Broken Rules was initially formed by Felix Bohatsch, Jan Hackl and Peter Vorlaufer in 2009, and coincided with the release of their first title,puzzle-platformerAnd Yet It Moves. The game's prototype began as a bachelor project held by the Department for Design and Assessment at the Vienna University of Technology in 2007,[1] and gained international recognition when it won the 'Student Showcase Award' at the 12th Annual Independent Games Festival.[2][3]
During the launch of And Yet It Moves, Broken Rules merged with one half of their indie friends and office neighbors studio radiolaris, Martin Pichlmair. Visual artist Clemens Scott joined the company at the same time. After the merger, the team started working on an in-house engine and their next game.[4]
Chasing Aurora started out as a bird-flying racing game prototype in late 2010. The developers were approached by Nintendo in mid-2011 to make a launch title for the Wii U, where it released on November 18, 2012.[5] They then returned to its single-player campaign, and in 2013 announced it as its own game, Secrets of Raetikon.[6] Instead of turning to a publisher they secured additional funding through a crowdfunding campaign on IndieGoGo, launched an alpha phase,[7] entered an open alpha phase on Steam Early Access some time later and finally released the full game for PC, Mac and Linux on April 17, 2014.[8]
After Secrets of Raetikon released, the team was on the verge of closure, which brought them to restructure the company and start to pick up work for hire.[2][9] Leveraging their experience with the Wii U, they ported a range of games to Nintendo's console, namely Guacamelee! Super Turbo Championship Edition,[10]Apple Design Award winner Blek[11] and Electronic Super Joy.[12][13] Additionally, individual team members collaborated on smaller projects with independent developers around the globe.[14] During this time, DeNA hired Broken Rules to port And Yet It Moves to iOS, released in 2015 with the shortened name Yet It Moves,[15] tho it was later removed from the platform.[14]
Broken Rules' next game, Old Man's Journey, started development in early 2015, and was released for iOS, Android and PC on May 17, 2017. The game follows the trip of an old man, who starts to travel after receiving a letter containing some news. Throughout the game, semi-still flashbacks explain the past life of the man. Old Man's Journey went on to win numerous awards. In the following two years the game was also ported to all major console platforms.[16][17][18]
After that, together with jcstranger and Salon Alpin, they developed ELOH, a chilled out puzzle game, and published it on October 11, 2018, for iOS and Android. The game received generally favorable reviews, and was praised for its visuals and audio design.[19] It won 'Excellence in Audio' at the 15th International Mobile Gaming Awards,[20] and an Apple Design Award in June 2019.
Aside from making games, the studio has co-organized zamSpielen in Vienna from 2011 onwards, a series of irregular ludic exhibition events, meant to bring video games into a public spotlight.[31]