Developed on the RE Engine, Street Fighter 6 supports cross-platform play and rollback netcode. It offers three overarching game modes and three control options. The game also features a real-time commentary system, providing a tournament-style feel and the option to cheer on the player. The game continues the "2.5D" style first introduced in Street Fighter IV. Street Fighter 6 received critical acclaim and sold over 4 million units by September 2024.
Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub.[1] Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small, fictional South Asian nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle as their created avatars using the skills learned in World Tour mode, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features.[1]
The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.[1] The game features three control types: the "classic" control scheme, which is a six-button layout that functions similarly to previous games in the series; the "modern" control scheme, which is a simplified four-button layout that assigns special moves to a single button combined with a directional input;[1] and the offline-only "dynamic" control scheme, in which the player need only press a single button for the game's AI to select an appropriate attack for that button press.
The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each characters' super combo arts are based on three respective level gauges. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively. When a player is low on health, their Level 3 super move becomes a Critical Art, which is more powerful in addition to having an expanded cinematic scene. Certain movesets can only be cancelled to super moves based on how many levels the player has filled, such as EX/Overdrive special moves, which can only be cancelled to higher levels above Level 1, while regular special moves without sacrificing the Drive gauge can only be cancelled to Level 3. However, some characters' secondary Level 3 Super Art is exclusive to Critical state, such as Akuma's Shun Goku Satsu.[2][3] An "extreme" battle type is also available for play, allowing players to compete in matches that feature special rules and gimmicks.
A real-time commentary system is a brand new feature in Street Fighter 6, where English and/or Japanese commentators watch the action in real-time, giving it a more tournament-style feel, or allow the option to cheer the player on. Eight different commentators are featured, four for each of the two commentary types: play-by-play commentary and color commentary; players can choose whether to enable color commentary. Ryutaro "Aru" Noda, Jeremy "Vicious" Lopez,[c] Steve "TastySteve" Scott,[c] and Kosuke Hiraiwa are the four play-by-play commentators, while Demon Kakka, Thea "Zelina Vega" Trinidad,[d] James "jchensor" Chen,[c] and Hikaru Takahashi are the four color commentators.
The game launched with a base roster of 18 characters, with additional characters released as paid downloadable content via the game's season passes.[4] The game's second season also includes two characters from SNK's Fatal Fury series, making Street Fighter 6 the first mainline Street Fighter game to feature third-party guest characters.[5]
Characters listed in bold are new to the series, while guest characters are marked in italics.
Capcom posted a "Capcom Countdown" timer on February 14, 2022, with an announcement pending once the clock finished its seven-day countdown.[6] On February 21, 2022, Street Fighter 6 was announced, teasing the return of Ryu and Luke, the latter of whom debuted in Street Fighter V's final downloadable content "season."[7]
Street Fighter 6 marks the first game since Street Fighter III without the involvement of former Street Fighter producer Yoshinori Ono, who left Capcom in 2020,[8][9] as well as the first entry to appear on an Xbox console since IV as a result of Street Fighter V's PS4 exclusivity. It is also the first Street Fighter game since Street Fighter III to be fully developed by Capcom. Street Fighter IV, Street Fighter X Tekken and Street Fighter V were co-developed with Dimps.
The first closed beta took place from October 7, 2022 to October 11, 2022, with eight playable characters, and crossplay between Xbox, Steam and PlayStation. The second closed beta occurred between December 16 and December 19. Applications to access the beta version were chosen by lottery.[15] A demo featuring a portion of the game's World Tour mode and Luke and Ryu as the only two playable characters in Fighting Ground was released for PlayStation 4 and PlayStation 5 on April 20, 2023, with a release for other platforms on April 26.[16]
An arcade version was announced on December 9, 2022.[17] Published by Taito for NESiCAxLive-compatible cabinets, it is set for 2023 release in Japan under the title Street Fighter 6 Type Arcade, which only focuses on the "Fighting Ground" mode.[18]
The first game's battle pass was delayed following days of network problems.[19]
On November 21, 2023, it was announced that all 18 launch characters will each get a third outfit. The third outfits released on December 1, 2023.
Collaborations
In August 2023, at EVO 2023, a limited-time collaboration with Nickelodeon's Teenage Mutant Ninja Turtles was announced for release later that month, adding character costumes and other cosmetics to game.[20]
A collaboration with the manga and anime series Spy × Family was announced in July 2023 to promote the launch of the film Spy × Family Code: White.[21] A special animation by Wit Studio of Chun-Li battling Yor Forger was released in December 2023.[22] Cosmetics based on the series were available for purchase for a limited time during January 2024.[23][24]
As part of the game's second season of downloadable content, protagonists Terry Bogard and Mai Shiranui from SNK's Fatal Fury series are scheduled to be added as playable characters.[5] In exchange, it was confirmed at the 2024 Tokyo Game Show that Ken and Chun-Li would appear in the upcoming Fatal Fury: City of the Wolves as part of its first season of downloadable content in 2025.[25]
Days of Eclipse
A prequel comic book series dubbed Days of Eclipse by Udon Entertainment was announced on November 9, 2022, which explains how this game heavily focuses on Ken, Chun-Li, Kimberly and Luke’s stories. The comic was released on May 5, 2023 digitally, and was released in bookstores on May 6, 2023.[26][27][28]
Music
The main theme song for the game is titled "Not on the Sidelines", produced by GRP and rappers Rocco 808 and Randy Marx. The official video clip of the song also features artists Sumi Oshima and Benny Diar, and is directed and edited by Ross Harris.[29] According to lead composer Yoshiya Terayama, the soundtrack was influenced by hip-hop culture and intended to represent "a new generation for the series." Rather than arranging motifs, the character theme songs are based on new compositions, with the concept being the characters if they appeared on the streets.[30]
The Guardian praised Street Fighter 6's netcode, writing: "the online component actually works, and works well, right out of the gate".[48]PCMag liked the character creator, feeling it had a vast number of options: "there are a ridiculous number of body, eye, hair, nose, and voice options for creating a goofy, imaginative, or realistic martial artist".[43]Game Informer wrote that the Drive System was a great addition, that it sets "up a compelling risk/reward dynamic that tinges on every interaction".[38]
PCGamesN criticized the World Tour mode's storytelling as a disappointment, but noted that Capcom learned from its past mistakes and made the most "feature-packed fighting game yet", and that the expansive scope of SF6 will satisfy players with its abundant content without waiting for an Ultimate Edition to be released.[45]Ars Technica enjoyed the accessibility options included: "Blind and sight-impaired Street Fighter players will find a wealth of new options to help them play, like sounds that indicate distance to an opponent or if an attack hit high, mid, or low. It’s a really thoughtful touch, and I'm not aware of any other game doing something similar".[51]
Sales
Street Fighter 6 sold over 1 million units within five days after launch.[52] By September 2024, it had sold over 4 million units.[53]
In Japan, the PlayStation 5 version of Street Fighter 6 was the third highest selling physical game during its first week of release, with 21,192 retail units being sold across the country. The PlayStation 4 version was the fourth highest selling physical game in Japan throughout the same week, selling 12,078 retail units.[54]