Whoever decided that that sexualized anime girl should be the image for this article should really be on an FBI watch list. --2600:1700:211:98D0:EC5E:F109:21C4:
| Quick time event was a Video games good articles nominee, but did not meet the good article criteria at the time. There may be suggestions below for improving the article. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake. | ||||||||||
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Whoever decided that that sexualized anime girl should be the image for this article should really be on an FBI watch list. --2600:1700:211:98D0:EC5E:F109:21C4:1D83 (talk) 01:26, 25 January 2023 (UTC)
My brother in Christ that is a child ~~(a concerned bystander)
appears that the creep who made it is reverting edits to remove it, unfortunately. --2600:1700:211:98D0:EC5E:F109:21C4:1D83 (talk) 01:26, 25 January 2023 (UTC)
Just started the page, heard about QTE's all the time and took me a while to figure out what it was refering to so figure a page on it wont hurt. I know that its not the "official" name(there doesnt seem to be one), so trying to make that clear. John.n-irl 16:48, 6 July 2007 (UTC)
The only citation on this page is one for heavenly sword. I don't think it should be on there, as a list hardly needs citations. ~~Lazyguythewerewolf . Rawr. 15:32, 15 September 2007 (UTC)
No one refers to them as Quick Timer Events as far as i can see, while it may originally have been coined that. Im going to try editing the article to reflect that(with a source). (sorry this comes after a bunch of edits, but it needs a source anyway if your changing the name because of Shenmue)John.n-irl (talk) 22:29, 22 November 2007 (UTC)
It can be noted that Zero Punctuation uses "quick time event". --BranER (talk) 14:10, 5 March 2008 (UTC)
I have to wonder if a single reviewer’s opinion is enough for an encyclopedia to credit Dragon’s Lair for the introduction of QTEs… —Frungi (talk) 04:08, 3 June 2008 (UTC)
I'd have to agree, especially when there's an essential difference between these things and Dragon's Lair: The modern QTE tells you what to do, and then you do it (in one of three ways: 1) one key at a time, 2) from memory like __Simon__, or 3) in quick succession like __Track and Field__), while Dragon's Lair was a trial-and-error process. It didn't tell you what to do--you had to pump your quarters in as you learned what was the right choice in each scene. Dragon's Lair might be a precursor, but it's hardly the same thing. Maxweinberg (talk) 16:48, 11 October 2008 (UTC)
First sentence of the article: "A Quick Time Event (QTE) is a method of torture used in video games." A more responsible editor would change this line, but I can't bring myself to do it. Recorded here for posterity. Big props to the original author. --Arperry (talk) 17:24, 25 September 2008 (UTC)
Quick time event are one of the most criticed things in games so why isn't there a critcsm section! —Preceding unsigned comment added by Duckdudetom (talk • contribs) 09:28, 8 October 2008 (UTC)
Are they the most criticised things in games? I would've thought bad controls or buggy experiences would be. Even Yatzhee (Zero Punctuation guy) says that they're as good as any other plot device in cutscenes if they're implemented properly. —Preceding unsigned comment added by Thegreatnick (talk • contribs) 19:04, 23 October 2008 (UTC)
The article cites Shenmue as the first modern use, but I remember those goofy scenes in Die Hard Arcade when you had to dodge pipes or jump over obstacles during cutscenes. Sorca1701 (talk) 19:06, 15 October 2008 (UTC)
I think this article should be moved up a class. While it is worth an article, there just isn't that much more to be said on QTE, refs and citations aside. Centrepull (talk) 05:48, 9 February 2009 (UTC)
What about games such as Parappa the rapper. they would fall under the definition of QTE's atm but parappa isn't seen as a QTE game but a rhythm game. QTE's could be argued to always have a narrative context that music games don't seem to have as strongly. —Preceding unsigned comment added by NGKrush (talk • contribs) 12:15, 4 June 2009 (UTC)
Can you make a list of games with quick-time events please? It is technically a sub-genre after all. —Preceding unsigned comment added by 110.32.91.220 (talk) 14:51, 23 August 2009 (UTC)
Hello. I would like to know why we use "Quick Time Event" and not "quick time event". Is there any reason why we dont use lower case? It is no more, no less than MMOG or any acronyms. Thanks a lot. bayo 11:17, 1 April 2010 (UTC)
| GA toolbox |
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| Reviewing |
Reviewer: RJaguar3 | u | t 01:14, 12 March 2011 (UTC)
| Rate | Attribute | Review Comment |
|---|---|---|
| 1. Well-written: | ||
| 1a. the prose is clear, concise, and understandable to an appropriately broad audience; spelling and grammar are correct. | "A quick time event (QTE) is a method of context-sensitive gameplay used in video games, in which the player performs actions on the control device shortly after the appearance of an on-screen prompt" could be clarified; it is unclear what "in which" refers to. I would suggest "In video games, a quick time event (QTE) is a method of context-sensitive gameplay where the player performs actions on the control device in response to an on-screen prompt."
