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Submission declined on 3 July 2026 by JavaHurricane (talk). This draft appears to contain text generated by a large language model (such as ChatGPT). You cannot use LLMs to generate article content.
Declined by JavaHurricane 43 days ago.LLM-generated pages with certain obvious signs of being machine generated may be deleted without notice. Instead, only summarize in your own words a range of independent, reliable, published sources that discuss the subject. See the advice page on large language models for more information. |
| mo.co | |
|---|---|
| Developer | Supercell |
| Publisher | Supercell |
| Release | Invite-only Launch
March 18, 2025 Full Release July 2, 2025 |
| Genre | MMO-RPG |
| Modes | single-player, multiplayer |
mo.co is a free-to-play mobile MMORPG developed by and published by Supercell. It was released in beta throughout 2023 and 2024 before receiving a global release on March 18, 2025 through invites in the form of QR codes and links available from various live streamers and new players.[1][2]
On release, mo.co was a massively multiplayer online role playing game (MMORPG), where players would take the role of a recruit who joined a new monster-hunting startup.[3][4] Players would have the choice to a variety of weapons, gadgets, and passives which they would use in fights against various monsters.
On September 26, 2025, the game announced a large revamp, which would significantly change base aspects and mechanics of the game due to player feedback.[5] The reboot, named neo mo.co, would feature huge changes, such as chapters being remade into month-long seasons, a new leveling system, and a gacha system.[6][7] The official release of the update into neo mo.co happened in May of 2026.[8]
In October of 2023, a beta for mo.co was released on Android phones within the United States.[9]
After a few years spent in beta, mo.co would receive an invite-only release on March 18, 2025. The invites were primarily spread through QR codes provided by content creators in various livestreams, while some players would be able to apply to the game, and all players would receive invite links upon reaching Level 5 in-game.[10]
Mo.co has received positive and mixed reviews from critics on Metacritic.[11] It has also received an overall 8.8/10 for Metacritic's user reviews. Reviewers criticized the lack of depth within the game, while also critiquing the repetitive gameplay, the lack of meaningful progress, and the general lack of content.[5][12] These sentiments would be addressed by the developers in the announcement for the revamp into neo mo.co.[7]
Metro GameCentral's Nick Gillett gave mo.co a 7/10, remarking that the MMO format served as "an interesting new direction for [Supercell]."[13]
GamingOnPhone's Tousif Biswas gave mo.co an overall 9/10, noting its free-to-play direction and praising its audio and visuals as well as its core gameplay, but criticizing its repetitive nature and its unpolished social experience.[4]
As of May 2026, mo.co had received over 8.5 million downloads, earning a total revenue of around $5 million.[1] This revenue would be the subject of comparison to some of Supercell's other games, with a critic noting "MoCo is doing ~$5M lifetime – about one day of Brawl Stars revenue".[12]
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