The game allows the player to again take control of the Wraith command tank, and enter the fight with a ruthless horde of enemies called the Kri'iSara, who also appeared in the PlayStation port of the first game. Upon release, critics lauded the game for its graphical presentation and unique style of gameplay, but were displeased with its lack of difficulty and predictable mission structure. The game offers 36 missions to complete, with 28 of these missions broken up into three mini-campaigns, which the player can complete in any order they desire. Gameplay involves searching through the battlefield to find citadel locations as well as assembling bases so the playher can harvest energy and build military units. When faced with an enemy combatant, the player can use their Wraith and call on support from military units the player has created.
The Adrenaline Vault said that while it could have been a great game, Uprising ended up being merely good.[14]
Many game critics complained that game was too easy and that the mission designs were contrived and predictable giving the sense that one has been there before.[citation needed] Despite the negativity, critics and gamers alike were generally pleased with the game overall. Next Generation said that the game "packs enough fast action, deep strategy, and overall intensity to please any gamer, and that's what really counts."[9]