"QTEs generally involves the player following onscreen prompts to press buttons or manipulate joysticks within a limited amount of time." (singular-plural agreement issue) "They allow for the game designer to create sequences of actions that either cannot be performed or would be too difficult to be performed with the game's standard scheme." (dangling modifier) "the general use of QTE has become panned by journalists and players alike" (was it not originally panned, or has it been panned more in recent years? if not, I don't think "become" is the right verb) "Die Hard Arcade (Sega, 1996) and most notably Shenmue (Sega, 1999) whose director Yu Suzuki coined the Quick Time Event term" - here "Quick time event" is italicized, while in the lead, it appears in quotation marks; choose a style and be consistent with it. Also, choose one of "quick time event" or QTE to use consistently through the article, and also be consistent about the plural of the abbreviation QTE. This article could definitely use a copy-edit for clarity, consistency, and precision. | |
| 1b. it complies with the Manual of Style guidelines for lead sections, layout, words to watch, fiction, and list incorporation. |
Lead: looks fine, good length for 10000 character article Layout: good Words to watch: There are instances of weasel words, such as "While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has become panned by journalists and players alike" (who panned quick-time events), "Such uses were also seen as giving the player only the illusion of control" (by whom?), "The use of QTE within Shenmue is often praised" (by whom?), "sections which utilized the QTE were considered 'some of the most thrilling in the whole game'" (same), "they also are considered to be a weak addition to gameplay" (by whom?), "They are often considered a 'bane of action games'" (by whom?), "While this example is considered to use QTEs effectively" (who considers it effective?), "This sequence is critically panned" (by whom?). It would be good to include reputable journalists or organizations to support the claims made in the article in-text (such as "Joe Blow from Gamasutra said that quick time events are a 'terrible, terrible mechanic game designers should never use.'") Also, there is a peacock term that needs to be attributed or removed: "A renowned example of this type of QTE is a knife battle in the game Resident Evil 4." Fiction: good Lists: good | |
| 2. Verifiable with no original research: | ||
| 2a. it contains a list of all references (sources of information), presented in accordance with the layout style guideline. | References look fine and reliable. | |
| 2b. reliable sources are cited inline. All content that could reasonably be challenged, except for plot summaries and that which summarizes cited content elsewhere in the article, must be cited no later than the end of the paragraph (or line if the content is not in prose). | Currently, controversial statements appear to meet the standard. However, when the weasel-y opinions I pointed out in criterion 1 are attributed, those opinions will need citations. | |
| 2c. it contains no original research. | At the end of the History section, what criteria are used to determine which video game titles belong on the list of "higher profile titles that focused on [quick time events]"? This sentence just seems to be a magnet for editors to come and add every single game using quick time events, so it would be good add some stated criteria or simply delete the sentence. | |
| 3. Broad in its coverage: | ||
| 3a. it addresses the main aspects of the topic. | No glaring omissions in aspects of quick time events that need to be covered. | |
| 3b. it stays focused on the topic without going into unnecessary detail (see summary style). | A short and sweet article. Detailed descriptions of games whose use of quick time events has been critically analyzed (Dragon's Lair, Shenmue) are appropriate at the current length they are given in the article. | |
| 4. Neutral: it represents viewpoints fairly and without editorial bias, giving due weight to each. | This article does address both the critical positives and negatives of quick time events. However, I'm not sure whether some reviews or sources are given undue weight. Is any old Flash game parodying the use of a certain quick time event really worth mentioning? | |
| 5. Stable: it does not change significantly from day to day because of an ongoing edit war or content dispute. | ||
| 6. Illustrated, if possible, by media such as images, video, or audio: | ||
| 6a. media are tagged with their copyright statuses, and valid non-free use rationales are provided for non-free content. | File:Shenmue quicktimeevent.jpg, the lead image, does not even have an NFUR for the image's use in this article. File:Heavy rain move.jpg has a NFUR for this article, but it fails to address why the image could not be replaced by a free mock-up of a quick time event (perhaps involving motion controls). The NFUR also fails to show why such a replacement would be so detrimental to the encyclopedic quality of the article that the proposed free image could not replace the non-free one currently used. File:Yu suzuki gdc 2011 cropped.jpg is free and tagged, so that image is fine. | |
| 6b. media are relevant to the topic, and have suitable captions. | Captions look fine to me. I don't see any need for additional images (except for free replacements of the non-free ones currently in use). | |
| 7. Overall assessment. | Pending |
Placing review on hold to address concerns raised. This article was reviewed March 16, 2011; it will be reassessed seven days from now, on March 23, 2011 RJaguar3 | u | t 17:31, 16 March 2011 (UTC)
