Nihon Bussan

Nihon Bussan Co. Ltd.
日本物産株式会社
Native name
日本物産株式会社
Nihon Bussan Kabushiki gaisha
Company typePublic
IndustryVideo game industry
FoundedOctober 1970; 54 years ago (October 1970)
FounderSueharu Torii
DefunctDecember 15, 2015; 9 years ago (2015-12-15)
FateClosed, properties sold to Hamster Corporation
Headquarters,
Japan
Area served
Worldwide
Key people
  • Sueharu Torii
  • (president and CEO)
  • Kazuo Torii
  • (executive director)
Products
  • Video games
  • Arcade cabinets
  • Slot machines
  • Yachts
Number of employees
30

Nihon Bussan Co. Ltd.[a] was a Japanese video game developer and publisher headquartered in Kita, Osaka.[1] In the past they had also manufactured and sold yachts.[2]

The main video game brand of the company was Nichibutsu (日物、ニチブツ), with adult video games (mainly strip mahjong arcade games) coming under the Sphinx (スフィンクス) brand.[3] The company used a horned owl for its official logo.[4]

In March 2014, Nihon Bussan sold its video game library to Hamster Corporation due to the decision of original founder Sueharu Torii to retire. The company was disbanded on December 15, 2015.[5]

History

Nichibutsu sponsored the Lotus F1 team from 1991 to 1993; pictured is the Lotus 102D bearing their logo.

The company's founder Sueharu Torii established Nihon Bussan in October 1970 in Kita-ku, Osaka. They begin their activities by mainly selling arcade machines. In 1972, the company was incorporated as Nihon Bussan Co., Ltd with a capital of 3 million yen.[6]

In 1976, Nihon Bussan made its debut as a manufacturer to the Amusement Machine Show and opened a Tokyo office in 1978.[6] 1978 also saw Nihon Bussan entering the arcade game market, when they debuted with a clone of the game Breakout called Table Attacker.[7] The same year, Nihon Bussan settled with Taito by paying a license fee to launch a clone of Space Invaders titled Moon Base.[8] Also in 1979, a business alliance was formed with Namco for a clone of Galaxian called Moon Alien. Originally intended as a limited release, Nihon Bussan violated the manufacturing agreement by producing the title in more units than the agreement called for and ended up paying Namco the excess of the license fee.[9] Nihon Bussan continued to release successful titles such as Moon Cresta and Crazy Climber.[10]

In 1983, the company developed Jangou Night which features the industry's first undressing elements and established the genre of strip mahjong games.[11] In 1984, Nihon Bussan developed Tube Panic, the industry's first board game equipped with a rotation feature.[12] From the mid-1980s, Nihon Bussan released Terra Cresta and Cosmo Police Galivan that made use of Yamaha YM3812 FM sound.[13]

Nihon Bussan entered the home video game market in 1983 by developing a console of their own, the My Vision, and in 1986 released their first NES title, MagMax, followed by the MSX in 1989; the same year also saw the release of the company's last mainstream arcade game, Sky Robo (Tatakae! Big Fighter in Japan) before switching to exclusively produce strip mahjong titles for that market; in 1992, the company left JAMMA after the arcade industry began showing concerns about increasingly risque material in their strip mahjong games.[14] In 1990, Nihon Bussan released console-first titles for the PC Engine such as F1 Circus which became a major hit. During the height of the F1 Circus series, Nihon Bussan sponsored Team Lotus from 1991 to 1993; the sponsorship agreement allowed Lotus to appear as the only licensed team in the F1 Circus titles until Nichibutsu obtained a complete license from Formula One Constructors Association.

Nihon Bussan began releasing games for the Mega Drive in 1991, SNES in 1992, Sony PlayStation in 1995 and for the Sega Saturn in 1996. Some of the titles were mahjong titles, with their PC Engine game Sexy Idol Mahjong featuring strip elements from their arcade titles.

In March 2009, the company partnered with D4 Enterprise to reprint and distribute Nihon Bussan retro games for its Project EGG service.[15]

In March 2014, Nihon Bussan sold the rights of all video games to Hamster Corporation.[16] Hamster had approached founder Sueharu Torii for a licensing agreement of Nihon Bussan's games. Torii opted instead to sell outright the company's video game library and to retire.

