Cry of Fear

Cry of Fear
Developer(s)Team Psykskallar
Publisher(s)
  • Team Psykskallar Edit this on Wikidata
Designer(s)
  • Andreas Rönnberg
  • James Marchant
  • Jordy Boerma
Programmer(s)James Marchant
Artist(s)
  • Andreas Rönnberg
  • James Marchant
Composer(s)
  • Andreas Rönnberg
  • Bxmmusic
  • Muddasheep[1]
EngineGoldSrc
Platform(s)Microsoft Windows
ReleaseFebruary 22, 2012
Genre(s)Survival horror, first-person shooter
Mode(s)Single-player, multiplayer

Cry of Fear is a first-person indie survival horror game developed by independent Swedish studio Team Psykskallar. Though originally a mod for the video game Half-Life in 2012, it was released as a standalone product the following year. Cry of Fear follows the story of Simon Henriksson (a 19 year old Swedish male with depression and anxiety) going through the city of Stockholm.

Combining elements of survival horror and first-person shooter mechanics, Cry of Fear challenges players to navigate through a haunting urban environment filled with monsters and unsettling occurrences. The story explores themes of mental illness and trauma. The game was praised for its atmospheric tension, narrative, and innovative use of the Half-Life engine.[2][3] Cry of Fear received several awards from Mod DB in 2012, including the main category Best Single Player Game of the Year and the Community Award.[4]

Development

Cry of Fear began development in 2008. The mod was delayed several times due to time limitations before being released in 2012. During the 4 years of development of Cry of Fear, many ideas were scrapped while others were improved. For example, the phone's flashlight was initially made to illuminate an area around the player. This was later changed to illuminate the area in front of the player. The inventory system was also reduced from 12 slots to 6. At its beginning, Cry of Fear used the standard Half-Life renderer which was later replaced by one from Paranoia, another popular Half-Life modification. Changing the renderer allowed the developers to bypass some older limits and add new engine effects such as texture bump mapping, specular reflection and 3D skyboxes.[5] The game uses entirely custom assets and includes animated cutscenes.[6]

Team Psykskallar consisted of Andreas "ruMpel" Rönnberg (level designer, music and team leader), James "Minuit" Marchant (programmer, modeler, and animator), Stig "DragonNOR" Sydtangen (QA tester and voice actor for Simon), and Lasse "BerZerk" Holmen (QA tester and voice of the Doctor). Rönnberg took photographs of Stockholm and used them to make custom textures of the game's city, creating a photo realistic appearance. For example, Waspet Gardens is modeled after Humlegården, Saxon Avenue is modeled after Sankt Eriksplan, and the train station is modeled after T-Centralen, the main central subway station in Sweden. The apartments, one of the earliest created locations in the game, are a replica of the building where Rönnberg's father lived. Harbor College is based on the college Rönnberg graduated from, Cyber Gymnasiet, and was originally a 3D project for a class. This allowed Rönnberg to work on Cry of Fear while attending school.[7]

Gameplay

The player controls Simon Henriksson, a 19‑year‑old who wakes up in an alley shortly after being hit by a car. The player must navigate the city solving puzzles and fighting monsters to progress. The game switches between normal gameplay levels representing the city and surrounding areas, and "nightmare" levels, similar to those found in the Silent Hill series.[8]

Cry of Fear features many unique mechanics, such as a limited inventory system that allows the player to carry only 6 items at a time and does not pause the game while the screen is open, being also possible to combine items. Another unique mechanic is the ability to dual-wield inventory items, allowing the use of two weapons at a time, or one weapon and a light source. Health is recovered by the use of morphine syringes, which can blur the player's vision if overused. Stamina is consumed through strenuous actions such as running and jumping, and can be recovered by resting or the use of morphine syringes.[9]

A separate co-op campaign is also available for up to four players,[10] following a parallel plot where the players control a group of police officers that also get trapped in the nightmare world while investigating Simon.[9]

Some days before Cry of Fear's anniversary, Valve released a Half-Life update for Linux compatibility, making changes in the folders and engine. This update made several Half-Life mods, including Cry of Fear, incompatible with the base game. Team Psykskallar decided that, since no more could be done for the mod itself, they would finish a standalone version. Confusion due to Valve regarding Cry of Fear's status as freeware caused the game to be delayed until April 25, 2013.[11][12]

Plot

The story begins in a dark and gloomy city in Sweden, with the protagonist Simon waking up in an alley after a car strikes him as he is trying to help an injured man. Simon tries to make his way home, but is attacked and chased by deformed monsters. After failing to call the police, Simon receives a text from a man pleading for help. When he enters and searches an apartment block, he finds the man dead in his bathtub. Progressing further, as the apartment building slowly grows more run-down (and eventually covered in blood), a chainsaw-wielding monster attacks him and decapitates itself upon defeat, prompting Simon to vomit and pass out.

