Earthwood was a fantasy wargame published by Game Systems Inc. (GSI).[1] GSI's Bill Feild and Peter Stassun introduced it as their first game when opening on April 1, 1981.[2] The game was closed-ended and computer moderated.[3]
By 1988, Game Systems Inc. created a new version of the game called Earthwood-Sea Kings due to the popularity of Earthwood.[4]
Gameplay
Each game has 25 players who roleplay three types of characters: 16 kings, five warriors and four magicians.[1] Kings rule cities populated with one of various fantasy races such as elves and dwarves.[1] Players can encounter up to 12 types of non-player characters in the game, to fight, interact, and enlist as party members.[5] Economics was not a significant part of the game.[6] Diplomacy was a key part of gameplay, with reviewer DeAnn Iwan stating it involved "intense diplomacy".[3]
The purpose of the game was to conquer all the game's cities. This could also be done with allies.[1] Games could last 30–40 turns.[5]
Reception
Nicky Palmer reviewed the game in a 1985 issue of Flagship.[5] He recommended the game, highlighting its diplomatic aspects.[5]
Stewart Wieck reviewed Sea Kings in a 1988 issue of White Wolf. He called it "a very enjoyable game", rating it a 5 of 10 points for Strategy, 7 points for Materials and Diplomacy, 8 for Moderation, and 7 points overall.[4]
Webber, David (March–April 1987). "Inside Game Systems, Inc". Paper Mayhem. No. 23. p. 30.
Further reading
Iwan, DeAnn (May–June 1986). "From the Scrolls of the Strategists' Guild: What Every New Monarch in Earthwood Should Know". Paper Mayhem. No. 18. pp. 23, 26.
Willis, Larry (January–February 1985). "Earth Wood". Paper Mayhem. No. 10. p. 28.