Aye guys, the telegram billionaire's case is really easy for superrationals: all of them just need to send one telegram at the same time - but at the very same
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Aye guys, the telegram billionaire's case is really easy for superrationals: all of them just need to send one telegram at the same time - but at the very same time - exactly at that time when only one of them can succeed - deadline minus the time it takes to transfer and decode one of them. Transfer mechanism for telegrams is blocking all incoming reqs until the one accepted is finished, somewhat similar to CB radios. — Preceding unsigned comment added by Mightyknight (talk • contribs) 22:10, 16 November 2016 (UTC) Superrationality is for academic retards. --Preceding unsigned comment added by 75.71.107.42 (talk) 18:46, 25 December 2009 (UTC)
If I just magically know, then fine, Hofstadter is right, albeit about a trivial variation of the problem.
If, on the other hand, I ASSUME them to be superrational on the basis that they're "a logical thinker", there would seem to be real world applications, but the effectiveness of the strategy rests on its adoption by logical thinkers. And lets say I am, by all appearances, a logical thinker, but I defect in the prisoner's dilemma against a superrational opponent. Does that act alone NOT ONLY show that I'm NOT "a logical thinker", but belie an illogicality so fundamental to my nature that my opponent could somehow detect it in advance, and know that I wasn't a logical thinker, despite the fact that in all prior situations I appeared to be one?
The idea seems to fall apart. - Mr. Runtime error
The article says "There is no agreed upon extension of the concept of superrationality to asymmetric games." What are the extensions of superrationality to mixed games, if any? - Connelly (talk) 02:13, 1 May 2009 (UTC)
Interestringly the theory of superrational beings proves itself wrong by (using or depending on) absolute determinism or perfect universal knowledge.
Thats at least 4 paradoxa to solve first.
Let me bust the idea of a godlike rationalist by saying: "A superrational being can not think of a problem it can not solve."
The notion of superrationality has exactly one reliable reference--- it is an original idea of Douglas Hofstadter's. Hofstadter's articles in Scientific American as expanded in Metamagical Themas discuss the subject in excruciating detail, illustrated with stories and parables and so on. It seems ridiculous to require multiple sources. Why is the tag up there? Likebox 05:17, 4 September 2007 (UTC)
While superrationality is obviously logically consistent, it conflicts with the intuition of both economists and of bad people, mostly for different reasons. This means that it is important to be clear, so that the examples are as instructive as possible.
Money is easier to understand for most people than jail sentences, because it is hard to understand the utility value of "2 years hard labor" for most people, but it is easy to understand "$200".Likebox (talk) 20:22, 19 July 2008 (UTC)
Regardless of whether or not it uses money, the first example doesn't properly describe the prisoner's dilemma. In the example as written, it's always optimal strategy to defect because this maximizes the reward regardless of what the other player does. There's no maximum payoff for cooperation so superrational players wouldn't cooperate, it would effectively be a coin flip as described in the second example. In the prisoner's dilemma there is no optimal strategy, it's considered rational to defect because a player can accurately say, "No matter what Prisoner B does, I personally am better off defecting than cooperating." 76.24.24.170 (talk) 20:32, 14 September 2008 (UTC)
Basically superratinality assumes away the problem of the Prisoners' Dilemma and then shows that the problem doesn't exist. It also renders the whole thought experiment of the PD uninteresting. And regarding "First, it is assumed that the answer to a symmetric problem will be the same for all the superrational players. Thus the sameness is taken into account before knowing what the strategy will be. " - consider the following game. Player 1's choices are (L,R) and Player 2's choices are (U,D). The payoffs are: LU - 99,97 LD - 101,3 RU - 2,105 RD - 3,4 How does superrationality help here and in what sense is the game symmetric? But this is still PD. So does superrationality only apply in 'symmetric' PD's but not ones slightly non-symmetric? Also, the article needs more references and some kind of indication that this concept is at all taken seriously within scholarly fields that use game theory.radek (talk) 01:17, 13 December 2008 (UTC)
(deindent) Ok-- some comments: While "superrationality" can mean something other than this particular form of superrationality, far-and-away the most well known meaning of that word is Hofstadter's. No disambiguation is needed, because no other use is notable enough, as far as I know. In the cited context was the idea that "superrationality" means "other thn rational" because it is capable of "dealing with another's irrational behavior". Notice that they automatically assume that rational is optimal. They do not suggest, as Hofstadter explicitly does, that standard economic rationality is completely wack and needs to be replaced.
Hofstadter, as far as I know, is the first person to explicitly challenge economic rationality, to call its bluff. He says "This is garbage", and gives a mathematically precise alternative. The use of the pejorative "magical thinking" to refer to superrationality is absurd. There is no magic involved. It is only referred to as magical thinking by those with an irrational attachment to game-theory rationality.