After re-examining the article, the article still fails to meet criterion 1b, so I will fail the article for now. Once the article has been improved to meet the good article criteria, you are more than free to renominate. RJaguar3 | u | t 17:08, 23 March 2011 (UTC)
You have got to be kidding me. Why not mention that people who are blind have a hard time with QTEs as well? The last part reads like some sort of personal crusade rather than something belonging in an encyclopedia. People with ALS have a hard time with QTEs? Christ, they have a hard time breathing. I really don't think people with ALS are too concerned with QTEs in video games; such a thing can probably said about other people with non-ALS progressive, terminal diseases. Elderly people have a hard time because QTEs require quick reflexes? I would like to know an action game where slower reflexes aren't detrimental. But the worst part about the section concerning disabillities is the fact that the author is actually telling game designers what they need to do to improve games with QTE's. What are we going to see next, an entry on say, Pulp Fiction, with a section detailing how Quentin Tarantino could have made the movie more enjoyable? The disability section is not only unneeded, it is silly and stupid, for lack of a better word. — Preceding unsigned comment added by 74.141.155.6 (talk) 17:53, 6 January 2012 (UTC)
Indeed! This section makes no sense, and unless there's proof that any action games are at all playable by people with severe muscular or brain disorders, complaining about quicktime events make no sense. Not to mention the claim about playing games with a voice syntheser - how can ANYONE play ANY game other than turn-based games with a speech recognition software? And lag on a slow computer, seriously, if a computer is so slow that it doesn't display a quicktime event in time, quicktime events are definitely one of the least problems in playing said game in said computer. In fact, how many PC games even HAVE quicktime events so that you can use VR softwares on them, and that computer lag can be a problem? That's like some guy who can't walk saying everyone should play soccer on a wheelchair so THEY can play it. You can't play a game because of a physical problem, try another game. Games were never meant for acessibility in first place. — Preceding unsigned comment added by Jack mcslay (talk • contribs) 00:10, 12 February 2012 (UTC)
--Wieoftnoch (talk) 04:52, 2 December 2015 (UTC)
Two problems I noticed in this article: 1. "QTEs" and "QTE" are used interchangably when "QTEs" would seem to be the choice. Even if they were all changed to "QTE" instead (i.e., "More recent uses of QTE includes blah blah blah"), at least that would be consistent
2. Three paragraphs in a row begin with "More recent games ...'; "More recent use of QTE ..."; and "More recently, ..." There's gotta be a way to re-write these sentences so that doesn't happen. It's just one of those things, like wearing clean underwear, you just gotta try to avoid that sort of repetition.
I'm not changing these things myself because this is a topic on which I know very little, and I'm reluctant to mess with the mechanics when I don't know the topic. Especially redrafting the paragraph-opening sentences.
--Ben Culture (talk) 06:05, 17 September 2012 (UTC)
I don't have time to incorporate it myself, but there's a lot of useful content in this article by Raph Koster that could be used as a source for improvement. JulesH (talk) 07:31, 15 March 2013 (UTC)
While one can argue that rhythm games are essentially large-scale QTEs, this is original research, so we need a reliable source for including this comment. This means that a user blog is not sufficient (that's an WP:SPS). I've done some looking and not seeing anything better than blogs and forum posts to support this stance. --MASEM (t) 05:18, 4 April 2014 (UTC)
Yeah but since when were blogs and forums not good sources. If anything that should prove how pop culture responds to different topics. I don't know. Beginning to start to hate this website, for real. Boaxy (talk) 09:34, 5 April 2014 (UTC)
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As an IP says, this should get a discussion rather than unexplained reverts. In the absence of freely licenced screenshots of videogames for this article, which mocked-up version should the article use?
Pinging User:Masem as the creator of the original on the left. I replaced it with the AI-generated image on the right a couple of days ago, with the intention of taking it closer to the kind of thing that might be seen in a 2000s-era videogame. Belbury (talk) 08:10, 7 May 2024 (UTC)
There is a need to point to the Quicktime page, as there were such things as events involved in QuickTime programming, so there's clearly a possible search result if one was searching for "quick time event". Hatnotes like this are meant to be helpful when there's a reasonable chance of being a search result, which is what is possible in this case. — Masem (t) 03:27, 16 September 2024 (UTC) I see. You are meaning that there are QuickTime events. --Altenmann >talk 03:34, 16 September 2024 (UTC)
(Not sure if this is the place to put this, but) we should create - and link within this page - a list of games that feature a Quick-Time-Event or events. There are already a good amount of examples on the page, but there are hundreds if not thousands more (including Legends of Dragoon for PS1). Catgrubs (talk) 01:12, 4 November 2025 (UTC)
It says football, but some English dialects (Notably American) call it a soccer ball. Meowkittykats (talk) 06:35, 19 April 2026 (UTC)
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