The gameplay is turn-based, with the victor decided by victory points which can be achieved by finding artifacts, excavating, and maintaining control over temple sites. The theme of the game is that of adventurers exploring parts of a Central American jungle in which artifacts and temples are discovered.[1]
Warren Spector comments: "Once you're hooked on Tikal, you can move on to the other games in Kiesling and Kramer's 'Mask' trilogy. The games Mexica and Java share some mechanics, but feature different settings, fiction, and some new gameplay elements. Try them, for sure, but if you're like most people, you'll find yourself coming back to Tikal, once the novelty of the newer games wears off. As is so often the case, the first is still the best."[4]
In a review in the February 2000 issue of InQuest Gamer, Tom Slizewski stated that the game is easy to learn and fun, and that "every component is a thing of beauty".[5] He also said that it is primarily a tactical game requiring "constant mental calculation to play well" but that the game mechanics are straightforward.[5]