Savage Species introduces classes and outlines rules for playing monstrous races as player characters, and introduces taking racial levels in the player character's race instead of in a given class.
Wilkes proposed the project in 2000, "after a closing seminar at Gen Con in which a number of players suggested a supplement book about playing monsters as characters".[1] The project was approved in early 2001 and the designers started writing in the fall of 2001. Savage Species began as a guide to playing monsters as PCs but, during the design process, became a book to assist Dungeon Masters in creating monster non-player characters as well.[1]
Reception
The reviewer from Pyramid commented: "Savage Species opens up new avenues of play by allowing nearly any creature in the MM to be used as a player character race. The heart of the system presented in the book is rules to determine the effective character level any given monster." The reviewer add that the system is "simple and straightforward, and the rules include several examples".[2]
Shannon Appelcline identified Savage Species as one of "lots of one-off books" to support the 3.0 edition of Dungeons & Dragons, contrasting them with 3.5 in which "Wizards carefully aligned its books into well-recognised and salable series".[3]