Is this a stub? I know stuff can be added, but it has a definition plus additional information. --Taejo 09:23, 8 August 2005 (UTC)Reply
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Is this a stub? I know stuff can be added, but it has a definition plus additional information. --Taejo 09:23, 8 August 2005 (UTC)
I disagree with this assertion:
I think the term also applies equally to 2D vector graphics, which this article doesn't cover at all except where they overlap. I'm not quite sure whether a split, rewrite or a page move is the best solution though. Thoughts? --Dtcdthingy 20:08, 13 April 2007 (UTC)
The first 'bmatrix' in the Transformations sections shows up unformatted on my screen, but I can't find why. Anyone an idea ? Mauritsmaartendejong 17:16, 12 July 2007 (UTC)
It should be decided which of the two words should be used through this article. As far as I know this is a battle of British vs American English, but I don't know which side wikipedia leans to. It seems that it, at some point, was decided to name the article Rasterisation, so I suggest that this method of spelling should apply for the entire article. --MGarde (talk) 18:31, 7 May 2008 (UTC)
Having the clipping stage after projection is too late as you can't divide by a w of 0 which might be the case if you don't clip against the near plane, dividing by a negative w would also lead to mirroring artifacts. —Preceding unsigned comment added by 212.6.249.99 (talk) 08:39, 15 October 2008 (UTC)
This definition of rasterisation is quite new and computer centrists.
In the '80s rasterisation was the name of the process of turning a photograph (on a film) into a printing press ready state (into dots, as in dpi). Please see Raster image processor.
-- 88.195.195.81 (talk) 07:26, 29 December 2008 (UTC)
This article probably frightens many readers with the mathematical matrix and technical explanation. Could someone add a picture that shows what rasterisation is in a simple way? Mlewan (talk) 07:49, 1 February 2009 (UTC)
"The Rasterbator (online tool that allows you to upload and rasterise an image)" is not related to this
rasterbation: http://en.wikipedia.org/wiki/Tiled_printing —Preceding unsigned comment added by 99.139.212.216 (talk) 02:37, 1 November 2009 (UTC)
74.85.42.110 (talk) 09:25, 23 December 2009 (UTC)
Then I found a question (9.005) in the OpenGL [6], that says:
"Since all modern displays are raster-oriented, the difference between raster-only and vector graphics comes down to where they are rasterised; client side in the case of vector graphics, as opposed to already rasterised on the (web) server.[1]"
The difference between vector and raster graphics is if they are rendered client side or prerendered server side? or just an excuse to introduce a reference to SVG?
Rasterisation is the process of converting vector images to raster images. Has nothing to do with client/side nor web technologies. That rasterization is used in order to draw a vector image(and not only SVG) is not reason enough to intoduce a reference to SVG in this article. —Preceding unsigned comment added by 217.216.234.142 (talk) 12:13, 15 January 2011 (UTC)
I removed links to articles on Scan Conversion, and Hidden Surface Removal, since neither are about scan conversion for rasterization. The Scan Conversion article previously mentioned is about horizontal scanning in television signals. The hidden surface removal algorithm, while relevant for earlier parts of the rasterization pipeline, also does not cover scan conversion. The scan conversion algorithms which should be mentioned are Bresenham's line algorithm, y-intersect scan conversion, etc. -- algorithms which turn a set of projected, vectorized geometry into a set of screen pixels, prior to depth testing. — Preceding unsigned comment added by 72.18.50.24 (talk) 21:03, 26 June 2012 (UTC)
You can actually do rasterization in software on a [GP]GPU [7]. The (2011) paper does suggest that future GPUs might actually have a fully software-based rasterizer, just like vertex/pixel/etc. shaders have turned other fixed-function bits of the graphics pipeline into programmable ones. JMP EAX (talk) 15:54, 14 August 2014 (UTC)
Conservative Rasterisation is a big feature in graphics processors. This article should add a section about it. — Preceding unsigned comment added by 2a02:a03f:5c2b:d000:651e:262d:5138:18e3 (talk) 00:34, 4 April 2018 (UTC)
Why is this article so complex? Why are vertex transformations mixed with the rasterisation? Rasterisation itself has nothing to do with 3D in the first place! It's just a technical part of the process. Matrix calculations instead of illustrations? Really? If I did not already know how this stuff works I would never understand this article. --37.48.37.152 (talk) 20:43, 29 April 2015 (UTC)
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