Realpolitik is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame. It was published by Karl Zeimettz in the US and Triad Simulations in the UK Similar to Risk, the game pitted twelve players against each other in a struggle for world domination. Combat, economics, and diplomacy were gameplay elements. The game received generally mixed reviews in gaming magazines in the early 1990s.
History and development
Realpolitik was a fantasy wargame published by Karl Zeimettz of Triad Simulations in Bloomington, Illinois.[1]
Gameplay
Reviewers Mark Macagnone and Chris Daley compared the game to an advanced version of Risk.[2][3] Each game has 12 players vying for world domination.[2] The game map of the world comprises land and sea areas with 136 land territories.[2] Playable countries included Argentina, Algeria, Australia, China, Egypt, Germany, India, Russia, South Africa, Turkey, the United States, and Venezuela.[3] Players controlled various types of forces, including land, naval, air, and space units.[2] Besides combat, economics and diplomacy were game elements.[3] Victory was achieved by controlling a large percentage of terrain, a larger requirement for an alliance than an individual.[2]
Reception
Mark Macagnone reviewed the game in the March–April 1991 issue of Paper Mayhem.[3] He rated it a 4 of 5 stars for Activity Between Players and Complexity, 3–4 for the Rulebook, 4.5 for Playability, 5 for Gamemaster Response and Fun Index, and an overall rating of 5 stars.[3] Chris Daley reviewed the game in a November–December 1993 issue of Flagship.[4] He noted ease of play and the moderator as positives. Negatives included the air system, lack of unit character and the need for diplomacy, challenges with the program, and issues with overseas movement which isolated Australia in the game.[4] The game was rated at No. 28 of 82 games in the September–October 1991 issue of Paper Mayhem.[5]