Fur Fighters (titled Furrballs in early development)[4] is a video game developed by Bizarre Creations and published by Acclaim Entertainment for the Dreamcast in 2000, later for Microsoft Windows. The game was first announced as a Dreamcast exclusive in the January 1999 issue of Electronic Gaming Monthly, having started development in the summer of 1998.[5] It was designed very much as a standard third-person shooter, but used a world populated by cute little animals as its setting. As a result, the game's depiction of violence is very cartoon-like without losing any of its intensity. In 2001, an updated version for the PlayStation 2 was released as Fur Fighters: Viggo's Revenge.[6] On 20 July 2012, members of Muffin Games, ex-Bizarre Creations staff, announced a conversion for iPad, called Fur Fighters: Viggo on Glass.[7]
Plot
The plot of the game revolves around the Fur Fighters, a group dedicated to fighting against General Viggo, the game's main antagonist. At the beginning of the game, Viggo kidnaps the families of the Fur Fighters, stranding their children around the game's various locations and turning the spouses (or in Tweek's case, mother) into robotic beasts. The story is rather loose, revolving around the Fur Fighters' quest to rescue their babies, save their family, and stop General Viggo.
Gameplay
In Fur Fighters, the player's job is to rescue the tiny animal babies who have been taken from their families by the central villain, General Viggo. Viggo has scattered these babies all over the world, requiring the Fur Fighter families to explore, confront Viggo's henchmen, and rescue all of them. The gameplay featured many unique aspects for a third-person shooter of the time it was released, most notably making each level an extremely large, expansive area that requires sometimes hours of involved exploration to locate the babies and get rid of the enemies. (Examples include a giant construction site and an entire section of a large city, complete with buildings to explore, including a complete museum of modern art.) Maneuvering through these levels often requires careful observation of the environment so as not to get lost, as well as solving puzzles to figure out where some babies might be hidden or how to gain access to more of the level. Unlike most action games of this type, Fur Fighters distinguishes itself by featuring a system where the player can, at many intervals on a level, switch between one of many animal parents. Each parent has their own advantages and disadvantages, with many having special abilities allowing them to do certain things easier. This substitute system also makes it easier for players who are low on hit points or ammunition to switch to a more suitable character.
The Dreamcast version of Fur Fighters received "favourable" reviews, while its PC version, along with Viggo's Revenge and Viggo on Glass, received "mixed or average reviews", according to video game review aggregatorMetacritic.[8][9][10][11] Garrett Kenyon of NextGen's August 2000 issue called the Dreamcast version "A game that's fun for kids and adults alike. It looks great and plays even better."[33] Twelve issues later, however, Daniel Erickson said in his review of Viggo's Revenge, "If you want a shooter or an adventure game, there are better places to turn."[34]
Jake The Snake of GamePro said of the Dreamcast version in one review, "If you'd enjoy a smart, cartoon-based action/adventure game and [you] won't be turned off by the guns, don't miss Fur Fighters."[37][b] In another GamePro review, Iron Thumbs said, "Fur Fighters isn't all shoot 'em up adventure: the game is packed with everything from small, simple puzzles to extended challenges requiring serious planning and strategy to execute them successfully."[38][c]GameZone gave Viggo's Revenge eight out of ten, saying that it "Provides enough of a rush to deal with the fact that the game tends to get a little monotonous."[39]
While the game was not a tremendous financial success and went almost unnoticed by the majority of gamers at the time,[citation needed] critically the game was almost universally praised for its size, scope, sense of humour, and attention to detail.[citation needed] The fact that mindless violence was not the sole gameplay element impressed many,[citation needed] and the game went on to become a cult classic of sorts.[citation needed]
Notes
^In GameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 73, 82, and 71.
^GamePro gave the Dreamcast version 4/5 for graphics, two 4.5/5 scores for sound and fun factor, and 5/5 for control in one review.
^GamePro gave the Dreamcast version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound in another review.
^Edge staff (June 2000). "Fur Fighters (DC)"(PDF). Edge. No. 85. Future Publishing. pp. 78–79. Archived(PDF) from the original on 2022-07-20. Retrieved 2024-04-05.
^Edge staff (June 2001). "Fur Fighters [Viggo's Revenge]"(PDF). Edge. No. 98. Future Publishing. p. 80. Archived(PDF) from the original on 2023-03-06. Retrieved 2024-04-05.
^Boyer, Crispin (August 2000). "Fur Fighters (DC)"(PDF). Electronic Gaming Monthly. No. 133. Ziff Davis. p. 148. Archived(PDF) from the original on 2023-05-30. Retrieved 2024-04-05.
^Kim, Jeanne (August 2001). "Fur Fighters: Viggo's Revenge"(PDF). Electronic Gaming Monthly. No. 145. Ziff Davis. p. 111. Archived(PDF) from the original on 2023-03-21. Retrieved 2024-04-05.
^Zimmerman, Chris (2001-08-02). "Fur Fighters: Viggo's Revenge". The Electric Playground. Greedy Productions Ltd. Archived from the original on 2002-06-22. Retrieved 2024-04-05.
^Jake The Snake (September 2001). "Fur Fighters (DC)"(PDF). GamePro. No. 144. IDG. p. 104. Archived(PDF) from the original on 2023-07-11. Retrieved 2024-04-05.