.sgi
.rbg
Silicon Graphics Image (SGI) or the RGB file format is the native raster graphics file format for Silicon Graphics workstations.[4] The format was invented by Paul Haeberli.[4] It can be run-length encoded (RLE). FFmpeg and ImageMagick, among others, support this format.
Common file extensions are:
.rgb
.rgba
.bw
.int
.inta
This format was originally developed for IRIX. The master files of the SVT High Definition Multi Format Test Set are SGIs.[6][7][8] Frame 200 of the ParkJoy sequence in this set (15722.sgi, 3840×2160, 47.4 MB) was used in WebP comparisons.
SGI image format uses big endian order. The image data scans from left to right from bottom to top.
0
1
2
3
4
0x00
File Signature/Magic Number
Should equal 0x01 0xda for SGI file.
0x01
0xda
Compression
0 if the file is uncompressed; 1 for RLE compression.
Bytes Per Pixel Channel
Value is 1 for 8 bits per channel ; 2 for 16 bits per channel.
Dimension
Value is 1 for 1 channel, 1 scanline image ; 2 for 1 channel, multiple scanlines image; 3 for multiple channels, multiple scanlines image (most common).
X Size
Scanline width in pixels.
Y Size
Number of scanlines in the image.
Number Of Channels
Number of channels in the image. Value is 1 for greyscale images; 3 for RGB; 4 for RGBA. SGI supports more than 4 channels.
Minimum Pixel Value
Smallest pixel value in all channels. Since SGI uses unsigned char or short types for channels, the smallest possible value is typically 0.
Maximum pixel value
Largest pixel value in all channels. Since SGI uses unsigned char or short types for channels, the largest possible value is typically 0xff for 8 bit/channel and 0xffff for 16 bit/channel.
0xff
0xffff
Dummy
4 bytes unused.
Image name
Image name, 80-byte (maximum 79 characters ≠ 0x00) C string. If the name is shorter than 79 characters, all subsequent bytes are 0x00 to fill the 80-byte space.
Color Map ID
SGI supports 4 types of color mapping:
0x02
0x03
404 bytes. Typically unused. Scales the header to 512 bytes long.
No Compression
Image data starts at byte 512 in file. Data length can be calculated using the following:
(X size) × (Y size) × (Num. of channels) × (Bytes per channel)
The data is separated for each channel. For example, if an image uses RGBA, the first set of scanlines represents the R channel, the next set of scanlines are for the G channel, then B channel and, lastly, A channel. Therefore, each set of scanlines can be accessed directly via the following formula (where C = channel index):
(X size) × (Y size) × (C ÷ Num. of channels) × (Bytes per channel)
RLE Compression
Offset tables start at byte 512. Their length can be calculated with the following:
(Y size) × (Num. of channels) × 4 bytes long
Each unsigned int in a table represents an offset (from file start) to the start of the compressed data of each scanline in each channel. The data is separated for each channel's scanline. If an image has RGBA channels, the order stays R, G, B, and A.
Next is the data length table which can also be calculated with the formula:
This table holds the size of the compressed data (unsigned int) of each scanline. This size should equal the difference of numbers in the offset table.
The last data block holds RLE compressed image data. If the number of bytes per channel is 1, the compressed data is of unsigned char type. Otherwise, if the number of bytes per channel is 2, the compressed data is of unsigned short type. The last byte of compressed scanline data has a value of 0.
In either case of unsigned char or unsigned short, the lowest 7 bits will tell the count. If bit 8 is zero, the count is the number times copy value after count. If bit 8 is one, the count is number times copy series of values after count byte. For 2 bytes/channel image, count and value are unsigned short, and top byte of count always equal zero.