Talk:Physical computing

This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor

Talk:Physical computing

Wiki Education Foundation-supported course assignment

This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): Dearjoo.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 06:36, 17 January 2022 (UTC)Reply

"Examples" mislabeled

Most of these are not examples at all. They are vague lists of other disciplines and realms of design and art that physical computing might mesh with, apparently. What is the goal of this list? Any objections to me changing the label to match the goal or description of the list? 173.164.152.242 (talk) 21:19, 27 August 2012 (UTC)Reply

Positioning with respect to other fields

How does Physical Computing relate to Pervasive or Ubiquitous Computing? What makes it different? There should be links to these other fields.

203.143.164.201 (talk) 06:44, 20 October 2009 (UTC)Reply

Embedded Systems

In my opinion, the definition describes exactly what we electronic engineers have termed for decades as an Embedded System. The difference, if there is one, has to be emphasized within the article!! Is it some special context of use, e.g. when using embedded systems for installation in arts? -- 84.144.215.198 (talk) 17:09, 5 May 2013 (UTC)Reply

Although physical computing usually implies an embedded system, far from all embedded systems are regarded as physical computing. For one thing, much embedded computing has nothing physical about it: it's either a pure computing resource, or a data capture device with no physical output.
There is also a contextual issue. I've never heard of an industrial robot being described as physical computing, although a uselessly puny example built of laser-cut plastic and stepper motors quite possibly would be. It's not a single context, it encompasses art, education and hobbyists, but it is a context that excludes the "traditional" high-performance, high-budget applications. Andy Dingley (talk) 17:24, 5 May 2013 (UTC)Reply

Wiki Education assignment: Do-It-Yourself_Rhetorics of Making, Hacking and Creating

This article was the subject of a Wiki Education Foundation–supported course assignment, between 25 August 2025 and 12 December 2025. Further details are available on the course page. Student editor(s): TinyWizard51 (article contribs). Peer reviewers: TurboTacoNinja.

— Assignment last updated by Berlinprof (talk) 01:07, 24 November 2025 (UTC)Reply

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