Simon wakes up near a cryptic and violent doctor who claims that he cannot trust him. After exploring the city and encountering more threats along the way, he finds Sophie, his childhood friend and love interest, on a rooftop. Simon attempts to confess his love to her, but she rejects his advances and commits suicide by jumping off the roof. A monster known as Carcass appears, giving Simon the choice to either kill it or flee from it back into the building. Simon continues on his journey home, attempting and failing to enter a subway station because he lacks a fuse. He goes to a nearby college to collect a fuse, however monsters ambush him upon finding it.

Escaping to the station, Simon successfully enters where he, once again, encounters the doctor, murdering someone. Simon gives chase until his progress is blocked by a door needing two more fuses. Simon enters the previously chained-up apartment and, after a long hallway where he hears a doctor describing an encounter with his patient and being attacked yet again, finds the fuses. While attempting to retrieve the fuses again to open a gate for a train, he enters another nightmare where he is chased through a maze by monsters hanging from the ceiling, escaping through a door that opens back up to a completely different hallway.

After boarding the train, Simon is attacked by monsters yet again, and the train eventually crashes and derails, causing him to lose all of his belongings. As the train is about to fall off a cliff, Simon narrowly escapes and finds himself in a dark forest. Deep in the forest, Simon discovers an asylum as the doctor enters. Simon finds the doctor behind a gate where the doctor orders him to hand him a new gun in exchange for letting him pass. Simon can either oblige or refuse, but regardless, the doctor ends up betraying Simon and shoots him (with a greater penalty to maximum health if Simon complied). Simon eventually kills the doctor after a gunfight.

Simon leaves the forest and rows a boat across a lake to his hometown. He finally reaches his house and expects his mother to be waiting for him, but the house is empty. He enters his bedroom and finds a book. Through a flashback, the player finds out that the entire story was a figment of Simon's imagination. After the car crash, Simon had become reliant on a wheelchair. Depressed, his therapist (who was the doctor in the game) advised him to document his feelings in a book. The character controlled throughout the game was a concocted version of Simon, and all the monsters represented the trauma in his mind. Cry of Fear has five different endings depending on the player's choices.

  • If Carcass wasn't killed and Simon didn't give the gun to the doctor, he kills Sophie, his therapist, and then himself. He leaves a suicide note stating that he would have killed more people if it weren't for his disability and wishes that the people who find his body are haunted by it for the rest of their life.
  • If Carcass wasn't killed and Simon gave the gun to the doctor, he kills Sophie, then himself. In his suicide note, he apologizes to his therapist and thanks him for his help, explaining that he killed Sophie so that he could have her all to himself since he never got over her rejection.
  • If Carcass was killed and Simon didn't give the gun to the doctor, he kills his doctor, then himself. In his suicide note, he states that the doctor's therapy only made things worse, and begs for Sophie not to know what he's done.
  • If Carcass was killed and Simon gave the gun to the doctor, Simon, right before he kills himself, is confronted by Book Simon. The player, taking control of the real Simon, chases down and kills Book Simon in a shootout. Coming to his senses, Simon realizes he had a mental episode. Instead of taking his own life, he killed two police officers who were presumably checking in on him. Simon gets admitted into a mental hospital for the rest of his life, where his therapist continues to look after him. Sophie, despite how much Simon hurt her, visits him. Hopeful about the future and finally at peace with his demons, Simon finishes his book.

There is also a secret humorous ending if the player finished the game on the fourth ending at least once before and placed a mysterious package addressed to Simon in a mailbox:

  • Simon arrives home to find the package delivered. Opening it to find pills, he takes them and ends up in a location from the team's previous game, Afraid of Monsters. At the end, he is hit by a car driven by Afraid of Monster's protagonist, David Leatherhoff, revealed to be the one who hit Simon prior to the game. David, who still uses a lower quality model and talks entirely in text, apologizes to Simon, admits to being stoned, and flees the scene as Simon angrily yells for him to come back.

