The Average Run Rate (ARR) method was a mathematical formulation designed to calculate the target score for the team batting second in a limited overs cricket match interrupted by weather or other circumstances. Often matches interrupted by weather would use reserve days, bowl outs, or be replayed on another date, but if logistics did not allow these, the ARR method would be used.
The ARR method was used from the start of one-day cricket in the 1950s and 1960s until it was replaced by the Most Productive Overs method in 1991.[1]
If an interruption meant that the team batting second lost some of their overs, their target score was adjusted as follows.[2]
This meant that Team 2 just had to match the average run rate achieved by Team 1 in the overs it had available. For example, if Team 1 made 250 in their 50 overs, which was an ARR of 5 runs per over, and Team 2's innings was reduced to 25 overs, Team 2's new target was (5 x 25) + 1 = 126.[1]
This formula could alternatively be written as:
In other words, the target was reduced in proportion to the loss in overs. Using the same example as above, with this formula the new target for Team 2 was (250 x 25/50) + 1 = 126.
There are four intrinsic flaws in the method:
Two subsequent modifications were used: increasing the required run rate by 0.5% for each over lost, and calculating the target using the run rate after excluding maiden overs, with the revised target given by the next highest integer.
While these modifications reduced Team 2's advantage, partially addressing the first intrinsic flaw, the second modification effectively penalised Team 2 for good bowling, and they also failed to address the other intrinsic flaws of the method.
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