Timeline

  • 1979 – The company's headquarters is relocated to Tenjinbashi, Kita-ku, Osaka. Their capital increases to 24 million yen. Nichibutsu U.S.A. Co., Ltd. is established in Torrance, California, US.
  • 1980 – Nichibutsu U.K. Ltd. is established in West Midlands, England, United Kingdom. Nichibutsu Kyushu Co., Ltd. is established in Hakataekiminami, Hakata-ku, Fukuoka, Fukuoka.
  • 1981 – Nichibutsu Europe GmbH is established in Rödermark, Offenbach, Hesse, Germany. The Nihon Bussan Co., Ltd. factory opens in Sayama, Kumiyama, Kuse, Kyoto.
  • 1983 – Tokyo office is moved to Nihonbashihoridome, Chuo-ku, Tokyo. Nichibutsu Sapporo Co., Ltd. is established in Nakanoshima, Toyohira-ku, Sapporo, Hokkaido. Nichibutsu Sendai Co., Ltd. is established in Uesugi, Sendai, Miyagi. Nichibutsu Hiroshima Co., Ltd. is established in Higashikasumichou, Minami-ku, Hiroshima, Hiroshima. Nichibutsu also releases their only console, My Vision.
  • 1984 – Capital increases to 36 million yen.
  • 1985 – Capital increases to 50 million yen.
  • 1989 – Nihon Bussan's last mainstream arcade game, Sky Robo / Tatakae! Big Fighter, is released.
  • 1991 – The company's Tokyo office is moved to Roppongi, Minato-ku, Tokyo.
  • 1992 – Nihon Bussan withdraws from the Japan Amusement Machinery Manufacturers Association over a dispute regarding the risque content in their mahjong games.[14]
  • 2001 – Nihon Bussan's last home video game, Virtual Kyoutei 21, is released.
  • 2005 – Nihon Bussan's last arcade game (overall), Koi Suru Cosplay Akihabara is released.
  • 2007 – The company ends development of video games,[17] while continuing to oversee the rights to their games.[18]
  • 2009 – Nihon Bussan joins D4 Enterprise's Project EGG, a retro game republishing/distribution service.
  • 2014 – Nihon Bussan sells the rights to their games to Hamster Corporation and closes the company.

List of Nihon Bussan games

Paddle games

Breakout clones

  • 1978 Table Attacker
  • 1978 Table Attacker Guard
  • 1978 Table Attacker Special
  • 1978 Table Attacker Black
  • 1979 Attacker Ace

Circus clones

  • 1978 Table Bonpa
  • 1979 Bonpa

Shooters

Moon Base series

Originally clones of Space Invaders.

  • 1978 Moon Base
  • 1978 Moon Base Spector
  • 1978 Moon Base Zeta
  • 1979 Super Moon Base

Terra Cresta series

This series was followed by Sol Cresta in 2022, developed by another company.

Other shooter games

  • 1980 Moon Alien (clone of Galaxian)
  • 1980 Moon Alien 2
  • 1980 Moon Alpha
  • 1980 Moon Raker
  • 1980 Moon Quasar
  • 1981 Moon Shuttle
  • 1984 Seicross
  • 1984 Tube Panic
  • 1985 MagMax
  • 1986 Soldier Girl Amazon (a.k.a. Sei Senshi Amatelass)
  • 1986 Ninja Emaki (a.k.a. Youma Ninpou Cho)
  • 1987 Sky Fox (a.k.a. Exerizer)
  • 1987 Terra Force
  • 1987 Legion
  • 1988 Formation Armed F
  • 1989 Sky Robo (a.k.a. Tatakae! Big Fighter)