Since the everyday definition of rational is "beholden to reason" and "making sensible decisions which maximize utility", while the game theoretic definition of rational means "plays in a Nash equilibrium". To identify the two will confuse a nonexpert reader. To clarify, you should always say "Nash rational" or "Game theoretically rational" in contexts where a lay reader is reading, so they will not get confused and think that rational means "best" or "most sensible". This is not necessary within academia, where there is only accepted meaning of rational. But if you are talking to a non-academic, you must be clear.
Now that this is out of the way, I'll give you my personal definition of superrationality in a non-symmetric context. The way you do that is by defining a "religion".
A "religion" is an algorithm which decides games. Given the payoff matrix, and the nature of the players (meaning what algorithm they use, what religion they are) it tells you what to play. Each opponent's religion is important in deciding the value of the game. A superrational religion R is one where two opponents using R cooperate in a one-shot symmetric PD. But the religion can also tell you what to do in multi-player PD, and it can also tell you to defect in a symmetric situation.
This definition does not tell you how to construct a religion. The algorithm can be constructed in many ways, to maximize the payoff to its members, but the religion can also be thought of as having a "collective payoff", whose value reflects the utility of the community as a whole, this is the utility of a "god" (lower case g--- there are as many gods as there are religions). The utility of the god, and the relation of the individual to the god, defines the appropriate play in each situation. The religion of "utilitarianism" defines the utility of the god to be the sum total utility of all the players, and maximizes this quantity. It is an example of a superrational religion.
The religion "game-theory" finds Nash equilibria and plays them. This religion is perfectly individualistic. It does not require any collective utility at all to define the action of individuals. On the other hand, a superrational religion will require a collective utility, and if it is to reproduce the superrational answer, it should treat two members symmetrically in a situation of symmetric payoff.Likebox (talk) 15:43, 13 December 2008 (UTC)
The Prisoner's Dilemma shown on this page is not actually a Prisoner's Dilemma as described on that page, because the inequalities don't hold. Quote:
| Cooperate | Defect | |
|---|---|---|
| Cooperate | R, R | S, T |
| Defect | T, S | P, P |
Where T stands for Temptation to defect, R for Reward for mutual cooperation, P for Punishment for mutual defection and S for Sucker's payoff. To be defined as prisoner's dilemma, the following inequalities must hold:
T > R > P > S
This condition ensures that the equilibrium outcome is defection, but that cooperation Pareto dominates equilibrium play.
One article or the other needs to be fixed.
WBTtheFROG (talk) 16:53, 5 February 2011 (UTC)
Indeed, the numbers satisfied the inequalities as of March 3, 2024. Nonetheless, I chose to change the numbers slightly, for the following reason. In addition to the above inequalities, it is often required that (C,C) strictly maximizes social welfare. In the previous version, uniform randomization between (C,D) and (D,C) was as good as (C,C). -- Hkfscp11 (talk) — Preceding undated comment added 15:16, 3 March 2024 (UTC)
Super-rationality is just another way of stating that one or both parties holds a view not by observation or experiment, but by agreement. Rather than trusting to rational discovery alone, there is a convention or decision as to a particular sort of situation and how it ought to be handled. All cultures and societies use such conventional decisions to obtain more optimal results than would be indicated by rational discovery alone. In the Travelers' Dilemma (TD), a large group of persons might form a convention in which all parties agree to bid $100, and thereby obtain a shared optimum for the benefit of all players observing the convention. Similarly, the Prisoners' Dilemma (PD) is often resolved in real life by having all parties observe a convention of not defecting, and those who seem unlikely to observe the convention face exclusion or other dire consequences.
Conventions with mostly symbolic value to the group, but that are costly to the individual observing the convention are often used as a means to establish "proof" of loyalty to the convention, and to the group which holds that convention as a group value. Other more practical conventions, for which proof or evidence may be difficult to produce or establish, then can be assumed to be likely to be observed, as defection can be punished and cooperation can be rewarded, offsetting the benefits or costs of breaking or honoring the convention. Thus conventions allow individuals to obtain an optimum available only to a group, by becoming a member of that group, with the assurance that any member of the group not observing the convention will be punished by any, and perhaps all members. Defection becomes more costly, as the defection is not against a single competitor, but against a host of competitors. TheLastWordSword (talk) 13:42, 1 April 2013 (UTC)
Removed:
Despite several attempts reported in his book Metamagical Themas, Hofstadter failed to obtain experimental results that would lend support to the claim that under specific circumstances human individuals do reason as described by the concept of superrationality. Proponents of superrationality argue that in a group of people with similar wishes and incomes, superrationality may explain the existence of:
In the first two cases, superrationality may be seen as an antidote to or opposite of the Bystander Effect, or more generally diffusion of responsibility.
