Shadowrun Chronicles: Boston Lockdown (originally marketed as Shadowrun Online) was a turn-based tactical video game developed by Cliffhanger Productions and published by Nordic Games as part of Jordan Weisman's cyberpunkShadowrun fictional universe.[3] With the servers shut down, the game stopped working on November 30, 2018.[4]
Gameplay
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Development and release
Following the success of the Shadowrun ReturnsKickstarter campaign, Cliffhanger Productions initiated a similar campaign to crowdsource $500,000 in July 2012, and pledged to deliver a closed beta version of Shadowrun Online for contributors around May 2013.[5]
Director's Cut
Regarding Shadowrun Chronicles: INFECTED Director's Cut, the Director's Cut version combines the two games Shadowrun Chronicles: Boston Lockdown and the INFECTED! campaigns into one game, so other related products were not needed. It was released on Steam on December 10, 2015. A Missions DLC was released for this INFECTED! Director's Cut on February 25, 2016.
Game server shut-down
On November 30, 2018, the servers were shut down,[4] citing the license running out[6] and the game making barely enough to keep the servers running. Due to the license only allowing online games, the game needs the servers to work,[7] even in a "play alone" mode using NPCs instead of other players in missions.
Despite different expectations, Microsoft had no interest in renewing the license[8] and "persistent ransomware attacks" had been increasing the cost of running the server.[9][4][10]
IGN awarded the game a score of 6.5 out of 10, saying "smart co-op partners make Shadowrun Chronicles: Boston Lockdown's tactical combat work, but anything less falls short."[17] It has a 61/100 rating on Metacritic.[11]GameSpot awarded it a score of 3 out of 10, saying "Shadowrun Chronicles isn't just a bad Shadowrun game. It's a bad game. That it comes from a series with such an exceptional pedigree and plenty of exceptional recent successes just makes the disappointment that much more bitter."[18]Shacknews, by contrast, gave it a 7 out of 10, praising the story, setting, strategy, and multiplayer, while criticizing the server issues, incomplete game systems, pointless death timer, and rewards that weren't proportionate to mission difficulty.[19]