Shaw first used a computer in high school and discovered she could play text-based games on the system. Shaw attended the University of California, Berkeley and graduated with a B.S. in Electrical Engineering and Computer Science in 1977. She later completed a master's degree in computer science at Berkeley.[2]
Career
Atari, Inc.
Immediately after earning her Master's degree in 1978, Shaw was hired at Atari, Inc. to work on games for the Atari VCS (later called the 2600) with the title of Microprocessor Software Engineer.[2] Her first project was Polo, a promotional tie-in for the Ralph Lauren cologne.[3] The game reached the prototype stage, but Atari chose not to publish it.
Shaw's first published game was 3-D Tic-Tac-Toe for the Atari 2600 in 1978. She also wrote Video Checkers (1980) and collaborated on two titles: a port of the coin-op game Super Breakout with Nick Turner and Othello with Ed Logg (1981).[4] Co-worker Mike Albaugh later put her on a list of Atari's "less publicized superstars":
I would have to include Carol Shaw, who was simply the best programmer of the 6502 and probably one of the best programmers period....in particular, [she] did the [2600] kernels, the tricky bit that actually gets the picture on the screen for a number of games that she didn't fully do the games for. She was the go-to gal for that sort of stuff.[5]
Shaw left Atari in 1980 to work for Tandem Computers as an assembly language programmer,[8] then joining Activision in 1982.[2] Her first game was River Raid (1982) for the Atari 2600, which was inspired by the 1981 arcade game Scramble.[2] The game was a major hit for Activision and personally lucrative for Shaw.[2]
In 1984 Shaw returned to Tandem. She took early retirement in 1990 and subsequently did some voluntary work including a position at the Foresight Institute. She has credited the success of River Raid as being a significant factor in enabling her to retire early.[2]
"Finding Aid to the Carol Shaw Papers, 1960-2017"(PDF), Carol Shaw Papers, Brian Sutton-Smith Library and Archives of Play, 31 January 2022 – via Strong Museum, The Carol Shaw papers are a compilation of game design documentation, notes, sketches, source code printouts, advertisements, and other ephemera relating to the career of video game designer Carol Shaw.
Shaw, Carol; Brewster, Keith (1979). BASIC REFERENCE MANUAL (draft). Sunnyvale, CA: Atari, Inc.
^Edwards, Benj (12 October 2011). "VC&G Interview: Carol Shaw, Atari's First Female Video Game Developer". They had a manual for Atari BASIC [for the Atari 800] and somebody wrote sort of a cutesy manual that was supposed to be very humorous, but it had a lot of technical errors in it. I ended up rewriting the manual. Retrieved 2024-09-11.
^"Compute!'s First Book of Atari". www.atariarchives.org. Retrieved 2024-09-11. Carol Shaw, Keith Brewster. BASIC REFERENCE MANUAL. draft, Atari, Inc., Sunnyvale, CA (1979)