On the other hand, game theorists believe that all of this behavior can be understood on purely rational grounds. People may give to charity because they have altruistic preferences; others may vote because they find value in exercising their civic duty; and the Soviet Union's and United States' disarmament could be explained by each fearing being obliterated by a retaliatory nuclear strike.
This has been labelled as an "Unreferenced section" for over two years (November 2012). It sounds like the musings of the editor or editors, rather than anything that has been written on the subject by any third party. -- Oliver P. (talk) 17:26, 8 February 2015 (UTC)
This talk page has some very witty, interesting, and funny comments, and I'd just like to say thank you to everyone who participated in my entertainment this evening, no irony, sarcasm, or facetiousness intended. — Preceding unsigned comment added by 137.118.203.102 (talk) 06:29, 26 April 2015 (UTC)
The comparison between superrationality and Immanuel Kant's categorical imperative was removed in October 2015 with the rationale "sources are a very brief review and a math paper, nothing from a philosopher". I disagree, and have reinstated the paragraph. To be quite honest, there aren't a whole lot of proper sources covering superrationality at all. Among the ones there are, more than one have claimed that superrationality is a form of Kant's imperative. Of course, I welcome a broader selection of sources discussing this issue. But in the state the article is currently in, the removal of these sources based on the fact that their authors are not philosophers is, in my mind, unwarranted. Gabbe (talk) 08:27, 24 October 2016 (UTC)
If we are to speak of "superrationality," we cannot say that the key to it is assuming by A that side B is superrational. Side A must know from the beginning that B is at least as intelligent as A, and hence A may already reasonably assume that B will reason in the same way as A. However, this means that "superrationality" is just rationality with additional the condition that A and B have more knowledge about themselves. Then the use of the usual expected value is wrong, because the weights of both events depend on each other. I think iteratively can be shown that the weight of one event will be 1, and therefore the other 0. So this article did not show the concept of superationality, but only rationality under additional conditions. — Preceding unsigned comment added by 31.183.226.236 (talk) 02:55, 16 November 2019 (UTC)
I've rated this article as Start-class for WikiProject Game Theory, copying the quality rating from WikiProject Philosophy (which I agree with, since although the article is so long, much of it is suspected to be original research). As for importance, I think superrationality is a fairly important concept because it explains why people cooperate in the prisoner's dilemma, among other things, so it's at least High-importance - but I didn't rate it Top-importance because apparently this concept is not well accepted among game theorists. Please review; thanks. Duckmather (talk) 14:30, 28 April 2021 (UTC)
I would like to take issue with the choice of name for this concept: "superrational" suggests that a player abiding by that principle is more rational than just a rational player, and "rational" is synonymous with "reasonable", in particular not making unrealistic assumptions. But in a prisoner's dilemma for instance it is sometimes unreasonable to assume the other player does not defect. It depends on other factors, often it is quite rational to assume the other will defect, in that case superrational is the opposite of rational. I would suggest renaming this concept as "symmetry-assuming", "reciprocating", "mutualistic", "mildly cooperating", "coordinating", or "collective": in effect each player assumes the other will do the same, thereby providing some sort of cooperation - improving both players' utility by tacit agreement. Also "not too selfish", "reasonably selfish", or "reasonably altruistic" as one selects a strategy which also benefits the other player, by symmetry, even though it is not totally selfishly optimal in the worst case possible according to the rules of the game; in a sense those strategies are midway between locally optimal -ie Nash- and globally optimal -ie socially optimal. One can also say "selfish and globally optimizing" to refer to that dual objective: maximizing one's utility but not to the detriment of the other's; one player is not willing to sacrifice himself, but is willing to play a strategy where both can win, with a modicum of effort. Cooperating is a dominant strategy in the repeated PD, but a given player has to threaten the other of monitoring and punishing defection to ensure cooperation, which is in a sense an effort. On can also call it "selfish but willing to cooperate": this is the first turn action in a tit-for-tat or relentless repeated game strategy. Thank you for your attention. Plm203 (talk) 13:08, 9 July 2024 (UTC)
"A participant has superrationality (or renormalized rationality) if the participant is perfectly rational (maximizes utility) but assumes that all other participants are also superrational, and that any superrational participant will always come up with the same strategy as any other superrational participant when facing the same problem."
Main flaw is that a truely rational being would understand, that even if other people are perfectly rational, they would still act differently and come up with different strategies. Whether due to having different amounts or kinds or resources, having different skills, having more or less intelligence (e.g. much smarter to the point of using strategies you can't conceive - or on the opposite, very stupid despite being perfectly rational, and therefore utilizing very crude strategies).
More rational creature is one that is 1) perfectly rational, 2) can determine who's rational and who's not, and 3) keeps in mind that even other perfectly rational agents can have their own strategies. --~2026-32392-57 (talk) 17:40, 31 May 2026 (UTC)
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