Action games

  • 1980 Crazy Climber
  • 1981 Frisky Tom
  • 1982 Wiping (also known as "Rug Rats")
  • 1983 Dacholer (Kick Boy)[19]
  • 1983 Skelagon (SF-X)[19]
  • 1984 Roller Jammer[20]
  • 1984 Dynamic Ski
  • 1985 Cop01
  • 1985 Galivan (also known as "Cosmo Police Galivan")
  • 1986 Mighty Guy
  • 1987 Booby Kids (a.k.a. Kid no HORE HORE Dai Sakusen)
  • 1987 Samurai Assassin (a.k.a. Kozure Ōkami)
  • 1988 Crazy Climber 2
  • 1990 Die Hard (PC Engine version developed for Pack-In-Video Co. Ltd.)
  • 1993 Galivan 2 (also known as "Cosmo Police Galivan 2: Arrow of Justice")
  • 1996 Expert (PlayStation 1. Japanese Title: エキスパート)

Quiz games

  • 1987 Hihoo!
  • 1987 Hihoo!2
  • 1991 Quiz DE Date
  • 1991 Miracle Q
  • 1991 Kotaemon kachi
  • 1991 TECHNO・DOOL

Puzzle games

Mahjong games

Other games

Notes

  1. ^ Japanese: 日本物産株式会社, Hepburn: Kabushiki gaisha

References

  1. ^ "Nichibutsu Fact Book Archived 2010-02-21 at the Wayback Machine." Nihon Bussan. Retrieved on February 19, 2010.
  2. ^ "Yacht impressions page". Archived from the original on 2019-02-18. Retrieved 2014-11-18.
  3. ^ Sphinx also released the game in the name of Nihon Bussan and it is listed on the home page. Mahjong Hanafuda product list Archived 2013-07-04 at the Wayback Machine
  4. ^ At Famitsu released in 1990, Nichibutsu mark is described as designed the owl, which is called the God of happiness motif.
  5. ^ "Notice Regarding Company Dissolution" (in Japanese). Civil Legal Association. December 2015. Archived from the original on December 6, 2020. Retrieved December 5, 2020.
  6. ^ a b "The Arcade Flyer Archive - Video Game Flyers: Frontier Spirit of Amusement, Nichibutsu".
  7. ^ Shooting Game Side Volume 11, page 31 (February 7, 2015; Japanese)
  8. ^ Game Machine March 1, 2001 issue (Japanese)
  9. ^ Game Machine June 15, 2001 issue (Japanese)
  10. ^ Business Japan – Volume 29, Page 125 Nihon Kōgyō Shinbunsha – 1984 "The wider this trend expands, the deeper these game machines lead the people into the world of dreams and fantasy. Nichibutsu, Japan's unique game machine manufacturer which started earlier than other similar makers the full utilization of the most advanced technology, is determined to come out with products which the people want to play with."
  11. ^ "Goodbye to Nichibutsu" interview with company president Sueharu Torii (November 6, 1992 issue of Famitsu)
  12. ^ Shooting Game Side Volume 10 (September 26, 2014, Japanese) Archived 2014-10-20 at the Wayback Machine
  13. ^ "Project EGG – participating companies list". Amusement-Center.com (in Japanese). Archived from the original on 2013-03-18. Retrieved 2014-11-18.
  14. ^ a b [麻雀ゲームの審査に不満を示した日本物産の退会で議論」, Game Machine issue 420 (1992), p. 3 (Japanese)]
  15. ^ D4 enterprise Project EGG/Value-Press press release
  16. ^ NEWS RELEASE.
  17. ^ Game Machine No. 15 (April 2014, Japanese)
  18. ^ Moon Cresta, Crazy Climber, the last update of the trademark rights of the family Mahjong has become in 2007. Industrial Property Digital Library – trademark search
  19. ^ a b Lewin, Gene (January 15, 1984). "Gene's Judgements: Critiquing AMOA Show Conversions, Dedicated Games". Play Meter. Vol. 10, no. 2. pp. 60–2, 78.
  20. ^ Sharpe, Roger C. (July 15, 1985). "Critic's Corner" (PDF). Play Meter. Vol. 11, no. 13. pp. 25–31.
  21. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 246. Amusement Press, Inc. 15 October 1984. p. 31.
  22. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 247. Amusement Press, Inc. 1 November 1984. p. 31.
  23. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 250. Amusement Press, Inc. 15 December 1984. p. 29.
  24. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 251. Amusement Press, Inc. 1 January 1985. p. 37.

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