Jason Ritter Oliver James Rebecca De Mornay John Corbett CinematographyJohn R. LeonettiEdited byJeff W. CanavanMusic byMachine HeadAaron ZigmanProductioncompanies Brookwell McNamara Entertain...

 

Elections in Oklahoma Federal government Presidential elections 1908 1912 1916 1920 1924 1928 1932 1936 1940 1944 1948 1952 1956 1960 1964 1968 1972 1976 1980 1984 1988 1992 1996 2000 2004 2008 2012 2016 2020 2024 Presidential primaries Democratic 1996 2000 2004 2008 2012 2016 2020 Republican 2004 2008 2012 2016 2020 Senate elections 1907 1909 1913 1914 1918 1920 1924 1926 1930 1932 1936 1938 1942 1944 1948 1950 1954 1956 1960 1962 1964 sp 1966 1968 1972 1974 1978 1980 1984 1986 1990 1992 199...

 

Maniwa 真庭市Kota BenderaLambangLokasi Maniwa di Prefektur OkayamaNegara JepangWilayahChūgokuPrefektur OkayamaPemerintahan • Wali kotaNoboru ŌtaLuas • Total829 km2 (320 sq mi)Populasi (Oktober 1, 2015) • Total46.124 • Kepadatan55,64/km2 (14,410/sq mi)Zona waktuUTC+9 (JST)Kode pos719-3292Nomor telepon0867-42-1111Alamat2927-2 Kuse, Maniwa-shi, Okayama-kenSitus webSitus web resmi Maniwa (真庭市, Maniw...

24°26′N 74°16′E / 24.43°N 74.27°E / 24.43; 74.27 Kanor Kanor Negara Bagian - Distrik Rajasthan - Udaipur Koordinat 24°26′N 74°16′E / 24.43°N 74.27°E / 24.43; 74.27 Luas - Ketinggian  - 469 m Zona waktu IST (UTC+5:30) Populasi (2001) - Kepadatan 12616 -  Untuk kecamatan di Indonesia, lihat Kanor, Bojonegoro. Kanor adalah kota dan kotamadya yang berada di Distrik...

 

هذه المقالة يتيمة إذ تصل إليها مقالات أخرى قليلة جدًا. فضلًا، ساعد بإضافة وصلة إليها في مقالات متعلقة بها. (مايو 2020) ازالة القلوية من الماء يشير تقوية الماء إلى إزالة أيونات القلوية من الماء. إزالة الكلوريد دورة أنيون تبادل الأيونات دورة كلوريد قلوية من الماء تعمل مركبات ال...

 

トライアンフ・スタッグ トライアンフ・スタッグ トライアンフ・スタッグ(1972) トライアンフ・スタッグ Mk2概要製造国 イギリス販売期間 1970年 - 1978年、生産台数:25,939台[1]デザイン ジョヴァンニ・ミケロッティボディボディタイプ 2ドアコンバーチブル/クーペ駆動方式 FRパワートレインエンジン トライアンフ V8 2,997 cc変速機 3速AT、4速MTサス前 前輪:マクフ...

German chess player, chess writer, and chess theoretician Siegbert TarraschTarrasch, c. 1900CountryPrussia → GermanyBorn(1862-03-05)5 March 1862Breslau, Kingdom of Prussia(now Wrocław, Poland)Died17 February 1934(1934-02-17) (aged 71)Munich, Germany Siegbert Tarrasch (German pronunciation: [ˈziːɡbɐt ˈtaraʃ]; 5 March 1862 – 17 February 1934) was a German chess player, considered to have been among the strongest players and most influential theoreticians of the lat...

 

Pakistani actress SANAثناءPortrait of SanaBornSana Nawaz16 June 1979 (1979-06-16) (age 44)MultanOther namesSanaOccupation(s)Film actress, ModelYears active1997 – presentSpouseFakhar Imam (2008–2022)[1])AwardsNigar Award in 2002 for 'Best Actress'[2] Sana, (née Nawaz; born 16 June 1979), often credited on the film screen as Sana Nawaz, is a Pakistani film actress and model.[3] Sana was introduced to the Lollywood film industry by direct...

 

American curator, producer and director Kamilah ForbesForbes at the Hip-Hop Theater Festival Anniversary in 2010BornChicago, Illinois, USANationalityAmericanAlma materHoward UniversityOccupations Director Producer Curator Years active2000–presentEmployerApollo Theater (2016–present) Kamilah Forbes is an American curator, producer, and director. She created and directed the Hip Hop Theater Festival from 2000 to 2016. She has held directing roles for television and theater product...

Defunct railroad company in Pennsylvania, United States Johnsonburg, Kane, Warren and Irvine RailroadOverviewHeadquartersKane, PennsylvaniaReporting markJKWILocalePennsylvaniaDates of operation1982–1985TechnicalTrack gauge4 ft 8+1⁄2 in (1,435 mm) standard gauge The Johnsonburg, Kane, Warren and Irvine Railroad (reporting mark JKWI) was a railroad company in Pennsylvania, United States, formed on May 24, 1982, by Sloan Cornell who also owned the Knox and Kane Ra...

 

See also: Kaluwal Okara Villages in Punjab, PakistanKaluwal Mittha کالووال مٹھاVillagesKaluwal MitthaLocation in Punjab, PakistanCoordinates: 31°01′15″N 73°37′57″E / 31.02077°N 73.632365°E / 31.02077; 73.632365Country PakistanProvince PunjabDistrictOkaraTehsilRenala KhurdUnion CouncilUC-54Government • ChairmanMehmood Ul Hassan Haideri, Babar Chaudhary.Languages • OfficialPunjabi • Other spokenUrduTime zone...

 

Strategi Solo vs Squad di Free Fire: Cara Menang Mudah!