Following from the events of Wizardry III: Legacy of Llylgamyn, Heart of the Maelstrom begins after a period of peace brought about through the use of L'Kbreth's Orb is shattered when the powers of chaos literally begin to emerge into the world. These unnatural energies are especially focused in a series of tunnels beneath the Temple of Sages in Llylgamyn, fittingly called the Maelstrom. Adventurers, namely the player party, are recruited to journey into these caverns and track down a means of summoning a being known as the Gatekeeper who can seal these chaotic energies once more. Unfortunately, he has been imprisoned by a rogue sorceress known as the Sorn.
The party begins by searching for G'bli Gedook, a high priest and guardian of L'Kbreth's Orb. He instructs the party to venture deeper into the caverns. After traversing down to the eighth floor, the party must appease four beings known as the Card Lords by bringing them their respective suit. Once this task is accomplished, the party can venture to the Heart of the Maelstrom and the Gatekeeper may be summoned. As this occurs, the Sorn and her own party of adventurers strike, prompting a final battle. With her defeat, the Gatekeeper awards the party the Heart of Abriel. They return with this to the surface and order is restored to Llylgamyn.
Development
Wizardry V's design was based on a game that Bradley had previously written and pitched to Sir-Tech. Sir-Tech asked Bradley to rewrite the game to fit into the Wizardry franchise. This was finished in 1986, but Wizardry V was held back for two years while Wizardry IV: The Return of Werdna was completed.[3]
After Wizardry IV—which did not upgrade its graphics from the first game in the series—sold very poorly,[4] Sir-Tech advertised Wizardry V as "breaking away from the Wizardry system of the past".[5]
Reception
The game was reviewed in 1989 in Dragon #145 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[6]Computer Gaming World's Dennis Owens in 1989 noted the game's similarity to the first three games, saying, "Heart of the Maelstrom is, at once, both more simple than Return of Werdna and improved over the first three scenarios". He also noted, however, that the game played slowly due to extensive disk access.[7] The magazine's Scorpia in 1991 and 1993 wrote that the game was "better than some, not as good as others".[8][9]Compute! said that the game was good for both those new to and familiar with the series, but criticized the IBM PC version's use of CGA instead of EGA or VGA graphics.[10]
Reviewing the SNES version, GamePro opined that though the non-hostile monsters, riddles, and puzzles are admirable improvements from previous Wizardry games, the gameplay of Wizardry V is still outdated compared to other SNES RPGs such as Final Fantasy IV, noting in particular the need to repeatedly re-enter the same dungeon and the lack of multiple save slots.[11]
Notes
^PC Engine CD version developed by Access Super Nintendo version developed by Game Studio.
^PC-88, PC-98, and Japanese Super Nintendo and Satellaview releases published by ASCII Entertainment. PC Engine CD version published by Naxat Soft. Super Nintendo version published by Capcom in North America.
References
^Schwaback, Bob (October 29, 1988). "Holidays draw near, new games introduced". The Sentinel. p. 26. Retrieved April 22, 2024. Anyway, Sir-Tech has just released Wizardry V for the Apple. The IBM version is due in a couple of weeks. Price will be about $50.