Reception

Cry of Fear has received generally positive reviews, with reviewers praising its overall atmosphere and unique setting. Reviewers praised the game's story, atmosphere, tension, enemy designs, and inventory management, while some criticism was levied at the game's platforming segments and occasional crashes. Eric Sapp of IGN called the game "terrifying" and praised the addition of an inventory system similar to Resident Evil games.[13] Antony Wright of SUPERJUMP named Cry of Fear "arguably the most disturbing and depraved horror title that I’ve ever played through" while also commending the game for handling mature topics in sympathetic way.[14] Dennis Moiseyev and Destry Stutesman of The Gamer positively compared Cry of Fear to the Silent Hill series through its use of "nightmare sequences, which manifest from the protagonist" while also employing a first-person perspective.[15] Joel Couture of Mash Those Buttons praised the "tense" atmosphere and "quick but dangerous" combat, but felt the powerful late-game guns reduced some of the tension and fear in the game.[16]

Future

Rönnberg has stated there will not be a sequel to Cry of Fear, as he considers the story completed. A remake was in development by Team Psykskallar, but production time and cost surpassed the original game and the project was abandoned. In August 2023, Rönnberg revealed he has been planning a new horror game, similar to both Afraid of Monsters and Cry of Fear, and the game was currently in the early writing phase.[17]

References

  1. ^ "Amazon.com: Cry of Fear (Official Soundtrack): Bxmmusic & Muddasheep Andreas Rönnberg: MP3 Downloads". Amazon. Retrieved 2014-04-12.
  2. ^ "Cry of Fear (PC)". neoseeker.com. Retrieved 2014-04-12.
  3. ^ "Cry of Fear on Steam". store.steampowered.com. Retrieved 2014-04-12.
  4. ^ "Mods - Cry of Fear". ModDB. 2013-04-23. Retrieved 2024-06-14.
  5. ^ "Paranoia". cry-of-fear.com. Archived from the original on 2014-09-05. Retrieved 2014-09-01.
  6. ^ Hafer, T.J. (22 April 2013). "Cry of Fear, a full conversion horror mod for Half-Life, releases on Steam Wednesday". PC Gamer. Archived from the original on 19 April 2017. Retrieved 19 April 2017.
  7. ^ Developer Commentary
  8. ^ Bertz, Matt (October 31, 2012). "Get In The Halloween Mood With These Five Fright Fests". Game Informer. Archived from the original on January 24, 2014. Retrieved January 4, 2021.
  9. ^ a b "CRY OF FEAR HORROR GAME REVIEW". The Advocate. 1 November 2021. Retrieved 18 January 2024.
  10. ^ "Cry of Fear (PC) Co-Op Information". Co-Optimus. BA Productions LLC. Retrieved 29 September 2021.
  11. ^ "UPDATE: Cry of Fear Delayed Over Pricing Confusion | ValveTime.net | Valve News, Forums, Steam". valvetime.net. Archived from the original on 2014-01-18. Retrieved 2014-04-12.
  12. ^ Dodd, Adam (18 April 2013). "'Cry Of Fear' Standalone Coming To Steam Next Week". Bloody Disgusting. Archived from the original on 26 December 2024. Retrieved 26 December 2024.
  13. ^ Sapp, Eric (27 February 2012). "This Half-Life Mod is Terrifying". IGN. Archived from the original on 30 November 2012. Retrieved 28 February 2012.
  14. ^ Wright, Antony (8 November 2020). "Cry of Fear: Modded Horror at its Finest". Medium. Archived from the original on 18 January 2024. Retrieved 18 January 2024.
  15. ^ Moiseyev, Dennis; S., Destry (20 October 2024). "14 Best Games Inspired By Silent Hill". The Gamer. Archived from the original on 26 December 2024. Retrieved 26 December 2024.
  16. ^ Couture, Joel (10 May 2013). "CRY OF FEAR [REVIEW]". Mash Those Buttons. Retrieved 18 January 2024.
  17. ^ @nattuggla (1 August 2023). "Many people ask me if there will be a Cry of Fear 2, or Cry of Fear Remake" – via Instagram.

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