Players can customize their avatar with accessories and embark on an adventure to save Grimnarth, a land imperiled by monsters.[1] In battle, medals with icons corresponding to weapon attacks, magic, recovery items etc. are lined up, and players input commands by flicking the screen.[2]
Development
The game was announced at a Level-5 event, which was held on August 26, 2013.[3] It was planned to be the first game that shared data across all platforms, a functionality that was called "Uniplay".[3] Pre-registration started in November 2013.[4] Registration began for the iOS version on December 14,[5] and for the Android version on December 25.[6]
A prologue chapter was announced that would be an introduction to the game's story and gameplay.[7] If players beat this chapter, the equipment "Snow Lady's Necklace" would be given when players began the full version.[7] It exceeded 100,000 downloads, 21 hours after launch.[8] Later that month, it was announced that the number of registered players had exceeded 110,000.[5] The Android version was released on January 8, 2014,[9] and the iOS version on February 8, 2014.[10]
On August 30, 2014, the game was updated to gameplay version 2.00, and the title of the game was changed to Wonder Flick R.[11] On September 14, 2015, Level-5 announced that the game's service would be terminated and players refunded for their microtransaction purchases, with the planned cross-platform releases also being cancelled.[12]
The game's director, Akihiro Hino, created the concept of "Uniplay" because he believed that consoles needed to find a way to exist alongside smartphones to survive.[13] He wanted to provide a "different but enjoyable play experience" on both smartphones and consoles for the same title.[13] The game's character design was created by Nao Ikeda, sub-character designer for Final Fantasy XIII, and boss monster design was created by Tokuzo Nagano, who also worked on Professor Layton and Inazuma Eleven.[14] The game features music by composer Nobuo Uematsu.[14]