Full Auto

Full Auto
Developer(s)Pseudo Interactive
Publisher(s)Sega
Designer(s)John Harley
Miles Holmes
Programmer(s)Jason Hasenbuhler
Artist(s)Janice Hertel
D. Noel Keshwar
Composer(s)Michelle Frey
Platform(s)Xbox 360
Release
  • EU: February 10, 2006
  • NA: February 14, 2006
  • AU: March 23, 2006[1]
Genre(s)Vehicular combat, racing
Mode(s)Single player, multiplayer

Full Auto is a 2006 vehicular combat racing game for the Xbox 360 developed by Pseudo Interactive and published by Sega. The game was originally developed by Pseudo Interactive for the PC. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again. The game was removed from Games on Demand in August 2012.

A sequel, Full Auto 2: Battlelines, was released exclusively for the PlayStation 3 and PlayStation Portable.

Vehicles

In Full Auto, there are four vehicle classes. Each has its own abilities, strengths and weaknesses. There is Class A, which are faster, but have less durability than their counterparts. Class B is the middle class of vehicles having a fair amount of speed, and decent durability. Class C consists of slow, but highly durable vehicles. A fourth class, Class S, is home to the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However, tuneable weapons are not permitted on Live play unless they are unlocked from the career mode.

Weapons

The weapons of Full Auto are mounted on the vehicles, and have unlimited ammunition, but require a cooldown period if fired too quickly. The weapons become active after approximately 10 seconds of racing into the game.

Reception

The game received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 27 out of 40,[8] while Famitsu X360 gave it a score of two eights and two sevens for a total of 30 out of 40.[7]

Theo Wells of The Times gave the game four stars out of five, saying: "Graphically, the level of detail in the tracks is simply stunning compared with the scenery on Burnout, a reflection of the superiority of the new Xbox over the old."[19] Michael Donahoe of Maxim similarly gave it four stars: "A variety of wheels and weaponry ensures there'll be loads of destruction, while the online option gives this gas-guzzler some extra mileage."[20] However, Jason Hill of The Sydney Morning Herald gave it two-and-a-half stars out of five: "A big selection of different events suggests variety but the action soon becomes repetitive. Full Auto's main competitor, Burnout, offers significantly more diversity in its challenges."[18]

References

  1. ^ Jastrzab, Jeremy (February 27, 2006). "Updated Australian release list, 27/02/06". PALGN. PAL Gaming Network. Archived from the original on January 11, 2009. Retrieved September 28, 2021.
  2. ^ a b "Full Auto for Xbox 360 Reviews". Metacritic. Red Ventures. Retrieved September 28, 2021.
  3. ^ "Review: Full Auto". Computer Games Magazine. No. 186. theGlobe.com. May 2006. p. 92.
  4. ^ Edge staff (March 2006). "Full Auto". Edge. No. 160. Future plc. p. 84.
  5. ^ EGM staff (March 2006). "Full Auto". Electronic Gaming Monthly. No. 201. Ziff Davis. p. 96.
  6. ^ Bramwell, Tom (February 10, 2006). "Full Auto". Eurogamer. Gamer Network. Retrieved June 27, 2016.
  7. ^ a b IGN staff (September 6, 2006). "Gaming Life in Japan". IGN. Ziff Davis. Retrieved September 28, 2021.
  8. ^ a b "フルオート". Famitsu (in Japanese). Enterbrain. Retrieved September 28, 2021.
  9. ^ Zoss, Jeremy (March 2006). "Full Auto". Game Informer. No. 155. GameStop. p. 110. Archived from the original on June 12, 2006. Retrieved September 29, 2021.
  10. ^ Bones (February 15, 2006). "Full Auto Review for Xbox 360 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 21, 2006. Retrieved September 29, 2021.
  11. ^ Hurh, JP (March 15, 2006). "Full Auto Review". GameRevolution. CraveOnline. Archived from the original on September 8, 2015. Retrieved September 29, 2021.
  12. ^ Gerstmann, Jeff (February 15, 2006). "Full Auto Review". GameSpot. Red Ventures. Retrieved June 27, 2016.
  13. ^ Villoria, Gerald (February 15, 2006). "GameSpy: Full Auto". GameSpy. IGN Entertainment. Retrieved September 29, 2021.
  14. ^ "Full Auto Review". GameTrailers. Viacom. February 24, 2006. Archived from the original on June 10, 2007. Retrieved September 29, 2021.
  15. ^ Romano, Natalie (February 22, 2006). "Full Auto - 360 - Review". GameZone. Archived from the original on December 31, 2008. Retrieved September 29, 2021.
  16. ^ Onyett, Charles (February 14, 2006). "Full Auto". IGN. Ziff Davis. Retrieved June 27, 2016.
  17. ^ "Full Auto". Official Xbox Magazine. Future US. March 2006. p. 77.
  18. ^ a b Hill, Jason (April 8, 2006). "Full Auto". The Sydney Morning Herald. Fairfax Media. Retrieved September 28, 2021.
  19. ^ a b Wells, Theo (February 18, 2006). "Full Auto". The Times. Archived from the original on September 29, 2006. Retrieved September 28, 2021.(subscription required)
  20. ^ Donahoe, Michael (February 14, 2006). "Full Auto". Maxim. Biglari Holdings. Archived from the original on March 21, 2006. Retrieved September 28, 2021.

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