Most of this information is from the Game Catalog of IntellivisionLives.com.[2] Some games were also released under different names when they were released again in Intellivision Lives!.
All early games that were published by Mattel Electronics were categorized as "Network"s. Each network had its own color that was used for the game box. The network concept was abandoned in late 1982.[3]
These are the cartridges released from 1979 to 1990, back when the Intellivision was made. The cartridges that use the Intellivision are included here. Even though the cartridges are designed to be played with the Intellivoice peripheral, they can be played without the Intellivoice peripheral.
It was also called Advanced Dungeons & Dragons Cloudy Mountain, Adventure, Crown of Kings. It was programmed by Chris Hawley, Tom Soulanille, and Tom Loughry.[6]
album cartridge: Battle Tanks, Racing Cars, and Biplanes, and two players are required. for Biplanes and Battle Tanks. In addition to Rich O'Keefe, programming credits are also given to Shal Farley.[7]
Programmed with ChromaDepth 3-D technology[14] and shown publicly by Mattel Electronics as HoverForce 3-D at 1984 January CES.[15] Released by INTV with modified game-play, 3-D glasses not included.[16]
Programmed by Daniel Bass as ADVANCED DUNGEONS & DRAGONS Tower of Mystery Cartridge. Game-play and strategy was incomplete when Mattel Electronics closed in 1984. John Tomlinson prepared the game for the 1987 INTV release.[18][19]
Intellivisionlives.com lists Hal Finney as the programmer; there was also an unknown programmer and programmer Tom Loughry;[6] graphics designed by Karen Nugent of Mattel.
Programmed by Peter Kaminski, who also worked on an unreleased Math Challenge.[25]
Unreleased
This is a list of Intellivision games that were mostly completed but not released. Keyboard Component software that would have been on cassette tape is also included. Technical demos, store demos, and test cartridges are not included. Air Strike is one game that is possibly unfinished, but is included in this list because the found prototype is a playable game. Hypnotic Lights is not included because it is mostly a technical demo. Grid Shock is excluded due to a lack of game play. Some of the games were not released because of marketing decisions, and others because Mattel Electronics shut down in January 1984. Except for where it otherwise says, this information comes from the list of Unreleased Intellivision Games at IntellivisionLives.com.[26]
In a 2014 interview, APh programmer Tom Loughry said in 1982, he and another APh programmer started a third Advanced Dungeons & Dragons game which was abandoned when he left the company. He also worked on a Keyboard Component cassette game called Super Football. It is not known how complete Super Football is.[27] In a 2015 interview with Russ Haft, manager of the Intellivision programming group at Atari, it was said as well as the four games, released versions of Joust, Jungle Hunt, Pole Position, and Missile Command were completed or close to completion. Missile Command would have been dropped because of poor playability.[28] A June 1983 press release from CBS Electronics announced Wizard of War and Gorf to be released in July 1983 and Blueprint, Solar Fox, and Omega Race cartridges in August 1983. This suggests Wizard of War and Gorf were completed and programming on the others at least started.[29] Other announced games such as ImagicWing War and Moonsweeper have little information about their status.
Ray Kaestner It is an updated version of the original Intellivision Tennis with computer controlled players and support for ECS four controllers.[30] Unrelated to Championship Tennis.[31]
Lacks sound effects and only mountains 1 and 6 accessible. Programmed by Judy Mason. It was released in 1998 as part of Intellivision Lives! for Windows and Mac.
Unfinished but playable; embedded in Astrosmash. Dropped due to legal concerns. It was released in 1998 as part of Intellivision Lives! for Windows and Mac
ECS provides scratchpad work area but plays without it. Developed with Mattel's Educational Product Department. It was released in 1998 as part of Intellivision Lives! for Windows and Mac.
These are white cased game cartridges that can only be played on the unreleased World Book Tutorvision console, which uses its own REXEC and REXGROM. Games were designed by World Book, J. Hakansson Associates, and programmed by Realtime Associates. The Tutorvision and cartridges listed below were developed in 1989, but not released.[37]